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Add support for WaterdogPE xuid and IP
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funniray committed May 17, 2022
1 parent bd94ef3 commit f6f851b
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8 changes: 5 additions & 3 deletions ara/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,8 @@ settings:
#Number of AsyncTask workers
#If set to auto, it'll try to detect the number of cores (and at least 4)
async-workers: auto
#Enable if using waterdogpe
waterdogpe: false

network:
#Threshold for batching packets, in bytes. Only these packets will be compressed
Expand Down Expand Up @@ -102,12 +104,12 @@ spawn-limits:
animals: 15
water-animals: 5
ambient: 15

player:
#If true, player data will be saved as players/playername.dat
#If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
save-player-data: true

aliases:
#Aliases for commands
#Examples:
Expand All @@ -119,4 +121,4 @@ worlds:
#Example:
#world:
# seed: 404
# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)
# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)
4 changes: 3 additions & 1 deletion bra/nukkit.yml
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Expand Up @@ -16,6 +16,8 @@ settings:
#Número de trabalhadores da AsyncTask
#Se marcado como auto, ele irá tentar detectar o número de núcleos (e no mínimo 4)
async-workers: auto
#Enable if using waterdogpe
waterdogpe: false

network:
#Limite de lotes de packets, em bytes. Somente estes packets serão compactados
Expand Down Expand Up @@ -102,7 +104,7 @@ spawn-limits:
animals: 15
water-animals: 5
ambient: 15

player:
#If true, player data will be saved as players/playername.dat
#If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
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6 changes: 4 additions & 2 deletions chs/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,8 @@ settings:
#异步线程数量
#如果设置为auto,则自动识别CPU核心数量(最少4线程)
async-workers: auto
#Enable if using waterdogpe
waterdogpe: false

network:
#数据包大小阀值(单位:字节)。仅这些包会被压缩
Expand Down Expand Up @@ -102,14 +104,14 @@ spawn-limits:
animals: 15
water-animals: 5
ambient: 15

player:
#决定服务器是否以 players/playername.dat 的形式保存玩家数据。默认 true 为保存。
#如果设置为 false,nukkit 将不会保存玩家数据,这样一些与玩家数据有关的插件就可以大展身手了。
save-player-data: true
#The time between skin change action in seconds, set to 0 if you dont want the cooldown
skin-change-cooldown: 30

aliases:
#指令别称
#例如:
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6 changes: 4 additions & 2 deletions cht/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,8 @@ settings:
deprecated-verbose: true
#非同步線程數量,如果設定為auto,則自動識別CPU核心數量(最少4線程)
async-workers: auto
#Enable if using waterdogpe
waterdogpe: false

network:
#數據包大小閥值(單位:位元組),這些包將被壓縮
Expand Down Expand Up @@ -113,14 +115,14 @@ spawn-limits:
#水生動物
water-animals: 5
ambient: 15

player:
#設置為 ture,玩家資料將被儲存為 player/<玩家代號>.dat
 #設置為 false,nukkit 將不會儲存玩家資料為 "dat" 檔案,以便插件可以在其上執行某些操作。
save-player-data: true
#The time between skin change action in seconds, set to 0 if you dont want the cooldown
skin-change-cooldown: 30

aliases:
#指令別稱
#例:
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8 changes: 5 additions & 3 deletions cze/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@

settings:
#Multi-jazykove nastaveni
#Dostupne: eng, chs, cht, jpn, rus, spa, pol, bra, kor, ukr, deu, ltu, cze
#Dostupne: eng, chs, cht, jpn, rus, spa, pol, bra, kor, ukr, deu, ltu, cze
language: "cze"
#Whether to send all strings translated to server locale or let the device handle them
#Zda chcete odeslat všechny řetězce přeložené do lokálního serveru nebo nechat zařízení zvládnout
Expand All @@ -17,6 +17,8 @@ settings:
#Počet pracovníků AsyncTasku
#Pokud je nastaven na automatické, pokusí se detekovat počet jader (a nejméně 4)
async-workers: auto
#Enable if using waterdogpe
waterdogpe: false

network:
#Threshold pro dávkové pakety v bajtech. Pouze tyto pakety budou komprimovány
Expand Down Expand Up @@ -103,14 +105,14 @@ spawn-limits:
animals: 15
water-animals: 5
ambient: 15

player:
#Pokud je true, data hráče budou uložena jako players/playername.dat
#Pokud je false, nukkit neukládá data hráče jako "datové" soubory, aby mohly pluginy něco udělat.
save-player-data: true
#The time between skin change action in seconds, set to 0 if you dont want the cooldown
skin-change-cooldown: 30

aliases:
#Aliasy pro příkazy
#Například:
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8 changes: 5 additions & 3 deletions deu/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,8 @@ settings:
#Anzahl an AsyncTasks
#Wenn es auf auto gestellt ist, wird Nukkit versuchen die Anzahl der Cores zu ermitteln (und setzt mindestens 4)
async-workers: auto
#Enable if using waterdogpe
waterdogpe: false

network:
#Grenze der gesendeten Dateien/Pakete zur gleiden Zeit, in Bytes. Nur diese Pakete werden komprimiert
Expand All @@ -40,7 +42,7 @@ timings:
#Interval zwischen Geschichtsfenstern in ticks
#Default is 5 minutes (6000 ticks)
history-interval: 6000
#Länge der ganzen Timing Geschichte
#Länge der ganzen Timing Geschichte
#Standard ist eine Stunde (72000 Ticks)
#This value is capped at a maximum of history-interval * 12
history-length: 72000
Expand Down Expand Up @@ -102,14 +104,14 @@ spawn-limits:
animals: 15
water-animals: 5
ambient: 15

player:
#If true, player data will be saved as players/playername.dat
#If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
save-player-data: true
#The time between skin change action in seconds, set to 0 if you dont want the cooldown
skin-change-cooldown: 30

aliases:
#Aliasse für Befehle
#Beispiele:
Expand Down
2 changes: 2 additions & 0 deletions eng/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,8 @@ settings:
#Number of AsyncTask workers
#If set to auto, it'll try to detect the number of cores (and at least 4)
async-workers: auto
#Enable if using waterdogpe
waterdogpe: false

network:
#Threshold for batching packets, in bytes. Only these packets will be compressed
Expand Down
2 changes: 2 additions & 0 deletions fin/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,8 @@ settings:
#Number of AsyncTask workers
#If set to auto, it'll try to detect the number of cores (and at least 4)
async-workers: auto
#Enable if using waterdogpe
waterdogpe: false

network:
#Threshold for batching packets, in bytes. Only these packets will be compressed
Expand Down
6 changes: 4 additions & 2 deletions jpn/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,8 @@ settings:
#AsyncTask workersの数
#auto に設定すると, コア数を検出しようとします(少なくとも4)
async-workers: auto
#Enable if using waterdogpe
waterdogpe: false

network:
#バイト単位のバッチ処理パケットのしきい値。これらのパケットは圧縮されます
Expand Down Expand Up @@ -102,14 +104,14 @@ spawn-limits:
animals: 15
water-animals: 5
ambient: 15

player:
#trueの場合、プレーヤーデータは players/playername.dat として保存されます
#falseの場合、nukkitはプレーヤのデータを "dat"ファイルとして保存せず、プラグインが何かを実行できるようにします。
save-player-data: true
#スキンを変更する時のクールダウンを設定(秒単位)。なお不要な場合は0を設定してください。
skin-change-cooldown: 30

aliases:
#コマンドのショートカット
#例:
Expand Down
6 changes: 4 additions & 2 deletions kor/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,8 @@ settings:
#AsyncTask Works의 개수
#auto로 설정하면, 자동으로 코어의 개수를 감지하려고 시도합니다(최소 4개)
async-workers: auto
#Enable if using waterdogpe
waterdogpe: false

network:
#일괄 처리 패킷에 대한 임곗값(바이트)입니다. 이 패킷들만 압축됩니다
Expand Down Expand Up @@ -102,14 +104,14 @@ spawn-limits:
animals: 15
water-animals: 5
ambient: 15

player:
#true로 설정하면, 플레이어 데이터가 players/플레이어 이름.dat으로 저장됩니다
#false로 설정하면, Nukkit이 플레이어 데이터를 "dat" 파일로 저장하지 않으므로 플러그인에서 무언가를 수행할 수 있습니다.
save-player-data: true
#The time between skin change action in seconds, set to 0 if you dont want the cooldown
skin-change-cooldown: 30

aliases:
#명령어의 별칭
#예:
Expand Down
4 changes: 3 additions & 1 deletion ltu/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,8 @@ settings:
#AsyncTask workerių skaičius
#Jeigu nustatytas ant auto, jis automatiškai bandys aptikti branduolių skaičių (ir bent 4)
async-workers: auto
#Enable if using waterdogpe
waterdogpe: false

network:
#Didžiausas leistinas paketų rūšiavimas bitais. Tik šie paketai bus suspausti
Expand Down Expand Up @@ -102,7 +104,7 @@ spawn-limits:
animals: 15
water-animals: 5
ambient: 15

player:
#Jeigu įvestis "true", tai žaidėjo informacija bus išsaugota faile players/zaidejo-vardas.dat
#Jeigu įvestis "false", nukkit neišsaugos žaidėjo informacijos į "dat" failus, kad įskiepiai galėtų kažką padaryti su jais
Expand Down
6 changes: 4 additions & 2 deletions pol/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,8 @@ settings:
#Liczba AsyncTask worker'ow
#Jesli jest ustawione na auto, bedzie probowac wykryc ilosc rdzeni (i przynajmniej 4)
async-workers: auto
#Enable if using waterdogpe
waterdogpe: false

network:
#Threshold for batching packets, in bytes. Only these packets will be compressed
Expand Down Expand Up @@ -102,14 +104,14 @@ spawn-limits:
animals: 15
water-animals: 5
ambient: 15

player:
#Jesli ustawione na true, bedzie zapisywac gracza jako players/nickgracza.dat
#If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
save-player-data: true
#The time between skin change action in seconds, set to 0 if you dont want the cooldown
skin-change-cooldown: 30

aliases:
#Alias'y dla komend
#Przyklad:
Expand Down
6 changes: 4 additions & 2 deletions rus/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,8 @@ settings:
#Количество рабочих потоков AsyncTask
#При значении auto будет рассчитано исходя из числа ядер процессора (но не меньше 4)
async-workers: auto
#Enable if using waterdogpe
waterdogpe: false

network:
#Предельное значение объема серии пакетов (в байтах), при достижении которого они будут сжаты. Сжиматься будут только эти пакеты.
Expand Down Expand Up @@ -109,14 +111,14 @@ spawn-limits:
animals: 15
water-animals: 5
ambient: 15

player:
#Если выбрано true,то данные игрока будут храниться в файле players/playername.dat
#Если выбрано false, Nukkit не будет хранить данные игрока в "dat" файлах, для того чтобы плагины с ними что-то делали.
save-player-data: true
#The time between skin change action in seconds, set to 0 if you dont want the cooldown
skin-change-cooldown: 30

aliases:
#Псевдонимы (алиасы) для команд
#Например:
Expand Down
10 changes: 6 additions & 4 deletions spa/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -13,9 +13,11 @@ settings:
query-plugins: true
#Mostrar un mensaje en la consola cuando un plugin utiliza métodos de la API en desuso
deprecated-verbose: true
#Número de trabajadores AsyncTask
#Número de trabajadores AsyncTask
#Si se establece en auto = automático, tratará de detectar el número de núcleos ( al menos 4 )
async-workers: auto
#Enable if using waterdogpe
waterdogpe: false

network:
#Umbral para los paquetes a enviar , en bytes . Sólo estos paquetes se comprimirán
Expand Down Expand Up @@ -57,7 +59,7 @@ timings:
level-settings:
#El formato por defecto que los niveles utilizarán cuando se creen
default-format: anvil
#Cambian automáticamente los niveles de velocidad para mantener 20 ticks por segundo
#Cambian automáticamente los niveles de velocidad para mantener 20 ticks por segundo
auto-tick-rate: true
auto-tick-rate-limit: 20
#Establece el número de ticks base ( 1 = 20 ticks por segundo , 2 = 10 ticks por segundo , etc. )
Expand Down Expand Up @@ -102,14 +104,14 @@ spawn-limits:
animals: 15
water-animals: 5
ambient: 15

player:
#If true, player data will be saved as players/playername.dat
#If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
save-player-data: true
#The time between skin change action in seconds, set to 0 if you dont want the cooldown
skin-change-cooldown: 30

aliases:
#Alias de comandos
#Ejemplos:
Expand Down
8 changes: 5 additions & 3 deletions ukr/nukkit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,8 @@ settings:
#Кількість працюючих потоків AsyncTask
#Якщо auto, число буде розраховане з кількості ядер (як мінімум 4)
async-workers: auto
#Enable if using waterdogpe
waterdogpe: false

network:
#Граничне значення обсягу серії пакетів (в байтах), при досягненні якого вони будуть стиснуті. Стискатися будуть тільки ці пакети.
Expand All @@ -33,7 +35,7 @@ network:
async-compression: false

debug:
#Якщо > 1, у консолі будуть з'являтися повідомлення відладки
#Якщо > 1, у консолі будуть з'являтися повідомлення відладки
level: 1
#Активує команди: /status /gc
commands: false
Expand Down Expand Up @@ -107,14 +109,14 @@ spawn-limits:
animals: 15
water-animals: 5
ambient: 15

player:
#If true, player data will be saved as players/playername.dat
#If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
save-player-data: true
#The time between skin change action in seconds, set to 0 if you dont want the cooldown
skin-change-cooldown: 30

aliases:
#Альтернативи існуючим командам
#Наприклад:
Expand Down

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