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134 changes: 0 additions & 134 deletions impeller/entity/contents/filters/blend_filter_contents.cc
Original file line number Diff line number Diff line change
Expand Up @@ -394,134 +394,6 @@ std::optional<Entity> BlendFilterContents::CreateForegroundAdvancedBlend(
return sub_entity;
}

std::optional<Entity> BlendFilterContents::CreateForegroundPorterDuffBlend(
const std::shared_ptr<FilterInput>& input,
const ContentContext& renderer,
const Entity& entity,
const Rect& coverage,
Color foreground_color,
BlendMode blend_mode,
std::optional<Scalar> alpha,
ColorFilterContents::AbsorbOpacity absorb_opacity) const {
if (blend_mode == BlendMode::kClear) {
return std::nullopt;
}

if (blend_mode == BlendMode::kSource) {
auto contents = std::make_shared<SolidColorContents>();
contents->SetGeometry(Geometry::MakeRect(coverage));
contents->SetColor(foreground_color);

Entity foreground_entity;
foreground_entity.SetBlendMode(entity.GetBlendMode());
foreground_entity.SetClipDepth(entity.GetClipDepth());
foreground_entity.SetContents(std::move(contents));
return foreground_entity;
}

auto dst_snapshot =
input->GetSnapshot("ForegroundPorterDuffBlend", renderer, entity);
if (!dst_snapshot.has_value()) {
return std::nullopt;
}

if (blend_mode == BlendMode::kDestination) {
return Entity::FromSnapshot(dst_snapshot.value(), entity.GetBlendMode(),
entity.GetClipDepth());
}

RenderProc render_proc = [foreground_color, coverage, dst_snapshot,
blend_mode, absorb_opacity, alpha](
const ContentContext& renderer,
const Entity& entity, RenderPass& pass) -> bool {
using VS = PorterDuffBlendPipeline::VertexShader;
using FS = PorterDuffBlendPipeline::FragmentShader;

auto& host_buffer = renderer.GetTransientsBuffer();

auto maybe_dst_uvs = dst_snapshot->GetCoverageUVs(coverage);
if (!maybe_dst_uvs.has_value()) {
return false;
}
auto dst_uvs = maybe_dst_uvs.value();

auto size = coverage.GetSize();
auto origin = coverage.GetOrigin();
auto color = foreground_color.Premultiply();
VertexBufferBuilder<VS::PerVertexData> vtx_builder;
vtx_builder.AddVertices({
{origin, dst_uvs[0], color},
{Point(origin.x + size.width, origin.y), dst_uvs[1], color},
{Point(origin.x, origin.y + size.height), dst_uvs[2], color},
{Point(origin.x + size.width, origin.y + size.height), dst_uvs[3],
color},
});
auto vtx_buffer = vtx_builder.CreateVertexBuffer(host_buffer);

#ifdef IMPELLER_DEBUG
pass.SetCommandLabel(SPrintF("Foreground PorterDuff Blend Filter (%s)",
BlendModeToString(blend_mode)));
#endif // IMPELLER_DEBUG
pass.SetVertexBuffer(std::move(vtx_buffer));
pass.SetStencilReference(entity.GetClipDepth());
auto options = OptionsFromPass(pass);
options.primitive_type = PrimitiveType::kTriangleStrip;
pass.SetPipeline(renderer.GetPorterDuffBlendPipeline(options));

FS::FragInfo frag_info;
VS::FrameInfo frame_info;
frame_info.depth = entity.GetShaderClipDepth();

auto dst_sampler_descriptor = dst_snapshot->sampler_descriptor;
if (renderer.GetDeviceCapabilities().SupportsDecalSamplerAddressMode()) {
dst_sampler_descriptor.width_address_mode = SamplerAddressMode::kDecal;
dst_sampler_descriptor.height_address_mode = SamplerAddressMode::kDecal;
}
const std::unique_ptr<const Sampler>& dst_sampler =
renderer.GetContext()->GetSamplerLibrary()->GetSampler(
dst_sampler_descriptor);
FS::BindTextureSamplerDst(pass, dst_snapshot->texture, dst_sampler);
frame_info.texture_sampler_y_coord_scale =
dst_snapshot->texture->GetYCoordScale();

frag_info.input_alpha =
absorb_opacity == ColorFilterContents::AbsorbOpacity::kYes
? dst_snapshot->opacity * alpha.value_or(1.0)
: 1.0;
frag_info.output_alpha = 1.0;

auto blend_coefficients =
kPorterDuffCoefficients[static_cast<int>(blend_mode)];
frag_info.src_coeff = blend_coefficients[0];
frag_info.src_coeff_dst_alpha = blend_coefficients[1];
frag_info.dst_coeff = blend_coefficients[2];
frag_info.dst_coeff_src_alpha = blend_coefficients[3];
frag_info.dst_coeff_src_color = blend_coefficients[4];

FS::BindFragInfo(pass, host_buffer.EmplaceUniform(frag_info));

frame_info.mvp = pass.GetOrthographicTransform() * entity.GetTransform();

auto uniform_view = host_buffer.EmplaceUniform(frame_info);
VS::BindFrameInfo(pass, uniform_view);

return pass.Draw().ok();
};

CoverageProc coverage_proc =
[coverage](const Entity& entity) -> std::optional<Rect> {
return coverage.TransformBounds(entity.GetTransform());
};

auto contents = AnonymousContents::Make(render_proc, coverage_proc);

Entity sub_entity;
sub_entity.SetContents(std::move(contents));
sub_entity.SetClipDepth(entity.GetClipDepth());

return sub_entity;
}

static std::optional<Entity> PipelineBlend(
const FilterInput::Vector& inputs,
const ContentContext& renderer,
Expand Down Expand Up @@ -740,12 +612,6 @@ std::optional<Entity> BlendFilterContents::RenderFilter(
}

if (blend_mode_ <= Entity::kLastPipelineBlendMode) {
if (inputs.size() == 1 && foreground_color_.has_value() &&
GetAbsorbOpacity() == ColorFilterContents::AbsorbOpacity::kYes) {
return CreateForegroundPorterDuffBlend(
inputs[0], renderer, entity, coverage, foreground_color_.value(),
blend_mode_, GetAlpha(), GetAbsorbOpacity());
}
return PipelineBlend(inputs, renderer, entity, coverage, blend_mode_,
foreground_color_, GetAbsorbOpacity(), GetAlpha());
}
Expand Down
14 changes: 0 additions & 14 deletions impeller/entity/contents/filters/blend_filter_contents.h
Original file line number Diff line number Diff line change
Expand Up @@ -78,20 +78,6 @@ class BlendFilterContents : public ColorFilterContents {
std::optional<Scalar> alpha,
ColorFilterContents::AbsorbOpacity absorb_opacity) const;

/// @brief Optimized porter-duff blend that avoids a second subpass when there
/// is only a single input and a foreground color.
///
/// These contents cannot absorb opacity.
std::optional<Entity> CreateForegroundPorterDuffBlend(
const std::shared_ptr<FilterInput>& input,
const ContentContext& renderer,
const Entity& entity,
const Rect& coverage,
Color foreground_color,
BlendMode blend_mode,
std::optional<Scalar> alpha,
ColorFilterContents::AbsorbOpacity absorb_opacity) const;

BlendMode blend_mode_ = BlendMode::kSourceOver;
AdvancedBlendProc advanced_blend_proc_;
std::optional<Color> foreground_color_;
Expand Down