This repository was archived by the owner on Feb 25, 2025. It is now read-only.
Roll Skia from 1aa1f5fcbac6 to 1d2b075ce060 (28 revisions) #23058
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https://skia.googlesource.com/skia.git/+log/1aa1f5fcbac6..1d2b075ce060
2020-12-14 [email protected] [wasm-gms] Enable filesystem by default.
2020-12-14 [email protected] Remove sk_OutColor from a handful of fragment processors.
2020-12-14 [email protected] Remove UPDATE_DEVICE_CLIP macro
2020-12-14 [email protected] [infra] Use Mac10.15.7 and xcode 12.2 for CommandBuffer builds.
2020-12-14 [email protected] Don't store tessellation tolerances on GrStrokeOp
2020-12-14 [email protected] Implement findMSB intrinsic in Metal.
2020-12-14 [email protected] Revert "Revert "Add new SkCanvas methods for Android Framework WebView queries.""
2020-12-14 [email protected] Separate the playback and recording characterizations in the DDLTileHelper
2020-12-14 [email protected] [canvaskit] Replace core build with profile build in npm
2020-12-14 [email protected] Update SkSL type priorities to differentiate signed/unsigned types.
2020-12-14 [email protected] Fix various SkSL errors that don't report a line number.
2020-12-14 [email protected] Centralize storage/initialization of SkSL::Compiler in GrGpu
2020-12-14 [email protected] SkSLSlide: Guard against asserts in the compiler
2020-12-14 [email protected] Replace SkSL::Type constructors with named factory functions.
2020-12-14 [email protected] [canvaskit] Update to emsdk 2.0.10
2020-12-14 [email protected] [canvaskit] Update Chrome version and use npm ci for tests
2020-12-14 [email protected] [canvaskit] Update npm dev dependencies
2020-12-14 [email protected] [fuzz] Fix CI Fuzz build process
2020-12-14 [email protected] Roll ANGLE from c75473c2cf88 to 282fb4092b6c (9 revisions)
2020-12-14 [email protected] Roll SwiftShader from 0a64a9747555 to c16dc7107fd3 (8 revisions)
2020-12-14 [email protected] Use SkNoPixelsDevice when layer creation fails
2020-12-13 [email protected] remove test code
2020-12-13 [email protected] Address Michael's after the bell comments on blur change
2020-12-13 [email protected] Update SKP version
2020-12-13 [email protected] Update last gm to use sampling, hide legacy api
2020-12-12 [email protected] Use sampling for bitmap shaders
2020-12-12 [email protected] Use samplingoptions for bitmap shader
2020-12-12 [email protected] Bitmap should use sampling options
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