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Do not replay erroring beginWork with invokeGuardedCallback when suspended or previously errored #24480
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Comparing: ce13860...710429e Critical size changesIncludes critical production bundles, as well as any change greater than 2%:
Significant size changesIncludes any change greater than 0.2%: (No significant changes) |
…ended or previously errored When hydrating a suspense boundary an error or a suspending fiber can often lead to a cascade of hydration errors. While in many cases these errors are simply discarded (e.g. when teh root does not commit and we fall back to client rendering) the use of invokeGuardedCallback can lead to many of these errors appearing as uncaught in the browser console. This change avoids error replaying using invokeGuardedCallback when we are hydrating a suspense boundary and have either already suspended or we have one previous error which was replayed.
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When hydrating a suspense boundary an error or a suspending fiber can often lead to a cascade of hydration errors. While in many cases these errors are simply discarde (e.g. when the root does not commit and we fall back to client rendering) the use of invokeGuardedCallback can lead to many of these errors appearing as uncaught in the browser console. This change avoids error replaying using invokeGuardedCallback when we are hydrating a suspense boundary and have either already suspended or we have one previous error which was replayed.