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Fix: Errors should not escape a hidden Activity #35074
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Comparing: a10ff9c...bdbc30a Critical size changesIncludes critical production bundles, as well as any change greater than 2%:
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rickhanlonii
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Nice
If an error is thrown inside a hidden Activity, it should not escape into the visible part of the UI. Conceptually, a hidden Activity boundary is not part of the current UI; it's the same as an unmounted tree, except for the fact that the state will be restored if it's later revealed.
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If an error is thrown inside a hidden Activity, it should not escape into the visible part of the UI. Conceptually, a hidden Activity boundary is not part of the current UI; it's the same as an unmounted tree, except for the fact that the state will be restored if it's later revealed. Fixes: - #35073 DiffTrain build for [717e708](717e708)
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If an error is thrown inside a hidden Activity, it should not escape into the visible part of the UI. Conceptually, a hidden Activity boundary is not part of the current UI; it's the same as an unmounted tree, except for the fact that the state will be restored if it's later revealed. Fixes: - #35073 DiffTrain build for [717e708](717e708)
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If an error is thrown inside a hidden Activity, it should not escape into the visible part of the UI. Conceptually, a hidden Activity boundary is not part of the current UI; it's the same as an unmounted tree, except for the fact that the state will be restored if it's later revealed. Fixes: - facebook#35073 DiffTrain build for [717e708](facebook@717e708)
github-actions bot
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Nov 9, 2025
If an error is thrown inside a hidden Activity, it should not escape into the visible part of the UI. Conceptually, a hidden Activity boundary is not part of the current UI; it's the same as an unmounted tree, except for the fact that the state will be restored if it's later revealed. Fixes: - facebook#35073 DiffTrain build for [717e708](facebook@717e708)
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If an error is thrown inside a hidden Activity, it should not escape into the visible part of the UI. Conceptually, a hidden Activity boundary is not part of the current UI; it's the same as an unmounted tree, except for the fact that the state will be restored if it's later revealed.
Fixes: