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Resync the Daiza project and Escoria commits. #8
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ok I changed that line, I think I forgot to update this one when I fixed it On 10 October 2016 at 08:09, Stuart Moore [email protected] wrote:
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done ;) |
oups, sorry, bug is corrected, but projects commits are not sync. |
New scripts for background items, input management and player masking
There has been some API changes in Godot since #13 was merged, so we should take another pass at re-syncing Daïza with upstream. |
As implied by #7 the version of Escoria used by the Daiza demo does not work properly owing to the VS.sync line of resource_queue.gd (line 94 - in the framework repo this line is
VS.call("sync")
).This project branch is, as of the time of typing, "209 commits ahead, 17 commits behind godotengine:master.".
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