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4 changes: 4 additions & 0 deletions impeller/entity/contents/runtime_effect_contents.cc
Original file line number Diff line number Diff line change
Expand Up @@ -47,6 +47,10 @@ bool RuntimeEffectContents::Render(const ContentContext& renderer,
auto context = renderer.GetContext();
auto library = context->GetShaderLibrary();

#ifdef FML_OS_ANDROID

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Can you just move this to the top and add a comment that this is a no-op while we wire things up?

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Done

return true;
#endif

//--------------------------------------------------------------------------
/// Get or register shader.
///
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