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Blendshape name output to mesh.extras.targetNames #230

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Blendshape name output to mesh.extras.targetNames #230

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vfxgordon
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Hopefully a very basic change to start with, modified the morph target names to output to mesh.extras.targetNames as noted in the discussion here;
KhronosGroup/glTF#1036

... and the consequent implementation note here;
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#morph-targets

@vfxgordon
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Let me fix the array name, it's inconsistent.

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