Don't use LOGGER.error for debug logging during scene entities check #380
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Description
Change a LOGGER.error statement that's not used to log an error to a more approproate debug statement.
Motivation and Context
I new errors in my HA log after installing spook, and after I'd fixed all the repairs. Since the error's title was just
Scene: scene.one_of_my_scenes
, repeated multiple times for each scene, I checked the code and noticed that every time a scene's entities are scanned for missing entities (e.g. when saving a scene), the scene's id is logged as error. This PR changes the message's log level to debug.How has this been tested?
Screenshots (if appropriate):
Types of changes
Checklist