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I'm currently experimenting with rendering using the libretro API. While libretro-backend already provides a framebuffer for software based rendering, I'd like to explore what is needed to get the shared GL/Vulkan context working, but I'm a bit confused.
So as I understand now the context the examples from gfx-rs are using glutin to create the context? In the libretro scenario, the libretro frontend creates the windows and contexts and sends it over to the core. Is this basically the same direction as #2749?
The text was updated successfully, but these errors were encountered:
I'm currently experimenting with rendering using the libretro API. While libretro-backend already provides a framebuffer for software based rendering, I'd like to explore what is needed to get the shared GL/Vulkan context working, but I'm a bit confused.
So as I understand now the context the examples from gfx-rs are using glutin to create the context? In the libretro scenario, the libretro frontend creates the windows and contexts and sends it over to the core. Is this basically the same direction as #2749?
The text was updated successfully, but these errors were encountered: