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Remove currentLocale prepend on iOS #18379
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| Original file line number | Diff line number | Diff line change |
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| // Copyright 2020 The Flutter Authors. All rights reserved. | ||
| // Use of this source code is governed by a BSD-style license that can be | ||
| // found in the LICENSE file. | ||
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| #import <Flutter/Flutter.h> | ||
| #import <XCTest/XCTest.h> | ||
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| NS_ASSUME_NONNULL_BEGIN | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Remove the header, you can move the interface into the test .m file. |
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| @interface LocalizationInitializationTest : XCTestCase | ||
| @property(nonatomic, strong) XCUIApplication* application; | ||
| @end | ||
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| NS_ASSUME_NONNULL_END | ||
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| @@ -0,0 +1,32 @@ | ||
| // Copyright 2013 The Flutter Authors. All rights reserved. | ||
| // Use of this source code is governed by a BSD-style license that can be | ||
| // found in the LICENSE file. | ||
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| #import "LocalizationInitialization.h" | ||
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| FLUTTER_ASSERT_ARC | ||
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| @implementation LocalizationInitializationTest | ||
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| - (void)setUp { | ||
| [super setUp]; | ||
| self.continueAfterFailure = NO; | ||
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| self.application = [[XCUIApplication alloc] init]; | ||
| self.application.launchArguments = @[ @"--locale-initialization" ]; | ||
| [self.application launch]; | ||
| } | ||
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| - (void)testNoLocalePrepend { | ||
| NSTimeInterval timeout = 10.0; | ||
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| XCUIElement* textInputSemanticsObject = | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I know the engine has variable usage of dot notation, but the "modern" syntax (like circa 2006 modern) of properties would be: XCUIElement* textInputSemanticsObject = [self.application.textFields matchingIdentifier:@"[en]"].element; |
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| [[[self.application textFields] matchingIdentifier:@"[en]"] element]; | ||
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| // The locales recieved by dart:ui are exposed onBeginFrame via semantics label. | ||
| // There should only be one locale, as we have removed the locale prepend on iOS. | ||
| XCTAssertTrue([textInputSemanticsObject waitForExistenceWithTimeout:timeout]); | ||
| XCTAssertEqualObjects([textInputSemanticsObject valueForKey:@"hasKeyboardFocus"], @(NO)); | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I'm guessing The better typed way to do this when you really have to (ignoring StackOverflow) is to put a category at the top of your implementation file: @interface XCUIElement (FlutterTests)
@property BOOL hasKeyboardFocus;
@end
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. And then: XCTAssertFalse(textInputSemanticsObject.hasKeyboardFocus);
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Ok, will keep in mind. I will actually remove this here as it is exercised in other tests. |
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| } | ||
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| @end | ||
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| @@ -0,0 +1,69 @@ | ||
| // Copyright 2020 The Flutter Authors. All rights reserved. | ||
| // Use of this source code is governed by a BSD-style license that can be | ||
| // found in the LICENSE file. | ||
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| import 'dart:typed_data'; | ||
| import 'dart:ui'; | ||
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| import 'package:vector_math/vector_math_64.dart'; | ||
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| import 'scenario.dart'; | ||
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| /// Sends the recieved locale data back as semantics information. | ||
| class LocaleInitialization extends Scenario { | ||
| /// Constructor | ||
| LocaleInitialization(Window window) | ||
| : assert(window != null), | ||
| super(window); | ||
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| @override | ||
| void onBeginFrame(Duration duration) { | ||
| // Doesn't matter what we draw. Just paint white. | ||
| final SceneBuilder builder = SceneBuilder(); | ||
| final PictureRecorder recorder = PictureRecorder(); | ||
| final Canvas canvas = Canvas(recorder); | ||
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| canvas.drawRect( | ||
| Rect.fromLTWH(0, 0, window.physicalSize.width, window.physicalSize.height), | ||
| Paint()..color = const Color.fromARGB(255, 255, 255, 255), | ||
| ); | ||
| final Picture picture = recorder.endRecording(); | ||
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| builder.addPicture( | ||
| Offset.zero, | ||
| picture, | ||
| ); | ||
| final Scene scene = builder.build(); | ||
| window.render(scene); | ||
| scene.dispose(); | ||
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| // On the first frame, pretend that it drew a text field. Send the | ||
| // corresponding semantics tree comprised of 1 node with the locale data | ||
| // as the label. | ||
| window.updateSemantics((SemanticsUpdateBuilder() | ||
| ..updateNode( | ||
| id: 0, | ||
| // SemanticsFlag.isTextField. | ||
| flags: 16, | ||
| // SemanticsAction.tap. | ||
| actions: 1, | ||
| rect: const Rect.fromLTRB(0.0, 0.0, 414.0, 48.0), | ||
| label: window.locales.toString(), | ||
| textDirection: TextDirection.ltr, | ||
| textSelectionBase: -1, | ||
| textSelectionExtent: -1, | ||
| platformViewId: -1, | ||
| maxValueLength: -1, | ||
| currentValueLength: 0, | ||
| scrollChildren: 0, | ||
| scrollIndex: 0, | ||
| transform: Matrix4.identity().storage, | ||
| elevation: 0.0, | ||
| thickness: 0.0, | ||
| childrenInTraversalOrder: Int32List(0), | ||
| childrenInHitTestOrder: Int32List(0), | ||
| additionalActions: Int32List(0), | ||
| )).build() | ||
| ); | ||
| } | ||
| } |
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Fun fact: you can change the app's locale and language with launch args
-AppleLanguagesand-AppleLocale.https://developer.apple.com/library/archive/documentation/MacOSX/Conceptual/BPInternational/TestingYourInternationalApp/TestingYourInternationalApp.html#//apple_ref/doc/uid/10000171i-CH7-SW2
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Thanks, Will be super useful for the next set of changes that I'll be making immediately after this one!