Faiss GPU: bfloat16 brute-force kNN support#4014
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mdouze wants to merge 1 commit intofacebookresearch:mainfrom
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Faiss GPU: bfloat16 brute-force kNN support#4014mdouze wants to merge 1 commit intofacebookresearch:mainfrom
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Summary: This diff adds support for bfloat16 vector/query data types with the GPU brute-force k-nearest neighbor function (`bfKnn`). The change is largely just plumbing the new data type through the template hierarchy (so distances can be computed in bfloat16). Of note, by design, all final distance results are produced in float32 regardless of input data type (float32, float16, bfloat16). This is because the true nearest neighbors in many data sets can often differ by only ~1000 float32 ULPs in terms of distance which will result in possible false equivalency. This seems to be one area where lossy compression/quantization thoughout does not work as well (and is also why `CUBLAS_MATH_DISALLOW_REDUCED_PRECISION_REDUCTION` is set in `StandardGpuResources.cpp`. However, given that there is native bf16 x bf16 = fp32 tensor core support on Ampere+ architectures, the matrix multiplication itself should WARNING: The one thing this diff does not yet handle properly is header inclusion / compilation for GPUs older than Ampere. This will need to be fixed before landing (so that compiling with an older CUDA SDK or compiling for the Volta architecture will simply error out at runtime properly with lack of support, instead of failing to compile (?) Differential Revision: D65459723
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This pull request was exported from Phabricator. Differential Revision: D65459723 |
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Related to #3862 |
mdouze
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Nov 5, 2024
Summary: This diff adds support for bfloat16 vector/query data types with the GPU brute-force k-nearest neighbor function (`bfKnn`). The change is largely just plumbing the new data type through the template hierarchy (so distances can be computed in bfloat16). Of note, by design, all final distance results are produced in float32 regardless of input data type (float32, float16, bfloat16). This is because the true nearest neighbors in many data sets can often differ by only ~1000 float32 ULPs in terms of distance which will result in possible false equivalency. This seems to be one area where lossy compression/quantization thoughout does not work as well (and is also why `CUBLAS_MATH_DISALLOW_REDUCED_PRECISION_REDUCTION` is set in `StandardGpuResources.cpp`. However, given that there is native bf16 x bf16 = fp32 tensor core support on Ampere+ architectures, the matrix multiplication itself should WARNING: The one thing this diff does not yet handle properly is header inclusion / compilation for GPUs older than Ampere. This will need to be fixed before landing (so that compiling with an older CUDA SDK or compiling for the Volta architecture will simply error out at runtime properly with lack of support, instead of failing to compile (?) Differential Revision: D65459723
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For ROCm support, |
wickedfoo
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Nov 6, 2024
Summary: This diff adds support for bfloat16 vector/query data types with the GPU brute-force k-nearest neighbor function (`bfKnn`). The change is largely just plumbing the new data type through the template hierarchy (so distances can be computed in bfloat16). Of note, by design, all final distance results are produced in float32 regardless of input data type (float32, float16, bfloat16). This is because the true nearest neighbors in many data sets can often differ by only ~1000 float32 ULPs in terms of distance which will result in possible false equivalency. This seems to be one area where lossy compression/quantization thoughout does not work as well (and is also why `CUBLAS_MATH_DISALLOW_REDUCED_PRECISION_REDUCTION` is set in `StandardGpuResources.cpp`. However, given that there is native bf16 x bf16 = fp32 tensor core support on Ampere+ architectures, the matrix multiplication itself should WARNING: The one thing this diff does not yet handle properly is header inclusion / compilation for GPUs older than Ampere. This will need to be fixed before landing (so that compiling with an older CUDA SDK or compiling for the Volta architecture will simply error out at runtime properly with lack of support, instead of failing to compile (?) Differential Revision: D65459723
wickedfoo
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Nov 19, 2024
Summary: Pull Request resolved: facebookresearch#4018 Pull Request resolved: facebookresearch#4014 This diff adds support for bfloat16 vector/query data types with the GPU brute-force k-nearest neighbor function (`bfKnn`). The change is largely just plumbing the new data type through the template hierarchy (so distances can be computed in bfloat16). Of note, by design, all final distance results are produced in float32 regardless of input data type (float32, float16, bfloat16). This is because the true nearest neighbors in many data sets can often differ by only ~1000 float32 ULPs in terms of distance which will result in possible false equivalency. This seems to be one area where lossy compression/quantization thoughout does not work as well (and is also why `CUBLAS_MATH_DISALLOW_REDUCED_PRECISION_REDUCTION` is set in `StandardGpuResources.cpp`. However, given that there is native bf16 x bf16 = fp32 tensor core support on Ampere+ architectures, the matrix multiplication itself should use them. As bfloat16 support is quite lacking on AMD/ROCm (see [here](https://rocm.docs.amd.com/projects/HIPIFY/en/latest/tables/CUDA_Device_API_supported_by_HIP.html), very few bf16 functions implemented), bf16 functionality is completely disabled / not compiled for AMD ROCm. Reviewed By: mdouze Differential Revision: D65459723
facebook-github-bot
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Nov 20, 2024
Summary: Pull Request resolved: #4018 Pull Request resolved: #4014 This diff adds support for bfloat16 vector/query data types with the GPU brute-force k-nearest neighbor function (`bfKnn`). The change is largely just plumbing the new data type through the template hierarchy (so distances can be computed in bfloat16). Of note, by design, all final distance results are produced in float32 regardless of input data type (float32, float16, bfloat16). This is because the true nearest neighbors in many data sets can often differ by only ~1000 float32 ULPs in terms of distance which will result in possible false equivalency. This seems to be one area where lossy compression/quantization thoughout does not work as well (and is also why `CUBLAS_MATH_DISALLOW_REDUCED_PRECISION_REDUCTION` is set in `StandardGpuResources.cpp`. However, given that there is native bf16 x bf16 = fp32 tensor core support on Ampere+ architectures, the matrix multiplication itself should use them. As bfloat16 support is quite lacking on AMD/ROCm (see [here](https://rocm.docs.amd.com/projects/HIPIFY/en/latest/tables/CUDA_Device_API_supported_by_HIP.html), very few bf16 functions implemented), bf16 functionality is completely disabled / not compiled for AMD ROCm. Reviewed By: mdouze Differential Revision: D65459723 fbshipit-source-id: 8a6aec843f7e37c205d95f2485442a26c402a3b0
samanthawaters8882michaeldonovan
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Oct 12, 2025
Summary: Pull Request resolved: facebookresearch/faiss#4018 Pull Request resolved: facebookresearch/faiss#4014 This diff adds support for bfloat16 vector/query data types with the GPU brute-force k-nearest neighbor function (`bfKnn`). The change is largely just plumbing the new data type through the template hierarchy (so distances can be computed in bfloat16). Of note, by design, all final distance results are produced in float32 regardless of input data type (float32, float16, bfloat16). This is because the true nearest neighbors in many data sets can often differ by only ~1000 float32 ULPs in terms of distance which will result in possible false equivalency. This seems to be one area where lossy compression/quantization thoughout does not work as well (and is also why `CUBLAS_MATH_DISALLOW_REDUCED_PRECISION_REDUCTION` is set in `StandardGpuResources.cpp`. However, given that there is native bf16 x bf16 = fp32 tensor core support on Ampere+ architectures, the matrix multiplication itself should use them. As bfloat16 support is quite lacking on AMD/ROCm (see [here](https://rocm.docs.amd.com/projects/HIPIFY/en/latest/tables/CUDA_Device_API_supported_by_HIP.html), very few bf16 functions implemented), bf16 functionality is completely disabled / not compiled for AMD ROCm. Reviewed By: mdouze Differential Revision: D65459723 fbshipit-source-id: 8a6aec843f7e37c205d95f2485442a26c402a3b0
dimitraseferiadi
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Mar 8, 2026
Summary: Pull Request resolved: facebookresearch#4018 Pull Request resolved: facebookresearch#4014 This diff adds support for bfloat16 vector/query data types with the GPU brute-force k-nearest neighbor function (`bfKnn`). The change is largely just plumbing the new data type through the template hierarchy (so distances can be computed in bfloat16). Of note, by design, all final distance results are produced in float32 regardless of input data type (float32, float16, bfloat16). This is because the true nearest neighbors in many data sets can often differ by only ~1000 float32 ULPs in terms of distance which will result in possible false equivalency. This seems to be one area where lossy compression/quantization thoughout does not work as well (and is also why `CUBLAS_MATH_DISALLOW_REDUCED_PRECISION_REDUCTION` is set in `StandardGpuResources.cpp`. However, given that there is native bf16 x bf16 = fp32 tensor core support on Ampere+ architectures, the matrix multiplication itself should use them. As bfloat16 support is quite lacking on AMD/ROCm (see [here](https://rocm.docs.amd.com/projects/HIPIFY/en/latest/tables/CUDA_Device_API_supported_by_HIP.html), very few bf16 functions implemented), bf16 functionality is completely disabled / not compiled for AMD ROCm. Reviewed By: mdouze Differential Revision: D65459723 fbshipit-source-id: 8a6aec843f7e37c205d95f2485442a26c402a3b0
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Summary:
This diff adds support for bfloat16 vector/query data types with the GPU brute-force k-nearest neighbor function (
bfKnn).The change is largely just plumbing the new data type through the template hierarchy (so distances can be computed in bfloat16).
Of note, by design, all final distance results are produced in float32 regardless of input data type (float32, float16, bfloat16). This is because the true nearest neighbors in many data sets can often differ by only ~1000 float32 ULPs in terms of distance which will result in possible false equivalency. This seems to be one area where lossy compression/quantization thoughout does not work as well (and is also why
CUBLAS_MATH_DISALLOW_REDUCED_PRECISION_REDUCTIONis set inStandardGpuResources.cpp. However, given that there is native bf16 x bf16 = fp32 tensor core support on Ampere+ architectures, the matrix multiplication itself shouldWARNING: The one thing this diff does not yet handle properly is header inclusion / compilation for GPUs older than Ampere. This will need to be fixed before landing (so that compiling with an older CUDA SDK or compiling for the Volta architecture will simply error out at runtime properly with lack of support, instead of failing to compile (?)
Differential Revision: D65459723