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Ray Tracing Support (glsl->spv) #2289
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does this need to work differently from the existing mechanism of passing locations? Currently,
struct Binding
has a location, and it's carried for entry point inputs/outputs. The incoming ray payload should probably just be an argument to the entry point.There was a problem hiding this comment.
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Moreover, we should probably consider just merging the
IncompingRayPayload
address space intoInput
, since it's non-ambiguous and likely has the same constraints.There was a problem hiding this comment.
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All new storage classes are somewhere between
StorageQualifier::Output
andStorageQualifier::AddressSpace
.They are read and write, have a location, no interpolation, no binding.
Additionally storage classes are mapped from AddressSpaces.
So
StorageQualifier::AddressSpace
seemed to be the better fit.A new StorageQualifier may even be best.