Skip to content
This repository was archived by the owner on Feb 25, 2025. It is now read-only.
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
38 changes: 38 additions & 0 deletions ci/licenses_golden/licenses_flutter
Original file line number Diff line number Diff line change
Expand Up @@ -1156,6 +1156,8 @@ ORIGIN: ../../../flutter/impeller/entity/contents/filters/srgb_to_linear_filter_
ORIGIN: ../../../flutter/impeller/entity/contents/filters/srgb_to_linear_filter_contents.h + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/contents/filters/yuv_to_rgb_filter_contents.cc + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/contents/filters/yuv_to_rgb_filter_contents.h + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/contents/framebuffer_blend_contents.cc + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/contents/framebuffer_blend_contents.h + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/contents/gradient_generator.cc + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/contents/gradient_generator.h + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/contents/linear_gradient_contents.cc + ../../../flutter/LICENSE
Expand Down Expand Up @@ -1211,6 +1213,23 @@ ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_screen.
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_softlight.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/blend.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/blend.vert + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend.glsl + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend.vert + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_color.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_colorburn.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_colordodge.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_darken.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_difference.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_exclusion.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_hardlight.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_hue.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_lighten.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_luminosity.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_multiply.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_overlay.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_saturation.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_screen.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_softlight.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/border_mask_blur.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/border_mask_blur.vert + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/color_matrix_color_filter.frag + ../../../flutter/LICENSE
Expand Down Expand Up @@ -3633,6 +3652,8 @@ FILE: ../../../flutter/impeller/entity/contents/filters/srgb_to_linear_filter_co
FILE: ../../../flutter/impeller/entity/contents/filters/srgb_to_linear_filter_contents.h
FILE: ../../../flutter/impeller/entity/contents/filters/yuv_to_rgb_filter_contents.cc
FILE: ../../../flutter/impeller/entity/contents/filters/yuv_to_rgb_filter_contents.h
FILE: ../../../flutter/impeller/entity/contents/framebuffer_blend_contents.cc
FILE: ../../../flutter/impeller/entity/contents/framebuffer_blend_contents.h
FILE: ../../../flutter/impeller/entity/contents/gradient_generator.cc
FILE: ../../../flutter/impeller/entity/contents/gradient_generator.h
FILE: ../../../flutter/impeller/entity/contents/linear_gradient_contents.cc
Expand Down Expand Up @@ -3688,6 +3709,23 @@ FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_screen.fr
FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_softlight.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/blend.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/blend.vert
FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend.glsl
FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend.vert
FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_color.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_colorburn.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_colordodge.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_darken.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_difference.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_exclusion.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_hardlight.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_hue.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_lighten.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_luminosity.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_multiply.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_overlay.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_saturation.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_screen.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_softlight.frag
FILE: ../../../flutter/impeller/entity/shaders/border_mask_blur.frag
FILE: ../../../flutter/impeller/entity/shaders/border_mask_blur.vert
FILE: ../../../flutter/impeller/entity/shaders/color_matrix_color_filter.frag
Expand Down
9 changes: 9 additions & 0 deletions fml/build_config.h
Original file line number Diff line number Diff line change
Expand Up @@ -29,6 +29,9 @@
#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
#define FML_OS_IOS 1
#endif // defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
#if defined(TARGET_IPHONE_SIMULATOR) && TARGET_IPHONE_SIMULATOR
#define FML_OS_IOS_SIMULATOR 1
#endif // defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
#elif defined(__linux__)
#define FML_OS_LINUX 1
// include a system header to pull in features.h for glibc/uclibc macros.
Expand Down Expand Up @@ -97,4 +100,10 @@
#error Please add support for your architecture in flutter/fml/build_config.h
#endif

#if defined(FML_OS_IOS)
#if !defined(FML_OS_IOS_SIMULATOR)
#define FML_OS_PHYSICAL_IOS 1
#endif
#endif

#endif // FLUTTER_FML_BUILD_CONFIG_H_
1 change: 1 addition & 0 deletions impeller/compiler/compiler.cc
Original file line number Diff line number Diff line change
Expand Up @@ -35,6 +35,7 @@ static CompilerBackend CreateMSLCompiler(const spirv_cross::ParsedIR& ir,
// Metal to AIR must be updated as well.
sl_options.msl_version =
spirv_cross::CompilerMSL::Options::make_msl_version(1, 2);
sl_options.use_framebuffer_fetch_subpasses = true;
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Oh, well that turned out simpler than I was expecting!

sl_compiler->set_msl_options(sl_options);

// Sort the float and sampler uniforms according to their declared/decorated
Expand Down
27 changes: 27 additions & 0 deletions impeller/entity/BUILD.gn
Original file line number Diff line number Diff line change
Expand Up @@ -77,6 +77,26 @@ impeller_shaders("modern_entity_shaders") {
"shaders/radial_gradient_ssbo_fill.frag",
"shaders/sweep_gradient_ssbo_fill.frag",
]
if (is_ios && !use_ios_simulator) {
shaders += [
"shaders/blending/ios/framebuffer_blend.vert",
"shaders/blending/ios/framebuffer_blend_color.frag",
"shaders/blending/ios/framebuffer_blend_colorburn.frag",
"shaders/blending/ios/framebuffer_blend_colordodge.frag",
"shaders/blending/ios/framebuffer_blend_darken.frag",
"shaders/blending/ios/framebuffer_blend_difference.frag",
"shaders/blending/ios/framebuffer_blend_exclusion.frag",
"shaders/blending/ios/framebuffer_blend_hardlight.frag",
"shaders/blending/ios/framebuffer_blend_hue.frag",
"shaders/blending/ios/framebuffer_blend_lighten.frag",
"shaders/blending/ios/framebuffer_blend_luminosity.frag",
"shaders/blending/ios/framebuffer_blend_multiply.frag",
"shaders/blending/ios/framebuffer_blend_overlay.frag",
"shaders/blending/ios/framebuffer_blend_saturation.frag",
"shaders/blending/ios/framebuffer_blend_screen.frag",
"shaders/blending/ios/framebuffer_blend_softlight.frag",
]
}
}

impeller_component("entity") {
Expand Down Expand Up @@ -159,6 +179,13 @@ impeller_component("entity") {
"inline_pass_context.h",
]

if (is_ios && !use_ios_simulator) {
sources += [
"contents/framebuffer_blend_contents.cc",
"contents/framebuffer_blend_contents.h",
]
}

public_deps = [
":entity_shaders",
":modern_entity_shaders",
Expand Down
46 changes: 40 additions & 6 deletions impeller/entity/contents/content_context.cc
Original file line number Diff line number Diff line change
Expand Up @@ -172,12 +172,7 @@ ContentContext::ContentContext(std::shared_ptr<Context> context)
sweep_gradient_ssbo_fill_pipelines_[{}] =
CreateDefaultPipeline<SweepGradientSSBOFillPipeline>(*context_);
}
sweep_gradient_fill_pipelines_[{}] =
CreateDefaultPipeline<SweepGradientFillPipeline>(*context_);
rrect_blur_pipelines_[{}] =
CreateDefaultPipeline<RRectBlurPipeline>(*context_);
texture_blend_pipelines_[{}] =
CreateDefaultPipeline<BlendPipeline>(*context_);

blend_color_pipelines_[{}] =
CreateDefaultPipeline<BlendColorPipeline>(*context_);
blend_colorburn_pipelines_[{}] =
Expand Down Expand Up @@ -207,6 +202,45 @@ ContentContext::ContentContext(std::shared_ptr<Context> context)
CreateDefaultPipeline<BlendScreenPipeline>(*context_);
blend_softlight_pipelines_[{}] =
CreateDefaultPipeline<BlendSoftLightPipeline>(*context_);
#if FML_OS_PHYSICAL_IOS
framebuffer_blend_color_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendColorPipeline>(*context_);
framebuffer_blend_colorburn_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendColorBurnPipeline>(*context_);
framebuffer_blend_colordodge_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendColorDodgePipeline>(*context_);
framebuffer_blend_darken_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendDarkenPipeline>(*context_);
framebuffer_blend_difference_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendDifferencePipeline>(*context_);
framebuffer_blend_exclusion_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendExclusionPipeline>(*context_);
framebuffer_blend_hardlight_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendHardLightPipeline>(*context_);
framebuffer_blend_hue_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendHuePipeline>(*context_);
framebuffer_blend_lighten_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendLightenPipeline>(*context_);
framebuffer_blend_luminosity_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendLuminosityPipeline>(*context_);
framebuffer_blend_multiply_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendMultiplyPipeline>(*context_);
framebuffer_blend_overlay_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendOverlayPipeline>(*context_);
framebuffer_blend_saturation_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendSaturationPipeline>(*context_);
framebuffer_blend_screen_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendScreenPipeline>(*context_);
framebuffer_blend_softlight_pipelines_[{}] =
CreateDefaultPipeline<FramebufferBlendSoftLightPipeline>(*context_);
#endif // FML_OS_PHYSICAL_IOS

sweep_gradient_fill_pipelines_[{}] =
CreateDefaultPipeline<SweepGradientFillPipeline>(*context_);
rrect_blur_pipelines_[{}] =
CreateDefaultPipeline<RRectBlurPipeline>(*context_);
texture_blend_pipelines_[{}] =
CreateDefaultPipeline<BlendPipeline>(*context_);
texture_pipelines_[{}] = CreateDefaultPipeline<TexturePipeline>(*context_);
tiled_texture_pipelines_[{}] =
CreateDefaultPipeline<TiledTexturePipeline>(*context_);
Expand Down
Loading