Fix unsetting vertex attributes in gles backend #3706
Merged
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Checklist
cargo clippy
.RUSTFLAGS=--cfg=web_sys_unstable_apis cargo clippy --target wasm32-unknown-unknown
if applicable.Connections
bevyengine/bevy#5732 (and all linked issues)
Description
Currently, the code responsible for un-setting vertex attributes uses the attribute's index in the state's array.
Instead we need to use the location of the vertex attribute.
This was causing issues with apps running in wasm on the webgl backend, such as bevy apps.
Testing
I tweaked the test from issue #3457 to use non-consecutive vertex attribute locations. This covers the code path that unsets attribs at the end of a render pass, but does not cover the code path that unsets them upon switching to a new pipeline.
Unfortunately I didn't manage to test that one (unsetting upon pipeline switching), because the webgl context fails silently in that case.