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⛏️
work continues
⛏️
work continues

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@spinal-shark-collective

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freem/README.md

too many projects, not enough time

Neo-Geo Stuff

The primary Neo-Geo repository of interest is the freemlib, as incomplete as it is.

Tools

  • NeoSpriteConv - Convert tile data from 4BPP SMS/GG/WSC format to Neo-Geo sprite format.
  • NGPalTool - Neo-Geo Palette Tool
  • romwak - port of Jeff Kurtz's romwak to ANSI C (no longer being updated)
  • adpcma - command-line ADPCM-A sample encoder (no longer being updated, use superctr's adpcm instead)

NES/Famicom Stuff

The freemco NES corelib is the main repository for my NESdev escapades.

Tools

  • asm6f - a fork of loopy's asm6 with enhancements

Demos, etc.

  • VT03 Color Test - Palette tester for VT03's 4bpp palette mode.
  • livenes - Quick and dirty fork of livenes to add support for VT02 sound channels
  • nesmon - perpetually unfinished tool, meant to be similar to Chris Covell's pcemon

Wrestling Game Stuff

Virtual Pro-Wrestling series

See also: the AKI Club organization.

  • aki_lzss - Tool for compressing/decompressing LZSS files found in AKI Corporation's N64 wrestling games

Fire Pro Wrestling series


Other Stuff Anything that doesn't fit in the above sections goes here.
  • Eldpack Continued - Continuation of Eld's Eldpack 16px Minecraft texture pack. A group effort between many collaborators over the years.
  • random_crap - "you need more description than the repository name??"
  • FCEUX Lua Scripts - "some FCEUX Lua scripts I've written"

StepMania

These are only provided as archives, and will not be updated.

Pinned Loading

  1. AKI-Club/VPWStudio AKI-Club/VPWStudio Public

    Tool for hacking/modifying AKI Corporation's wrestling games for Nintendo 64

    C# 9

  2. asm6f asm6f Public

    A fork of loopy's ASM6, a 6502 assembler.

    C 96 24

  3. freemlib-neogeo freemlib-neogeo Public

    library(-ish) and utils for programming the Neo-Geo

    Assembly 31 4

  4. nes_corelib nes_corelib Public

    The freemco NES Corelib, a set of functions for NES/Famicom assembly programming

    Assembly 15 1