Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix handling of small magnitude quaternions #1022

Merged
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
6 changes: 5 additions & 1 deletion glm/ext/quaternion_exponential.inl
Original file line number Diff line number Diff line change
Expand Up @@ -56,7 +56,11 @@ namespace glm

//Prevent a division by 0 error later on
T VectorMagnitude = x.x * x.x + x.y * x.y + x.z * x.z;
if (glm::abs(VectorMagnitude - static_cast<T>(0)) < glm::epsilon<T>()) {
//Despite the compiler might say, we actually want to compare
//VectorMagnitude to 0. here; we could use denorm_int() compiling a
//project with unsafe maths optimizations might make the comparison
//always false, even when VectorMagnitude is 0.
if (VectorMagnitude < std::numeric_limits<T>::min()) {
//Equivalent to raising a real number to a power
return qua<T, Q>(pow(x.w, y), 0, 0, 0);
}
Expand Down