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[iOS] Fix random jitter in keyboard animation and correct spring animation target time. #41201
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[iOS] Fix random jitter in keyboard animation
luckysmg d206714
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luckysmg 9a93555
Add tests
luckysmg 10c0f3f
Merge branch 'main' into delay_keyboard_update_metrics
luckysmg f08452e
Merge branch 'main' into delay_keyboard_update_metrics
luckysmg 5630cbc
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luckysmg 8ca6e74
Merge branch 'main' into delay_keyboard_update_metrics
luckysmg 0bb92ea
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luckysmg 182d5d4
Merge branch 'main' into delay_keyboard_update_metrics
luckysmg ef273fa
Merge branch 'main' into delay_keyboard_update_metrics
luckysmg dcb4ec8
Merge branch 'main' into delay_keyboard_update_metrics
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This does make the animation better, but an arbitrary delay could also cause janks.
Maybe instead of relying on a arbitrary delay, we could try a solution where the keyboard animation and rasterizer is synchronized, similar to macOS PlatformView.
One thing to try is to get a callback from the Shell when frame is finished rasterizing and synchronously run the keyboard animation with a mutex.
https://github.com/flutter/engine/blob/main/shell/common/shell.cc#L1447
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Since an arbitrary delay maybe cause some another issue. What I m going to do is to make
SetViewportMetricscall after vsync process callback. Maybe using raster callback is a little bit late. I will raise a new PR for changing that and have a try on that. This marks as draft. ^_^