Add Compute Shader and SSBO Functions to raylib-go in rlgl_purego.go
#345
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This commit introduces functions related to compute shaders and Shader Buffer Storage Objects (SSBOs) in raylib-go. It adds bindings for loading, dispatching, and managing compute shaders and SSBOs, aligning raylib-go more closely with the raylib C library's capabilities. Specifically, the functions added are
LoadComputeShaderProgram
,ComputeShaderDispatch
,LoadShaderBuffer
,UnloadShaderBuffer
,UpdateShaderBuffer
,BindShaderBuffer
,ReadShaderBuffer
, andCopyShaderBuffer
. These additions enhance raylib-go's utility for more advanced GPU operations.Specifically in
rlgl_purego.go