fix(unreal): Support the UE5 crash reporter [NATIVE-386] #449
+37
−12
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
UE5 introduced a
"CR1"
marker at the beginning of crash archives. It indicatesthat the header at the beginning of the file is valid. Previously, that header
was merely a placeholder and a second header at the end of the file contained
valid information.
Unreal4Crash::parse
now supports both versions by checkingfor "CR1".
See https://github.com/EpicGames/UnrealEngine/commit/a0471b76577a64e5c4dad89a38dfe7d9611a65ef
Fixes getsentry/sentry#29940
cc @redxdev