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Allow updating dehydrated root at lower priority without forcing client render #24082
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Comparing: dbe9e73...110bbf0 Critical size changesIncludes critical production bundles, as well as any change greater than 2%:
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@@ -245,9 +277,9 @@ describe('ReactDOMFizzShellHydration', () => { | |||
root.render(<Text text="New screen" />); | |||
}); | |||
expect(Scheduler).toHaveYielded([ | |||
'New screen', |
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These switched order because the recoverable error gets logged during the commit phase instead of immediately in the event handler.
// If this was a forced client render, there may have been | ||
// recoverable errors during first hydration attempt. If so, add | ||
// them to a queue so we can log them in the commit phase. | ||
upgradeHydrationErrorsToRecoverable(); |
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This is new. Was that a bug before?
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Oh, it's because of the new error case you added.
} else { | ||
// The outermost shell has not hydrated yet. Start hydrating. | ||
enterHydrationState(workInProgress); | ||
if (supportsHydration) { |
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This should also be gated on enableUseMutableSource
.
I already made this change for the concurrent root API in facebook#23309. This does the same thing for the legacy API. Doesn't change any behavior, but I will use this in the next steps.
Currently this does nothing except read a boolean field, but I'm about to change this logic. Since this is accessed by React DOM, too, I put the function in a separate module that can be deep imported. Previously, it was accessing the FiberRoot directly. The reason it's a separate module is to break a circular dependency between React DOM and the reconciler.
Currently, if a root is updated before the shell has finished hydrating (for example, due to a top-level navigation), we immediately revert to client rendering. This is rare because the root is expected is finish quickly, but not exceedingly rare because the root may be suspended. This adds support for updating the root without forcing a client render as long as the update has lower priority than the initial hydration, i.e. if the update is wrapped in startTransition. To implement this, I had to do some refactoring. The main idea here is to make it closer to how we implement hydration in Suspense boundaries: - I moved isDehydrated from the shared FiberRoot object to the HostRoot's state object. - In the begin phase, I check if the root has received an by comparing the new children to the initial children. If they are different, we revert to client rendering, and set isDehydrated to false using a derived state update (a la getDerivedStateFromProps). - There are a few places where we used to set root.isDehydrated to false as a way to force a client render. Instead, I set the ForceClientRender flag on the root work-in-progress fiber. - Whenever we fall back to client rendering, I log a recoverable error. The overall code structure is almost identical to the corresponding logic for Suspense components. The reason this works is because if the update has lower priority than the initial hydration, it won't be processed during the hydration render, so the children will be the same. We can go even further and allow updates at _higher_ priority (though not sync) by implementing selective hydration at the root, like we do for Suspense boundaries: interrupt the current render, attempt hydration at slightly higher priority than the update, then continue rendering the update. I haven't implemented this yet, but I've structured the code in anticipation of adding this later.
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Summary: This sync includes the following changes: - **[3f8990898](facebook/react@3f8990898 )**: Fix test-build-devtools if build was generated by build-for-devtools ([#24088](facebook/react#24088)) //<Sebastian Silbermann>// - **[577f2de46](facebook/react@577f2de46 )**: enableCacheElement flag ([#24131](facebook/react#24131)) //<David McCabe>// - **[2e0d86d22](facebook/react@2e0d86d22 )**: Allow updating dehydrated root at lower priority without forcing client render ([#24082](facebook/react#24082)) //<Andrew Clark>// - **[dbe9e732a](facebook/react@dbe9e732a )**: Avoid conditions where control flow is sufficient ([#24126](facebook/react#24126)) //<Sebastian Markbåge>// - **[b075f9742](facebook/react@b075f9742 )**: Fix dispatch config type for skipBubbling ([#24109](facebook/react#24109)) //<Luna>// - **[ef23a9ee8](facebook/react@ef23a9ee8 )**: Flag for text hydration mismatch ([#24107](facebook/react#24107)) //<salazarm>// - **[0412f0c1a](facebook/react@0412f0c1a )**: add offscreen state node ([#24026](facebook/react#24026)) //<Luna Ruan>// - **[43eb28339](facebook/react@43eb28339 )**: Add skipBubbling property to dispatch config ([#23366](facebook/react#23366)) //<Luna>// - **[832e2987e](facebook/react@832e2987e )**: Revert accdientally merged PR ([#24081](facebook/react#24081)) //<Andrew Clark>// - **[02b65fd8c](facebook/react@02b65fd8c )**: Allow updates at lower pri without forcing client render //<Andrew Clark>// - **[83b941a51](facebook/react@83b941a51 )**: Add isRootDehydrated function //<Andrew Clark>// - **[c8e4789e2](facebook/react@c8e4789e2 )**: Pass children to hydration root constructor //<Andrew Clark>// - **[581f0c42e](facebook/react@581f0c42e )**: [Flight] add support for Lazy components in Flight server ([#24068](facebook/react#24068)) //<Josh Story>// - **[72a933d28](facebook/react@72a933d28 )**: Gate legacy hidden ([#24047](facebook/react#24047)) //<Sebastian Markbåge>// - **[b9de50d2f](facebook/react@b9de50d2f )**: Update test to reset modules instead of using private state ([#24055](facebook/react#24055)) //<Sebastian Markbåge>// - **[c91892ec3](facebook/react@c91892ec3 )**: [Fizz] Don't flush empty segments ([#24054](facebook/react#24054)) //<Sebastian Markbåge>// - **[d5f1b067c](facebook/react@d5f1b067c )**: [ServerContext] Flight support for ServerContext ([#23244](facebook/react#23244)) //<salazarm>// - **[6edd55a3f](facebook/react@6edd55a3f )**: Gate unstable_expectedLoadTime on enableCPUSuspense ([#24038](facebook/react#24038)) //<Sebastian Markbåge>// - **[57799b912](facebook/react@57799b912 )**: Add more feature flag checks ([#24037](facebook/react#24037)) //<Sebastian Markbåge>// - **[e09518e5b](facebook/react@e09518e5b )**: [Fizz] write chunks to a buffer with no re-use ([#24034](facebook/react#24034)) //<Josh Story>// - **[14c2be8da](facebook/react@14c2be8da )**: Rename Node SSR Callbacks to onShellReady/onAllReady and Other Fixes ([#24030](facebook/react#24030)) //<Sebastian Markbåge>// - **[cb1e7b1c6](facebook/react@cb1e7b1c6 )**: Move onCompleteAll to .allReady Promise ([#24025](facebook/react#24025)) //<Sebastian Markbåge>// - **[566285761](facebook/react@566285761 )**: [Fizz] Export debug function for FB ([#24024](facebook/react#24024)) //<salazarm>// - **[05c283c3c](facebook/react@05c283c3c )**: Fabric HostComponent as EventEmitter: support add/removeEventListener (unstable only) ([#23386](facebook/react#23386)) //<Joshua Gross>// - **[08644348b](facebook/react@08644348b )**: Added unit Tests in the ReactART, increasing the code coverage ([#23195](facebook/react#23195)) //<BIKI DAS>// - **[feefe437f](facebook/react@feefe437f )**: Refactor Cache Code ([#23393](facebook/react#23393)) //<Luna Ruan>// Changelog: [General][Changed] - React Native sync for revisions 1780659...1159ff6 jest_e2e[run_all_tests] Reviewed By: lunaleaps Differential Revision: D34928167 fbshipit-source-id: 8c386f2be5871981d217ab9a514892ed88eafcfb
…nt render (facebook#24082) * Pass children to hydration root constructor I already made this change for the concurrent root API in facebook#23309. This does the same thing for the legacy API. Doesn't change any behavior, but I will use this in the next steps. * Add isRootDehydrated function Currently this does nothing except read a boolean field, but I'm about to change this logic. Since this is accessed by React DOM, too, I put the function in a separate module that can be deep imported. Previously, it was accessing the FiberRoot directly. The reason it's a separate module is to break a circular dependency between React DOM and the reconciler. * Allow updates at lower pri without forcing client render Currently, if a root is updated before the shell has finished hydrating (for example, due to a top-level navigation), we immediately revert to client rendering. This is rare because the root is expected is finish quickly, but not exceedingly rare because the root may be suspended. This adds support for updating the root without forcing a client render as long as the update has lower priority than the initial hydration, i.e. if the update is wrapped in startTransition. To implement this, I had to do some refactoring. The main idea here is to make it closer to how we implement hydration in Suspense boundaries: - I moved isDehydrated from the shared FiberRoot object to the HostRoot's state object. - In the begin phase, I check if the root has received an by comparing the new children to the initial children. If they are different, we revert to client rendering, and set isDehydrated to false using a derived state update (a la getDerivedStateFromProps). - There are a few places where we used to set root.isDehydrated to false as a way to force a client render. Instead, I set the ForceClientRender flag on the root work-in-progress fiber. - Whenever we fall back to client rendering, I log a recoverable error. The overall code structure is almost identical to the corresponding logic for Suspense components. The reason this works is because if the update has lower priority than the initial hydration, it won't be processed during the hydration render, so the children will be the same. We can go even further and allow updates at _higher_ priority (though not sync) by implementing selective hydration at the root, like we do for Suspense boundaries: interrupt the current render, attempt hydration at slightly higher priority than the update, then continue rendering the update. I haven't implemented this yet, but I've structured the code in anticipation of adding this later. * Wrap useMutableSource logic in feature flag
Summary: This sync includes the following changes: - **[3f8990898](facebook/react@3f8990898 )**: Fix test-build-devtools if build was generated by build-for-devtools ([facebook#24088](facebook/react#24088)) //<Sebastian Silbermann>// - **[577f2de46](facebook/react@577f2de46 )**: enableCacheElement flag ([facebook#24131](facebook/react#24131)) //<David McCabe>// - **[2e0d86d22](facebook/react@2e0d86d22 )**: Allow updating dehydrated root at lower priority without forcing client render ([facebook#24082](facebook/react#24082)) //<Andrew Clark>// - **[dbe9e732a](facebook/react@dbe9e732a )**: Avoid conditions where control flow is sufficient ([facebook#24126](facebook/react#24126)) //<Sebastian Markbåge>// - **[b075f9742](facebook/react@b075f9742 )**: Fix dispatch config type for skipBubbling ([facebook#24109](facebook/react#24109)) //<Luna>// - **[ef23a9ee8](facebook/react@ef23a9ee8 )**: Flag for text hydration mismatch ([facebook#24107](facebook/react#24107)) //<salazarm>// - **[0412f0c1a](facebook/react@0412f0c1a )**: add offscreen state node ([facebook#24026](facebook/react#24026)) //<Luna Ruan>// - **[43eb28339](facebook/react@43eb28339 )**: Add skipBubbling property to dispatch config ([facebook#23366](facebook/react#23366)) //<Luna>// - **[832e2987e](facebook/react@832e2987e )**: Revert accdientally merged PR ([facebook#24081](facebook/react#24081)) //<Andrew Clark>// - **[02b65fd8c](facebook/react@02b65fd8c )**: Allow updates at lower pri without forcing client render //<Andrew Clark>// - **[83b941a51](facebook/react@83b941a51 )**: Add isRootDehydrated function //<Andrew Clark>// - **[c8e4789e2](facebook/react@c8e4789e2 )**: Pass children to hydration root constructor //<Andrew Clark>// - **[581f0c42e](facebook/react@581f0c42e )**: [Flight] add support for Lazy components in Flight server ([facebook#24068](facebook/react#24068)) //<Josh Story>// - **[72a933d28](facebook/react@72a933d28 )**: Gate legacy hidden ([facebook#24047](facebook/react#24047)) //<Sebastian Markbåge>// - **[b9de50d2f](facebook/react@b9de50d2f )**: Update test to reset modules instead of using private state ([facebook#24055](facebook/react#24055)) //<Sebastian Markbåge>// - **[c91892ec3](facebook/react@c91892ec3 )**: [Fizz] Don't flush empty segments ([facebook#24054](facebook/react#24054)) //<Sebastian Markbåge>// - **[d5f1b067c](facebook/react@d5f1b067c )**: [ServerContext] Flight support for ServerContext ([facebook#23244](facebook/react#23244)) //<salazarm>// - **[6edd55a3f](facebook/react@6edd55a3f )**: Gate unstable_expectedLoadTime on enableCPUSuspense ([facebook#24038](facebook/react#24038)) //<Sebastian Markbåge>// - **[57799b912](facebook/react@57799b912 )**: Add more feature flag checks ([facebook#24037](facebook/react#24037)) //<Sebastian Markbåge>// - **[e09518e5b](facebook/react@e09518e5b )**: [Fizz] write chunks to a buffer with no re-use ([facebook#24034](facebook/react#24034)) //<Josh Story>// - **[14c2be8da](facebook/react@14c2be8da )**: Rename Node SSR Callbacks to onShellReady/onAllReady and Other Fixes ([facebook#24030](facebook/react#24030)) //<Sebastian Markbåge>// - **[cb1e7b1c6](facebook/react@cb1e7b1c6 )**: Move onCompleteAll to .allReady Promise ([facebook#24025](facebook/react#24025)) //<Sebastian Markbåge>// - **[566285761](facebook/react@566285761 )**: [Fizz] Export debug function for FB ([facebook#24024](facebook/react#24024)) //<salazarm>// - **[05c283c3c](facebook/react@05c283c3c )**: Fabric HostComponent as EventEmitter: support add/removeEventListener (unstable only) ([facebook#23386](facebook/react#23386)) //<Joshua Gross>// - **[08644348b](facebook/react@08644348b )**: Added unit Tests in the ReactART, increasing the code coverage ([facebook#23195](facebook/react#23195)) //<BIKI DAS>// - **[feefe437f](facebook/react@feefe437f )**: Refactor Cache Code ([facebook#23393](facebook/react#23393)) //<Luna Ruan>// Changelog: [General][Changed] - React Native sync for revisions 1780659...1159ff6 jest_e2e[run_all_tests] Reviewed By: lunaleaps Differential Revision: D34928167 fbshipit-source-id: 8c386f2be5871981d217ab9a514892ed88eafcfb
Currently, if a root is updated before the shell has finished hydrating (for example, due to a top-level navigation), we immediately revert to client rendering. This is rare because the root is expected is finish quickly, but not exceedingly rare because the root may be suspended.
This adds support for updating the root without forcing a client render as long as the update has lower priority than the initial hydration, i.e. if the update is wrapped in startTransition.
To implement this, I had to do some refactoring. The main idea here is to make it closer to how we implement hydration in Suspense boundaries:
The overall code structure is almost identical to the corresponding logic for Suspense components.
The reason this works is because if the update has lower priority than the initial hydration, it won't be processed during the hydration render, so the children will be the same.
We can go even further and allow updates at higher priority (though not sync) by implementing selective hydration at the root, like we do for Suspense boundaries: interrupt the current render, attempt hydration at slightly higher priority than the update, then continue rendering the update. I haven't implemented this yet, but I've structured the code in anticipation of adding this later.