A playground of experiments related to the Doom fire effect implemented in JavaScript. Feel free to submit your experiment with a Pull Request.
These people are making this repository MORE THAN AWESOME.
- First implementation using plain JavaScript and a Table to render (@filipedeschamps)
- Implementation using plain JavaScript and Canvas's
drawRect
to render (@leocavalcante) - Implementation using plain JavaScript and Canvas's
putImageData
to render (@mccraveiro) - Show case of JS + Rust (WebAssembly) + PixiJS + parcel-bundler + live-reload (@lucianopf)
- Implementation using PixiJS Graphics (@leocavalcante)
- Implementation using Rust and rendered in Terminal (@moog)
- First implementation at the upside down using plain JavaScript and a Table to render (@lucianopf)
- First implementation but with comments all around the code (@WhoisBsa)
- Transparent fire and with new buttons to interact (@mmoraisa)
- Render using particles with P5 + more fire controls (@SharkSharp)
- Embedded version implemented in C using SMT32F429 board and mbed (@agaelema)
- Rendering with a Table and Manual wind control (@hfabio)
- Rendering with a Table and Random wind direction (@hfabio)
- Lua/Love2D Implementation (@wesleycsj)
- Kotlin on Android Implementation (@kassiano)
- Random Walker (@filipedeschamps)
- SDL2 Implementation (@mrcsxsiq)
- Android with Kotlin and Custom View (@alvesleonardo)
- Render using Canvas, requestAnimationFrame and with a Responsive Layout (@kevinbreaker)
- 'Pagar.me's logo on fire' edition (@igorantun)
- Mouse Follower algorithm (@filipedeschamps)
- PSP Homebrew Implementation (@mrcsxsiq)
- Render using Canvas and HSL colors (@felipe-pita)
- Falling Stars (interactive demo) (@filipedeschamps)
- C++ SFML implementation (@edusporto)
- Elixir CLI for drawing doom fire effect in the terminal (@herbstrith)
- Pythonic Doom Fire + Blue Flame (@filipealvesdef)
- Go using the Ebiten 2D game library (@crgimenes)
- Implementation using Java and Graphics to render (@vinidg)
- Java Graphics2D Implementation (@fabiodelabruna)
- Making the fire more real, removing right to left site wind effect (@rattones)
- C++ Qt Multiplatform Implementation (@guidefloripa)
- First Go Terminal Implementation (@ayang64)
- C and Allegro 5 (@lucasew)
- Python 3 with PyGame (@DayllonXavier)
- Implementation using Unity 3D with Particle System (@MainDuelo)
- Dart 2.0 Implementation (@viniSaab)
- iOS implementation using SpriteKit (@pogist)
- Delphi using Firemonkey (@FelipeAngelini)
- Texts on Fire (@leonampd)
- Java and LibGdx (@leonampd)
- Extinguish the fire by the mouseover (@jotave42)
- React implementation (@urielkdev)
- React Native implementation (@SamuelHiroyuki)
- Python using Kivy (@sfadiga)
- Pink Fire (@valescaf)
- Faustão Edition (@WeslleyNasRocha)
- Bash Edition (@WeslleyNasRocha)
- Flutter Edition (@abraaolevi)
- Web Responsive Version (@AntonioPedro9)
- GDScript Implementation (Godot Engine) (@jshlw)
- Flutter with Painter (@aschiavon91)
- Using multidimensional array + Controls to interact (@gustavo-tp)
- Ascii Art Version (@aldrie)
- Meteor (@felipe-pita)
- CSS Grid Doom Fire (@thadeucity)
- Render Using GPU (@thadeucity)
- FogoDoom-Control screen resizing (@jhonathan)
- Non-uniform canvas 2d array implementation (@caioferrarezi)
- Led matrix, with arduino (@SamuelNunes)
- C# Console Implementation (@franck-gaspoz)
- Swift UI Version(@AdrianoAntoniev)
- Python version: fire-doom-simulator with interactive menu and color changing functionality(@FranciscoCharles)
- Godot Implementation with Shaders (Godot Engine)(@RisingThumb)
- Python Curses with ASCII characters version(@pserey)
- Controllers RGB and scale in pure javascript (@mak213k)
- First implementation with an input to change fire color (using HSL) (@BeatrizAguillera)
- Doom Fire JS canvas2d typed arrays (mouse-follower) (@NiklasKnaack)
@filipedeschamps |
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