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[Impeller] fixes behavior for blurred rounded rect clear #46167
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53a0d03
added test
gaaclarke 12872e1
removed hack from test
gaaclarke e5b52cf
added other test
gaaclarke dbfe2e1
added image test
gaaclarke b87acb6
format
gaaclarke 98cec73
[Impeller] fixed the behavior for clear
gaaclarke 2a31a30
removed clearblendimage
gaaclarke fc1adcb
switched tests to use a blue square to account for clear color in ski…
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -38,10 +38,19 @@ void ContentContextOptions::ApplyToPipelineDescriptor( | |
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| switch (pipeline_blend) { | ||
| case BlendMode::kClear: | ||
| color0.dst_alpha_blend_factor = BlendFactor::kZero; | ||
| color0.dst_color_blend_factor = BlendFactor::kZero; | ||
| color0.src_alpha_blend_factor = BlendFactor::kZero; | ||
| color0.src_color_blend_factor = BlendFactor::kZero; | ||
| if (is_for_rrect_blur_clear) { | ||
| color0.alpha_blend_op = BlendOperation::kReverseSubtract; | ||
| color0.color_blend_op = BlendOperation::kReverseSubtract; | ||
| color0.dst_alpha_blend_factor = BlendFactor::kOne; | ||
| color0.dst_color_blend_factor = BlendFactor::kOne; | ||
| color0.src_alpha_blend_factor = BlendFactor::kDestinationColor; | ||
| color0.src_color_blend_factor = BlendFactor::kDestinationColor; | ||
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Member
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I think this will cause the clear to weaken as the paint color becomes more transparent. Is that behavior correct?
Member
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
Member
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Tried this out with wacky transparent colors in your repro and this seems to work great! |
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| } else { | ||
| color0.dst_alpha_blend_factor = BlendFactor::kZero; | ||
| color0.dst_color_blend_factor = BlendFactor::kZero; | ||
| color0.src_alpha_blend_factor = BlendFactor::kZero; | ||
| color0.src_color_blend_factor = BlendFactor::kZero; | ||
| } | ||
| break; | ||
| case BlendMode::kSource: | ||
| color0.blending_enabled = false; | ||
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||
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Ah, there's actually already a golden for this, but it's kind of sneaky because the correct behavior is for it to render nothing, unlike all the other blend variants. :)
AiksTest.BlendModeClearIt looks like both the existing golden and this new golden aren't quite rendering correctly with this change: https://api.flutter.dev/flutter/dart-ui/BlendMode.html#clear
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Oh wow, the golden results are surprising, there is a lot to unpack:
impeller_Play_AiksTest_ClearBlend_*renders nothing correctlyimpeller_Play_AiksTest_ClearBlendWithBlur_Vulkangives me different results locally with moltenvkimpeller_Play_AiksTest_BlendModeClear_Metalrendered nothing incorrectly, but this PR seems to have broken that (I would have expected my change to only effect rrect blur). This is also surprising consideringimpeller_Play_AiksTest_ClearBlend_*impeller_Play_AiksTest_ClearBlendImage_Vulkanis also giving me different results locallyI'll see if I can get this sorted out.
local impeller_Play_AiksTest_ClearBlendImage_Vulkan
local impeller_Play_AiksTest_ClearBlendWithBlur_Vulkan
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I had been working with the vulkan tests, just verified that locally the metal tests give different/correct results. I wonder if skiagold got messed up. It is reporting 98cec73 though.
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Filed an issue about the discrepancy between skiagold and local results: flutter/flutter#135507
I thought maybe it was a moltenvk thing, but metal and vulkan are giving the same correct results locally which differ from skiagolds results.
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I removed
ClearBlendImagesince it's a duplicate. We'll also see if pushing a new commit flushes out the skiagold issue.There was a problem hiding this comment.
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Huh, weird. Yeah I couldn't spot anything that should cause the existing golden to fail yesterday. Thanks for digging in!