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Some injected texture types are incompatible with shader-resource-views. Currently when no injected SRV is provided, _sg_d3d11_create_image() will create one anyway (as a sort of convenience service).
Instead, if no injected SRV is provided, no attempt should be made to create one.
Long term it may make sense to introduce sg_image_view objects (would especially make sense if baked sg_pass objects are ditched, see: #904)
The text was updated successfully, but these errors were encountered:
Some injected texture types are incompatible with shader-resource-views. Currently when no injected SRV is provided,
_sg_d3d11_create_image()
will create one anyway (as a sort of convenience service).Instead, if no injected SRV is provided, no attempt should be made to create one.
Long term it may make sense to introduce
sg_image_view
objects (would especially make sense if baked sg_pass objects are ditched, see: #904)The text was updated successfully, but these errors were encountered: