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This repository was archived by the owner on Feb 25, 2025. It is now read-only.
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Use std::recursive_mutex instead of std::mutex. This solution has a small workload but may have poor performance
Remove the SyncSwitch used by external view embedders. This solution may have some workload
Please let me know if you prefer the second option, my original plan was to land this PR first, and then see if we can remove the SyncSwitch in the external view embedders.
However look at Rasterizer::DrawLastLayerTree, potentially that is using the sync switch since that calls Rasterizer::DrawToSurface outside of Rasterizer::Draw
That means we should use the sync switch in Rasterizer::DrawToSurface instead of Rasterizer::Draw. Instead of removing or adding a sync switch, we can think of this as just moving the existing one in FlutterPlatformViewsController up one more layer. From the stack traces we've seen this should be a good place to have it still.
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Currently, if we are in the background, the RasterStatus we return is RasterStatus::kDiscarded.I can be sure that there is no problem, because the following code also returns RasterStatus::kDiscarded in Draw.
if (discardCallback(*layer_tree.get())) {
raster_status = RasterStatus::kDiscarded;
}
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I got it. Another problem is that we need to wrap a method outside DrawToSurface to handle sync switch (such as DrawToSurfaceWrapper), DoDraw and DrawLastLayerTree should call DrawToSurfaceWrapper instead of DrawToSurface . Here I need a good method name because I am not a native speaker.
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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