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Lovelace Entity Progress Card ReadMe

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A modern Entity progress card for Home Assistant's Lovelace UI.

Default

⚡ Description

Default

This custom version of the Bar Card for Home Assistant allows you to display a simple percentage bar that is quick and easy to integrate into your Lovelace cards. It blends seamlessly with the Tile/Mushroom look & feel of the latest Home Assistant versions. This card is based on custom CSS and leverages existing code to fine-tune the appearance.

🚀 Features

  • Percentage Progress Bar: Displays the progress of a specified entity in percentage.
  • Seamless Integration with Home Assistant's Modern UI: Fully aligns with the "Tile" look & feel of recent Home Assistant versions.
  • Dynamic Theme: Automatically adjusts icons and colors based on the context (e.g., Battery Theme), reflecting the entity's state.
  • Enhanced Customization: Offers a balanced default setup while allowing users to further tailor the card's behavior and appearance through YAML or the card editor (full details below).
  • Smooth Animations: Provides HTML elements that facilitate smooth, visually appealing animations, leveraging well-known mechanisms for easy implementation.
  • Interactive Features: Includes a "More Info" option, enabling users to view additional entity details or navigate to another dashboard with a simple click, improving accessibility and usability.
  • Performance Optimized: Code enhancements ensure better performance and maintainability, offering a more stable and responsive experience.
  • Multi-Language Support: Provides localized error messages and descriptions, supporting multiple languages 🇬🇧 🇪🇸 🇩🇪 🇮🇹 🇫🇷 🇵🇱 🇳🇱 🇭🇷 🇲🇰 🇵🇹 🇩🇰 🇸🇪 🇳🇴 (bokmål) 🇫🇮 🇷🇴 🇬🇷 🇯🇵 🇰🇷 🇨🇳 🇹🇷 🇸🇦.

⚙️ Prerequisites

  • HA version: 2024+
  • Chrome 92+, Edge 92+, Firefox 90+, Safari 15.4+, Opera 78+

Important

Ensure your Home Assistant instance is up to date to support this custom card.

📦 Installation Steps

HACS Installation (Recommended)

Use this button to add the repository to your HACS:

Open your Home Assistant instance and open a repository inside the Home Assistant Community Store.

Tip

If you are unable to use the button above, follow the steps below:

  • Add this repository to HACS: Go to HACS > Integrations > > Custom repositories.
  • Paste the URL of this repository and select Dashboard as the category.
  • Install the Entity Progress Card from HACS.

Manual Installation

  1. Download the file entity-progress-card.js to the /config/www/ directory in your Home Assistant setup.
  2. Add /local/entity-progress-card.js to your Lovelace resources
url: /local/entity-progress-card.js
type: module

📝 Usage

🪄 Card Editor

The card editor allows you to quickly set up and customize the card.

Editor

🔧 Parameters

You can customize the card using the following parameters:

entity

entity [entity] (required)

The Home Assistant entity to display.

Example:

type: custom:entity-progress-card
entity: sensor.hp_envy_6400_series_tri_color_cartridge

Note

Supported entities are not hardcoded, ensuring flexibility. If you need a specific attribute, use the attribute parameter.

Important

Timer are supported (1.0.43). attribute, min, max parameters are not considered.

attribute

attribute [string] (optional)

The Home Assistant entity's attribute to display.

Example:

type: custom:entity-progress-card
entity: light.led0
attribute: brightness

Supported entities:

entity (supported) default attribute
cover.xxx current_position
light.xxx brightness (%)
fan.xxx percentage
climate.xxx N/A
humidifier.xxx N/A
media_player.xxx N/A
vacuum.xxx N/A
device_tracker.xxx N/A
weather.xxx N/A

name

name [string] (optional)

The name displayed on the progress bar. If omitted, the entity's friendly name will be used.

Default:

  • <entity_name>

Example:

type: custom:entity-progress-card
····
name: ABC

unit

unit [string] (optional)

Allows representing standard unit.
By default, the unit is % and allow you to get a ratio.
Specifies the unit to display the entity's actual value, ignoring max_value. The max_value is still used for the progress bar representation.

Default:

  • %

Example:

type: custom:entity-progress-card
····
unit: ABC
  • °C for temperature.
  • kWh for energy consumption.
  • s for timer
  • timer for timer (display HH:MM:SS without unit)
  • flextimer for timer (same than timer but truncate the display according to the current value)

decimal

decimal [int >=0] (optional)

Defines the number of decimal places to display for numerical values.

The decimal value will be determined based on the following priority:

  • Display Precision from the entity (if defined in Home Assistant).
  • decimal setting in the YAML configuration.
  • Default Value (if no other value is set).

Default values:

  • decimal = 0 for percentage (%)
  • decimal = 0 for timer (1.1.6)
  • decimal = 2 for other unit (°C, kWh...)

Example:

type: custom:entity-progress-card
····
decimal: 1
  • 1 for displaying 50.6%.
  • 0 for displaying 51%
  • 1 for displaying 20.7°C

Important

Before version 1.0.20, the default values were different (2 for percentages and 0 for other units). When updating, you will need to adjust the parameter according to your needs.

min_value

min_value [numeric] (optional)

Defines the minimum value to be used when calculating the percentage.

This allows the percentage to be relative to both a minimum (min_value, which represents 0%) and a maximum (max_value, which represents 100%).

This value must be numeric (either a float or an integer).

Default:

  • 0

Example:

type: custom:entity-progress-card
····
min_value: 10

Suppose you are measuring the weight of a connected litter box, where:

  • min_value = 6 (the minimum weight representing an empty box, i.e., 0%).
  • max_value = 11 (the maximum weight representing a full box, i.e., 100%).
  • value = 8 (the current weight).
  • percentage = 40%

max_value

max_value [numeric/entity] (optional)

Allows representing standard values and calculating the percentage relative to the maximum value. This value can be numeric (float/int) or an entity and real value must be > 0.

Default:

  • 100%

Example:

type: custom:entity-progress-card
····
max_value: 255
  • LQI @ 150 (entity) with max_value @ 255 (static value -> max_value = 255)
  • A (entity_a) with max_value (entity_b)

max_value_attribute

max_value_attribute [string] (optional)

The Home Assistant max_value's attribute to display.
max_value must be an entity.

xyz_action (tap_action, double_tap_action, hold_action, icon_tap_action, icon_double_tap_action, icon_hold_action)

xyz_action OBJ[action: {more-info | toggle | perform-action | navigate | url | assist | none} [navigation_path: /str/to/lovelace] [url_path: https://example.com] [····]] (optional)

xyz_action:

  • tap_action: Defines the behavior when a user taps on the card. The action could be a navigation, toggle, or any other pre-defined action.
  • double_tap_action: Defines the behavior when a user double-taps on the card. This can be used to trigger a different action from the regular tap.
  • hold_action: Defines the behavior when the user holds down (long press) on the card. This is often used for actions that should only be triggered with a longer press.
  • icon_tap_action: Defines the behavior when the user taps on the icon (typically an icon on a card). This action can be different from the general tap_action of the card.
  • icon_double_tap_action: Defines the behavior when the user double-taps on the icon. This can be used to trigger an alternative action from the regular icon_tap_action.
  • icon_hold_action: Defines the behavior when the user holds down (long press) on the icon. This action might be used for a different, more powerful interaction compared to the regular tap or double tap.

Note

xyz_action ensures consistency with standard Home Assistant cards, allowing users to switch efficiently and seamlessly to this card. All available options and usage details can be found in the official Home Assistant documentation for actions: https://www.home-assistant.io/dashboards/actions/.

Available actions:

  • default: The default action.
  • more-info: Opens the entity's information dialog.
  • toggle: Toggles the state of the entity (e.g., turning a light on or off).
  • perform-action: Executes a specific Home Assistant service call or action.
  • navigate: Navigates to a specific Lovelace view (requires navigation_path).
  • url: Opens a URL in the browser (requires url_path).
  • assist: Triggers a Home Assistant assistant action (like voice interaction).
  • none: Disables the tap action, meaning no action will be triggered.

Options:

  • navigation_path path: Lovelace path to navigate to (e.g., /lovelace/lights).
  • url_path url: URL to open when action is 'url' (e.g., https://example.com). ...

Caution

We have merged the functionalities of navigate_to and show_more_info into tap_action. Consequently, these two options have been deprecated, disabled, and will no longer be supported in v1.2.0. We provide the following examples to facilitate a simple migration.

👉 examples

✅ Navigate to a Lovelace View

tap_action:
  action: navigate
  navigation_path: /config

✅ Navigate to a Lovelace View

tap_action:
  action: navigate
  navigation_path: /config

✅ Open More Info Dialog:

tap_action:
  action: more-info

✅ Open an External URL

tap_action:
  action: url
  url_path: https://example.com

✅ Disable Tap Action

type: custom:entity-progress-card
····
tap_action:
  action: none

Example:

type: custom:entity-progress-card
entity: light.living_room
····
tap_action:
  action: navigate
  navigation_path: /lovelace/lights

theme

theme [string {optimal_when_low|optimal_when_high|battery⚠️|cpu⚠️|light|memory⚠️|temperature|humidity|pm25|voc}] (optional)

Allows customization of the progress bar's appearance using a predefined theme. This theme dynamically adjusts the icon, color and bar-color parameters based on the battery level, eliminating the need for manual adjustments or complex Jinja2 templates.

Example:

type: custom:entity-progress-card
····
theme: light

Warning

The battery, cpu, and memory parameters are deprecated and SHOULD no longer be used. Although these parameters are still valid, they MUST be replaced by optimal_when_low or optimal_when_high. These new parameters, introduced in version 1.1.7, eliminate the need for multiple theme definitions and are sufficient to replace the deprecated themes.

bar_size

bar_size [string {small|medium|large}] (optional)

Customizes the appearance of the progress bar by selecting a predefined size. Choose from small, medium, or large to adjust the visual scale of the bar.

Default:

  • small

Example:

type: custom:entity-progress-card
····
bar_size: medium

bar_color

bar_color [string] (optional)

The color of the progress bar. Accepts color names, RGB values, or HEX codes.

When defining a color by name, we utilize the standard CSS color palette, which has evolved over time to include extended color keywords, X11 colors, and SVG colors (updated in 2022: https://www.w3.org/TR/css-color-3/#svg-color).

To maintain a consistent look & feel, we translate color names to Home Assistant's color definitions. We provide a list of these colors below. If a color is missing, please do not hesitate to let us know. If you choose a CSS-compatible color name that is not part of this list, the rendering will be as defined by the CSS standard.

Color name (HA):

Color name Card will use
primary var(--primary-color)
accent var(--accent-color)
red var(--red-color)
pink var(--pink-color)
purple var(--purple-color)
deep-purple var(--deep-purple-color)
indigo var(--indigo-color)
blue var(--blue-color)
light-blue var(--light-blue-color)
cyan var(--cyan-color)
teal var(--teal-color)
green var(--green-color)
light-green var(--light-green-color)
lime var(--lime-color)
yellow var(--yellow-color)
amber var(--amber-color)
orange var(--orange-color)
deep-orange var(--deep-orange-color)
brown var(--brown-color)
light-grey var(--light-grey-color)
grey var(--grey-color)
dark-grey var(--dark-grey-color)
blue-grey var(--blue-grey-color)
black var(--black-color)
white var(--white-color)
disabled var(--disabled-color)

Default:

  • var(--state-icon-color)

Examples: "blue", "rgb(68, 115, 158)", "#FF5733", var(--state-icon-color)

type: custom:entity-progress-card
····
bar_color: rgb(110, 65, 171)

icon

icon [string] (optional)

The icon associated with the entity. Supports Material Design Icons (MDI).

Examples: mdi:lightbulb, mdi:thermometer...

type: custom:entity-progress-card
····
icon: mdi:grain

Default by device domain:

Device domain Icon (MDI)
binary_sensor mdi:circle-outline
climate mdi:thermostat
counter mdi:counter
cover mdi:garage
fan mdi:fan
input_boolean mdi:toggle-switch
input_number mdi:numeric
input_select mdi:form-dropdown
media_player mdi:speaker
light mdi:lightbulb
lock mdi:lock
person mdi:account
sensor mdi:eye
scene mdi:palette
timer mdi:timer-outline
switch mdi:toggle-switch
weather mdi:weather-cloudy
sun mdi:white-balance-sunny

Default by device class:

Device Class Icon (MDI)
battery mdi:battery
carbon_dioxide mdi:molecule-co2
cold mdi:snowflake
connectivity mdi:wifi
current mdi:current-ac
door mdi:door-open
duration mdi:timer-outline
energy mdi:flash
gas mdi:fire
heat mdi:fire
humidity mdi:water-percent
illuminance mdi:brightness-5
lock mdi:lock
moisture mdi:water
motion mdi:motion-sensor
occupancy mdi:account
opening mdi:window-open
plug mdi:power-plug
pm25 mdi:molecule
power mdi:flash
power_factor mdi:flash
pressure mdi:gauge
problem mdi:alert
safety mdi:shield-check
shutter mdi:window-shutter
smoke mdi:smoke-detector
sound mdi:volume-high
switch mdi:power-socket
temperature mdi:thermometer
timestamp mdi:calendar-clock
tv mdi:television
vibration mdi:vibrate
volatile_organic_compounds_parts mdi:molecule
voltage mdi:flash
window mdi:window-open

Order of Priority for the Icon:

  • Theme/Custom Theme: The icon derived from the theme or style applied to the item.
  • Icon Parameter: A custom icon specifically defined for the item.
  • Icon Associated with the Entity: The icon directly linked or representative of the entity.
  • Icon Associated with the Entity's device_class: temperature, humidity...
  • Icon Associated with the Entity's device domain
  • Default: The icon used by default if no other is specified.

force_circular_background

force_circular_background [boolean] (optional)

This option forces a circular background to be displayed behind the icon shown on the card.

HA 2025.3 bring a lot of improvement and change the circular background strategy: https://www.home-assistant.io/blog/2025/03/05/release-20253/

This card evaluate HA version and adapt it according to your entity domain and your action strategy. If you want to avoid this strategy you can use this parameter.

When set to true, a circular shape will appear behind the icon, regardless of the HA version, entity domain or action defined. This helps create a cleaner, more consistent visual appearance with Mushroom card.

Example:

type: custom:entity-progress-card
entity: timer.living_room
force_circular_background: true

color

color [string] (optional)

The color of the icon. Accepts color names, RGB values, or HEX codes.

When defining a color by name, we utilize the standard CSS color palette, which has evolved over time to include extended color keywords, X11 colors, and SVG colors (updated in 2022: https://www.w3.org/TR/css-color-3/#svg-color).

To maintain a consistent look & feel, we translate color names to Home Assistant's color definitions. We provide a list of these colors below. If a color is missing, please do not hesitate to let us know. If you choose a CSS-compatible color name that is not part of this list, the rendering will be as defined by the CSS standard.

Color name (HA):

Color name Card will use
primary var(--primary-color)
accent var(--accent-color)
red var(--red-color)
pink var(--pink-color)
purple var(--purple-color)
deep-purple var(--deep-purple-color)
indigo var(--indigo-color)
blue var(--blue-color)
light-blue var(--light-blue-color)
cyan var(--cyan-color)
teal var(--teal-color)
green var(--green-color)
light-green var(--light-green-color)
lime var(--lime-color)
yellow var(--yellow-color)
amber var(--amber-color)
orange var(--orange-color)
deep-orange var(--deep-orange-color)
brown var(--brown-color)
light-grey var(--light-grey-color)
grey var(--grey-color)
dark-grey var(--dark-grey-color)
blue-grey var(--blue-grey-color)
black var(--black-color)
white var(--white-color)
disabled var(--disabled-color)

Default:

  • var(--state-icon-color)

Examples: "green", "rgb(68, 115, 158)", "#FF5733", var(--state-icon-color)...

type: custom:entity-progress-card
····
color: rgb(110, 65, 171)

layout

layout [string {horizontal| vertical}] (optional):

Determines the layout of the elements inside the card. You can choose between different layouts based on your visual preferences.

Default:

  • horizontal

Examples:

type: custom:entity-progress-card
····
layout: vertical
  • horizontal: Displays the elements horizontally, with a row layout (by default, the text and progress bar will be displayed side by side).
  • vertical: Displays the elements vertically, with a column layout (by default, the text and progress bar will be stacked one below the other).

custom_theme Static Badge

custom_theme [array] (optional)

Defines a list of custom theme rules based on value ranges. Setting this variable disables the theme variable.
This variable can only be defined in YAML.

Properties of each item:

  • min [number] (required): The minimum value for this range.
  • max [number] (required): The maximum value for this range.
  • color [string] (required): The color of the icon.
  • icon [string] (optional): The icon to display.

Order of Priority for the Icon:

  • Theme/Custom Theme: The icon derived from the theme or style applied to the item.
  • Icon Parameter: A custom icon specifically defined for the item.
  • Icon Associated with the Entity: The icon directly linked or representative of the entity.
  • Icon Associated with the Entity's device_class: temperature, humidity...
  • Default: The icon used by default if no other is specified.

Example:

custom_theme:
  - min: 0
    max: 10
    color: yellow
    icon: mdi:abacus
  - min: 10
    max: 20
    color: green
    icon: mdi:ab-testing
  - min: 20
    max: 50
    color: var(--state-icon-color)
    icon: mdi:abacus

Note

[min, max[ / [min, max) : The range includes the min value but excludes the max value.

Important

Please ensure your themes follow these guidelines: Each interval must be valid, respecting the rule min < max. The transitions between ranges should be seamless, with each max connecting smoothly to the next min to avoid gaps or overlaps. If a value falls below the lowest defined interval, the lowest range will be applied, while values exceeding the highest interval will use the highest range.

This is an advanced feature that may require some trial and error during customization. For a seamless editing experience, if the theme definition is incorrect, the card simulation will revert to a standard configuration and ignore the custom_theme definition.

Tip

If you wish to define colors for discontinuous ranges, you will need to create intermediary ranges to ensure continuity, using default colors such as var(--state-icon-color) for these filler ranges.

# Default settings:
#   - Color: var(--state-icon-color)
#   - Icon: mdi:abacus
#
# Specific ranges:
#   - 10 to 20:
#       - Color: green
#       - Icon: mdi:ab-testing
#   - 50 to 60:
#       - Color: red
#       - Icon: mdi:ab-testing
custom_theme:
  # value < 10:
  - min: 0
    max: 10
    color: var(--state-icon-color)
    icon: mdi:abacus
  # 10 <= value < 20:
  - min: 10
    max: 20
    color: green
    icon: mdi:ab-testing
  # 20 <= value < 50:
  - min: 20
   max: 50
   color: var(--state-icon-color)
   icon: mdi:abacus
  # 50 <= value < 60:
  - min: 50
    max: 60
    color: red
    icon: mdi:ab-testing
  # 60 <= value:
  - min: 60
    max: 70
    color: var(--state-icon-color)
    icon: mdi:abacus

reverse Static Badge

reverse [boolean] (optional)

Used only for entities of type timer.

If set to true, the timer functions as a countdown (in seconds or percentage).

Example:

type: custom:entity-progress-card
entity: timer.testtimer
icon: mdi:washing-machine
unit: flextimer
name: Remaining Time reverse
reverse: true

bar_orientation Static Badge

bar_orientation [string {rtl}] (optional)

Adjusts the progress bar direction to display from right to left.

This is especially useful for timers to visually represent the remaining time.

Example:

type: custom:entity-progress-card
entity: timer.testtimer
icon: mdi:washing-machine
unit: flextimer
name: Remaining Time reverse
bar_orientation: rtl
reverse: true

Note

While this parameter was originally designed for timers, it can be applied to any entity where a reversed progress bar is needed.

hide

hide [array] (optional):

Defines which elements should be hidden in the card.

The array can contain any of the following values:

  • icon → Hides the entity's icon.
  • name → Hides the entity's name.
  • secondary_info → Hides secondary information related to the entity.
  • progress_bar → Hides the progress bar display.

Example:

type: custom:entity-progress-card
····
hide:
  - icon
  - name
  - secondary_info

disable_unit

disable_unit [boolean] (optional)

Disables the display of the unit when set to true. If not defined or set to false, the unit will be shown.

Example:

type: custom:entity-progress-card
····
disable_unit: true

📎 YAML

Here’s our example of how to use the Custom Bar Card with custom styles:

type: custom:entity-progress-card
entity: sensor.hp_envy_6400_series_tri_color_cartridge
name: RVB
icon: mdi:grain
color: rgb(110, 65, 171)
bar_color: rgb(110, 65, 171)
icon_tap_action:
  action: more-info

Image title

Another example with grid_option and vertical layout:

type: custom:entity-progress-card
entity: sensor.hp_envy_6400_series_tri_color_cartridge
name: RVB
icon: mdi:grain
color: yellow
bar_color: green
icon_tap_action:
  action: more-info
layout: vertical
grid_options:
  columns: 3
  rows: 2

Image title

🧐 Sample Usage

Tip

Use Material Design Icons (MDI) for a consistent look. Browse available icons at Material Design Icons.
Experiment with color codes like HEX or RGB for precise customization.
Combine with other Lovelace cards to create a visually cohesive dashboard.

Important

Below, you'll find examples that highlight the interoperability of this card with other popular Home Assistant projects. To replicate these samples, ensure the following are set up:

📌 vertical-stack-in-card (GitHub link)
📌 auto-entities (GitHub link)
📌 card_mod (GitHub link)

🔋 Battery dashboard

This card enables the creation of a streamlined battery dashboard by leveraging theme capabilities and auto-entities custom card.

type: custom:auto-entities
filter:
  include:
    - attributes:
        device_class: battery
      options:
        type: custom:entity-progress-card
        entity: this.entity_id
        theme: optimal_when_high
        icon_tap_action:
          action: more-info
card:
  square: false
  type: grid
  columns: 2
show_empty: true
card_param: cards
sort:
  method: state
  numeric: true
  ignore_case: false

Image title

😺 Litter box

Do you want a percentage based on a minimum and maximum quantity? Here’s an example with a litter box:

type: custom:entity-progress-card
entity: sensor.petkit_puramax_2_litter_weight
max_value: 12
min_value: 6
name: Litière
bar_color: var(--disabled-color)
grid_options:
  columns: 6
  rows: 1

🎨 Themes

🔋 Optimal when high (Battery...)

The "Optimal when High" parameter is particularly useful in cases where the system or component in question performs best at higher values. For instance, in the case of battery charge, the device functions more efficiently and with better performance when the battery level is high. By using "Optimal when High," you can set a theme that visually emphasizes and prioritizes states where the value is at its peak.

type: custom:entity-progress-card
entity: sensor.in2013_battery_level
theme: optimal_when_high
  • 0% -> 20%: red
  • 20% -> 50%: amber
  • 50% -> 80%: yellow
  • 80% -> 100%: green

Note

The icon is automatically retrieved from the entity but can be overridden using the icon parameter.

💽 Optimal when low (CPU, RAM, disk...)

The "Optimal when Low" parameter is particularly valuable for monitoring systems or components that perform best when their values are at a lower level. For example, in the case of memory usage or CPU load, lower values often indicate that the system is running efficiently and not overburdened.

type: custom:entity-progress-card
entity: sensor.system_monitor_cpu_usage
theme: optimal_when_low
  • 0% -> 20%: green
  • 20% -> 50%: yellow
  • 50% -> 80%: amber
  • 80% -> 100%: red

Note

The icon is automatically retrieved from the entity but can be overridden using the icon parameter.

💡 Light

type: custom:entity-progress-card
entity: light.bandeau_led
attribute: brightness
theme: light
icon_tap_action:
  action: more-info

The light configuration, designed by @harmonie-durrant, defines how different brightness levels are visually represented using colors and icons.
This system uses a linear gradient, meaning the color transitions smoothly across the brightness percentage range.

The brightness levels and their corresponding colors are as follows:

  • < 25%: #4B4B4B → Dim light (mdi:lightbulb-outline)
  • ≥ 25%: #877F67 → Soft warm light (mdi:lightbulb-outline)
  • ≥ 50%: #C3B382 → Medium warm light (mdi:lightbulb)
  • ≥ 75%: #FFE79E → Bright warm light (mdi:lightbulb)
  • ≥ 100%: #FFE79E → Maximum brightness (mdi:lightbulb)

The mdi:lightbulb-outline icon is used for lower brightness levels, while mdi:lightbulb is displayed when the light intensity increases.
Thanks to the linear approach, the brightness smoothly transitions between these levels.

Image title

🌡️ Temperature

type: custom:entity-progress-card
entity: sensor.xxx
attribute: temperature
unit: °C
min_value: -20
max_value: 45
theme: temperature
icon_tap_action:
  action: more-info

We can use min_value and max_value to define the range of values we want to represent with our color gradient. We use predefined intervals, each associated with a specific color:

  • -50°C - -30°C / -58°F - -22°F: var(--deep-purple-color)
  • -30°C - -15°C / -22°F - 5°F: var(--dark-blue-color)
  • -15°C - -2°C / 5°F - 28.4°F: var(--blue-color)
  • -2°C - 2°C / 28.4°F - 35.6°F: var(--light-blue-color)
  • 2°C - 8°C / 35.6°F - 46.4°F: var(--cyan-color)
  • 8°C - 16°C / 46.4°F - 60.8°F: var(--teal-color)
  • 16°C - 18°C / 60.8°F - 64.4°F: var(--green-teal-color)
  • 18°C - 20°C / 64.4°F - 68°F: var(--light-green-color)
  • 20°C - 25°C / 68°F - 77°F: var(--success-color)
  • 25°C - 27°C / 77°F - 80.6°F: var(--yellow-color)
  • 27°C - 29°C / 80.6°F - 84.2°F: var(--amber-color)
  • 29°C - 34°C / 84.2°F - 93.2°F: var(--deep-orange-color)
  • 34°C - 50°C / 93.2°F - 122°F: var(--red-color)

Important

Fahrenheit values are converted to apply the correct color. Make sure to set your unit to °F correctly in order to see the accurate color representation.

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💧 Humidity

type: custom:entity-progress-card
entity: sensor.xxx
attribute: humidity
theme: humidity
icon_tap_action:
  action: more-info

The humidity configuration defines how different humidity levels are represented with colors and icons.
Unlike a linear gradient, this system uses predefined humidity ranges, each associated with a specific color and icon.

The ranges and their corresponding colors are as follows:

  • 0% - 23%: var(--red-color) → Very dry air
  • 23% - 30%: var(--accent-color) → Dry air
  • 30% - 40%: var(--yellow-color) → Slightly dry air
  • 40% - 50%: var(--success-color) → Optimal humidity
  • 50% - 60%: var(--teal-color) → Comfortable humidity
  • 60% - 65%: var(--light-blue-color) → Slightly humid air
  • 65% - 80%: var(--indigo-color) → Humid air
  • 80% - 100%: var(--deep-purple-color) → Very humid air

Each range is visually represented using the mdi:water-percent icon, ensuring a clear and intuitive display of humidity levels.

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🦠 VOC

type: custom:entity-progress-card
entity: sensor.xxx_voc
unit: ppb
decimal: 0
max_value: 300
theme: voc
icon_tap_action:
  action: more-info

The voc configuration defines how different levels of volatile organic compounds (VOCs) are represented using colors and icons.
Instead of a linear gradient, this system categorizes VOC levels into predefined ranges, each associated with a specific color for better visualization.

The ranges and their corresponding colors are as follows:

  • 0 - 300 ppb: var(--success-color) → Good air quality
  • 300 - 500 ppb: var(--yellow-color) → Acceptable air quality
  • 500 - 3000 ppb: var(--accent-color) → Moderate air quality
  • 3000 - 25000 ppb: var(--red-color) → Poor air quality
  • 25000 - 50000 ppb: var(--deep-purple-color) → Hazardous

Important

The information provided in this HA card is based on thresholds from the following source. This color code is for informational purposes only and should not be taken as professional advice or a standard to follow. It is crucial to consult the device's official documentation or current standards for the most accurate and up-to-date information. In case of any discrepancy between the information provided here and the device's documentation or current standards, the latter shall prevail. The lower the value, the better it is generally considered to be. With this card you can use custom_theme to define your own ranges.

Each range is visually represented using the mdi:air-filter icon, ensuring a clear and intuitive display of VOC levels.

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🦠 PM 2.5

type: custom:entity-progress-card
entity: sensor.xxx_pm25
unit: µg/m³
decimal: 0
max_value: 50
theme: pm25
icon_tap_action:
  action: more-info

The pm25 configuration defines how different concentrations of fine particulate matter (PM2.5) are represented using colors and icons.
Rather than a linear gradient, this system categorizes PM2.5 levels into predefined ranges, each mapped to a specific color for easy interpretation.

The ranges and their corresponding colors are as follows:

  • 0 - 12 µg/m³: var(--success-color) → Good air quality
  • 12 - 35 µg/m³: var(--yellow-color) → Moderate air quality
  • 35 - 55 µg/m³: var(--accent-color) → Unhealthy for sensitive groups
  • 55 - 150 µg/m³: var(--red-color) → Unhealthy air quality
  • 150 - 200 µg/m³: var(--deep-purple-color) → Very unhealthy air quality

Important

The information provided in this HA card is based on thresholds from the following source. This color code is for informational purposes only and should not be taken as professional advice or a standard to follow. It is crucial to consult the device's official documentation or current standards for the most accurate and up-to-date information. In case of any discrepancy between the information provided here and the device's documentation or current standards, the latter shall prevail. The lower the value, the better it is generally considered to be. With this card you can use custom_theme to define your own ranges.

Each range is visually represented using the mdi:air-filter icon, ensuring a clear and intuitive display of PM2.5 pollution levels.

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🕹️ card_mod / animation

We can use card_mod to add dynamic animations to the icon, enhancing the visual experience and providing a more engaging user interface.

Example:

type: custom:entity-progress-card
entity: sensor.hp_envy_6400_series_tri_color_cartridge
name: RVB
icon: mdi:grain
color: rgb(110, 65, 171)
bar_color: rgb(110, 65, 171)
card_mod:
  style: |-
    ha-icon {
      animation: boing 3s ease infinite;
      transform-origin: 50% 90%;
    }
    @keyframes boing {
      0% { transform: scale3d(1, 1, 1); }
      7% { transform: scale3d(1.25, 0.75, 1); }
      10% { transform: scale3d(0.75, 1.25, 1); }
      12% { transform: scale3d(1.15, 0.85, 1); }
      16% { transform: scale3d(0.95, 1.05, 1); }
      19% { transform: scale3d(1.05, 0.95, 1); }
      25% { transform: scale3d(1, 1, 1); }
    }

Tip

We expose the ha-icon and ha-shape elements to properly animate the card.

🗃️ vertical-stack-in-card

We can use vertical-stack-in-card to group multiple cards into a cohesive layout. This approach is particularly useful when combining custom cards while maintaining a consistent design. Additionally, we leverage auto-entities to dynamically list entities based on specific attributes or filters, allowing for flexible and automatic card generation. Finally, card_mod is used to remove the borders and shadows, ensuring a clean and seamless appearance.

Example:

type: custom:vertical-stack-in-card
cards:
  - type: custom:auto-entities
    filter:
      include:
        - attributes:
            device_class: battery
          options:
            type: custom:entity-progress-card
            entity: this.entity_id
            name: sample
            theme: battery
            card_mod:
              style:
                .: |-
                  :host {
                    --ha-card-border-width: 0px !important; /* Forcer la suppression des bordures */
                    box-shadow: none !important; /* Supprimer l'ombre pour enlever tout contour */
                  }
    sort:
      method: friendly_name
    card:
      square: false
      type: grid
      columns: 2
    card_param: cards

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🗒️ Advanced usage

Use case example

We want to monitor a process and we have entities for:

  • start time: states.sensor.print_puppy_start_time (time)
  • finish time: states.sensor.print_puppy_end_time (time)
  • and remaining time: sensor.print_puppy_remaining_time (min)

Our goal is to display the percentage of remaining time and show the remaining time in minutes. Unfortunately, the standard usage of this card cannot achieve what we need. We read the README it seems to be impossible but...

Mathematical Model

Using a simple model, we can calculate the percentage of remaining time with:

$$P_{\text{remain}} = \frac{t_{\text{remain}}}{\Delta T} \times 100$$

Where:

  • $P_{\text{remain}}$: Percentage of remaining time (the expected result).
  • $t_{\text{remain}}$: Remaining time (in minutes).
  • $\Delta T$: Total duration of the task (in minutes).

The good news is that we can use an entity to define the max_value and dynamically calculate the percentage. Therefore, we need to find a way to determine $\Delta T$.

Solution

We'll use a Helper (Number) to handle this calculation. It’s simple to define and can be set up according to various needs.

  • Go to settings > Devices and services > Helpers > Create Helper > Template > Template a number

  • Define the template to do the delta automatically

    • Choose a name and define your state template:

      {% set start_time = states.sensor.print_puppy_start_time.state %}
      {% set end_time = states.sensor.print_puppy_end_time.state %}
      {% if start_time and end_time %}
        {{ ((as_datetime(end_time) - as_datetime(start_time)).days * 1440) + ((as_datetime(end_time) - as_datetime(start_time)).seconds / 60) | int }}
      {% else %}
        unknown
      {% endif %}

      Check your syntax. Here, we are using entity values; therefore, we access the value through xxx.state. Sometimes, the value will be an attribute.

    • Set the minimum, maximum, step value, and unit accordingly.

    • Check the current value to ensure it’s working properly.

  • Define the card:

    type: custom:entity-progress-card
    entity: sensor.print_puppy_remaining_time
    max_value: number.totaldurationofthetask
    unit: min
    decimal: 0
    bar_color: var(--success-color)
    icon: mdi:clock-end

Conclusion

By implementing this model through the helper, we can accurately calculate and display the percentage of remaining time for any task. This approach provides a dynamic and intuitive way to monitor progress, ensuring that the displayed percentage accurately reflects the time remaining regardless of the task’s total duration. This solution effectively extend our card usage vision, and enhances the user experience.

🌍 Universal Language & Number Support

🌟 Our goal is to make this card a seamless and intuitive tool for users worldwide, eliminating language barriers and ensuring proper data formatting for every region. If you have suggestions for additional languages or formatting improvements, we’re always open to feedback! To accommodate multilingual environments, the card defaults to the language set in the user's profile for optimal consistency and localization.

📖 Text Display

This card supports multiple languages to provide:

  • Clear and localized information
  • Context-specific error messages

We strive to make this card as inclusive as possible, with support for:

  • 🇸🇦 ar - العربية (Arabic)
  • 🇩🇰 da - Dansk
  • 🇩🇪 de - Deutsch
  • 🇬🇷 el - Ελληνικά
  • 🇬🇧 en - English
  • 🇫🇮 fi - Suomi
  • 🇫🇷 fr - Français
  • 🇭🇷 hr - Hrvatski
  • 🇮🇹 it - Italiano
  • 🇯🇵 ja - 日本語 (Japanese)
  • 🇰🇷 ko - 한국어 (Korean)
  • 🇲🇰 mk - Македонски
  • 🇳🇴 nb - Norsk Bokmål
  • 🇳🇱 nl - Nederlands
  • 🇵🇱 pl - Polski
  • 🇵🇹 pt - Português
  • 🇷🇴 ro - Română
  • 🇪🇸 es - Español
  • 🇸🇪 sv - Svenska
  • 🇹🇷 tr - Türkçe
  • 🇨🇳 zh - 中文 (Chinese)

More languages may be added in the future to enhance accessibility!

🔢 Intelligent Number Formatting

Numbers are displayed based on your regional preferences, using:

  • Your selected language settings (auto)
  • Your specific format (manual selection)
  • Or the system-defined format from your Home Assistant user profile (system/navigator)

By default, the card uses standard Arabic numerals (0-9) for maximum compatibility.

❓ Troubleshooting

  • Card not loading? Ensure the resource is correctly added to Lovelace.
  • HACS not detecting the card? Clear your browser cache or restart Home Assistant.
  • Want more features? Open a GitHub issue with your request!

👥 Contributing

Want to improve this card? Contributions are welcome! 🚀

📄 License

This project is licensed under the GPL-3.0 license.