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Switch the Vulkan backend from gpu_alloc to gpu_allocator. #5925

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@nical

It's what we use in the D3D12 backend.

Ideally, implement Traverse-Research/gpu-allocator#235 before doing the switch to avoid changing the behavior too much.

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    backend: vulkanIssues with Vulkankind: refactorMaking existing function faster or nicer

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