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Resync the Daiza project and Escoria commits. #8

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Sslaxx opened this issue Oct 10, 2016 · 4 comments
Open

Resync the Daiza project and Escoria commits. #8

Sslaxx opened this issue Oct 10, 2016 · 4 comments

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@Sslaxx
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Sslaxx commented Oct 10, 2016

As implied by #7 the version of Escoria used by the Daiza demo does not work properly owing to the VS.sync line of resource_queue.gd (line 94 - in the framework repo this line is VS.call("sync")).

This project branch is, as of the time of typing, "209 commits ahead, 17 commits behind godotengine:master.".

@punto-
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punto- commented Oct 10, 2016

ok I changed that line, I think I forgot to update this one when I fixed it
a while ago, sorry for the delay

On 10 October 2016 at 08:09, Stuart Moore [email protected] wrote:

As implied by #7 #7 the
version of Escoria used by the Daiza demo does not work properly owing to
the VS.sync line of resource_queue.gd (line 94 - in the framework repo
this line is VS.call("sync")).

This project branch is, as of the time of typing, "209 commits ahead, 17
commits behind godotengine:master.".


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@nylnook
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nylnook commented Nov 29, 2016

done ;)

@nylnook nylnook closed this as completed Nov 29, 2016
@nylnook
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nylnook commented Nov 29, 2016

oups, sorry, bug is corrected, but projects commits are not sync.

@nylnook nylnook reopened this Nov 29, 2016
nylnook pushed a commit that referenced this issue Dec 6, 2017
New scripts for background items, input management and player masking
@fleskesvor
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There has been some API changes in Godot since #13 was merged, so we should take another pass at re-syncing Daïza with upstream.

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