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Adding 0.1 incrementally with setState gives out approximate numbers #118
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This is standard behavior for JavaScript (unrelated to React), and is expected. Floating-point numbers such as 0.1 and 0.2 can't be represented exactly in binary, so an approximation is used. It's as if you (in base 10) added 0.333 + 0.333 + 0.333 and got 0.999 instead of 1 -- just an artifact of the rounding that happens. Here's a Stack Overflow question explaining this phenomenon: http://stackoverflow.com/q/588004/49485 |
@ldhieu Yea, this is expected behavior with JS. One common solution when working with decimals (eg, currency) is to just use whole numbers, then divide by some number when you need to display the number to a use. $1.01 would be stored as 101 and then when displaying that to the user you would do |
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When a context provider changes, we scan the tree for matching consumers and mark them as dirty so that we know they have pending work. This prevents us from bailing out if, say, an intermediate wrapper is memoized. Currently, we propagate these changes eagerly, at the provider. However, in many cases, we would have ended up visiting the consumer nodes anyway, as part of the normal render traversal, because there's no memoized node in between that bails out. We can save CPU cycles by propagating changes only when we hit a memoized component — so, instead of propagating eagerly at the provider, we propagate lazily if or when something bails out. Another neat optimization is that if multiple context providers change simultaneously, we don't need to propagate all of them; we can stop propagating as soon as one of them matches a deep consumer. This works even though the providers have consumers in different parts of the tree, because we'll pick up the propagation algorithm again during the next nested bailout. Most of our bailout logic is centralized in `bailoutOnAlreadyFinishedWork`, so this ended up being not that difficult to implement correctly. There are some exceptions: Suspense and Offscreen. Those are special because they sometimes defer the rendering of their children to a completely separate render cycle. In those cases, we must take extra care to propagate *all* the context changes, not just the first one. I'm pleasantly surprised at how little I needed to change in this initial implementation. I was worried I'd have to use the reconciler fork, but I ended up being able to wrap all my changes in a regular feature flag. So, we could run an experiment in parallel to our other ones. I do consider this a risky rollout overall because of the potential for subtle semantic deviations. However, the model is simple enough that I don't expect us to have trouble fixing regressions if or when they arise during internal dogfooding. --- This is largely based on [RFC facebook#118](reactjs/rfcs#118), by @gnoff. I did deviate in some of the implementation details, though. The main one is how I chose to track context changes. Instead of storing a dirty flag on the stack, I added a `memoizedValue` field to the context dependency object. Then, to check if something has changed, the consumer compares the new context value to the old (memoized) one. This is necessary because of Suspense and Offscreen — those components defer work from one render into a later one. When the subtree continues rendering, the stack from the previous render is no longer available. But the memoized values on the dependencies list are. (Refer to the previous commit where I implemented this as its own atomic change.) This requires a bit more work when a consumer bails out, but nothing considerable, and there are ways we could optimize it even further. Concpeutally, this model is really appealing, since it matches how our other features "reactively" detect changes — `useMemo`, `useEffect`, `getDerivedStateFromProps`, the built-in cache, and so on. I also intentionally dropped support for `unstable_calculateChangedBits`. We're planning to remove this API anyway before the next major release, in favor of context selectors. It's an unstable feature that we never advertised; I don't think it's seen much adoption. Co-Authored-By: Josh Story <[email protected]>
When a context provider changes, we scan the tree for matching consumers and mark them as dirty so that we know they have pending work. This prevents us from bailing out if, say, an intermediate wrapper is memoized. Currently, we propagate these changes eagerly, at the provider. However, in many cases, we would have ended up visiting the consumer nodes anyway, as part of the normal render traversal, because there's no memoized node in between that bails out. We can save CPU cycles by propagating changes only when we hit a memoized component — so, instead of propagating eagerly at the provider, we propagate lazily if or when something bails out. Another neat optimization is that if multiple context providers change simultaneously, we don't need to propagate all of them; we can stop propagating as soon as one of them matches a deep consumer. This works even though the providers have consumers in different parts of the tree, because we'll pick up the propagation algorithm again during the next nested bailout. Most of our bailout logic is centralized in `bailoutOnAlreadyFinishedWork`, so this ended up being not that difficult to implement correctly. There are some exceptions: Suspense and Offscreen. Those are special because they sometimes defer the rendering of their children to a completely separate render cycle. In those cases, we must take extra care to propagate *all* the context changes, not just the first one. I'm pleasantly surprised at how little I needed to change in this initial implementation. I was worried I'd have to use the reconciler fork, but I ended up being able to wrap all my changes in a regular feature flag. So, we could run an experiment in parallel to our other ones. I do consider this a risky rollout overall because of the potential for subtle semantic deviations. However, the model is simple enough that I don't expect us to have trouble fixing regressions if or when they arise during internal dogfooding. --- This is largely based on [RFC facebook#118](reactjs/rfcs#118), by @gnoff. I did deviate in some of the implementation details, though. The main one is how I chose to track context changes. Instead of storing a dirty flag on the stack, I added a `memoizedValue` field to the context dependency object. Then, to check if something has changed, the consumer compares the new context value to the old (memoized) one. This is necessary because of Suspense and Offscreen — those components defer work from one render into a later one. When the subtree continues rendering, the stack from the previous render is no longer available. But the memoized values on the dependencies list are. (Refer to the previous commit where I implemented this as its own atomic change.) This requires a bit more work when a consumer bails out, but nothing considerable, and there are ways we could optimize it even further. Concpeutally, this model is really appealing, since it matches how our other features "reactively" detect changes — `useMemo`, `useEffect`, `getDerivedStateFromProps`, the built-in cache, and so on. I also intentionally dropped support for `unstable_calculateChangedBits`. We're planning to remove this API anyway before the next major release, in favor of context selectors. It's an unstable feature that we never advertised; I don't think it's seen much adoption. Co-Authored-By: Josh Story <[email protected]>
When a context provider changes, we scan the tree for matching consumers and mark them as dirty so that we know they have pending work. This prevents us from bailing out if, say, an intermediate wrapper is memoized. Currently, we propagate these changes eagerly, at the provider. However, in many cases, we would have ended up visiting the consumer nodes anyway, as part of the normal render traversal, because there's no memoized node in between that bails out. We can save CPU cycles by propagating changes only when we hit a memoized component — so, instead of propagating eagerly at the provider, we propagate lazily if or when something bails out. Another neat optimization is that if multiple context providers change simultaneously, we don't need to propagate all of them; we can stop propagating as soon as one of them matches a deep consumer. This works even though the providers have consumers in different parts of the tree, because we'll pick up the propagation algorithm again during the next nested bailout. Most of our bailout logic is centralized in `bailoutOnAlreadyFinishedWork`, so this ended up being not that difficult to implement correctly. There are some exceptions: Suspense and Offscreen. Those are special because they sometimes defer the rendering of their children to a completely separate render cycle. In those cases, we must take extra care to propagate *all* the context changes, not just the first one. I'm pleasantly surprised at how little I needed to change in this initial implementation. I was worried I'd have to use the reconciler fork, but I ended up being able to wrap all my changes in a regular feature flag. So, we could run an experiment in parallel to our other ones. I do consider this a risky rollout overall because of the potential for subtle semantic deviations. However, the model is simple enough that I don't expect us to have trouble fixing regressions if or when they arise during internal dogfooding. --- This is largely based on [RFC facebook#118](reactjs/rfcs#118), by @gnoff. I did deviate in some of the implementation details, though. The main one is how I chose to track context changes. Instead of storing a dirty flag on the stack, I added a `memoizedValue` field to the context dependency object. Then, to check if something has changed, the consumer compares the new context value to the old (memoized) one. This is necessary because of Suspense and Offscreen — those components defer work from one render into a later one. When the subtree continues rendering, the stack from the previous render is no longer available. But the memoized values on the dependencies list are. (Refer to the previous commit where I implemented this as its own atomic change.) This requires a bit more work when a consumer bails out, but nothing considerable, and there are ways we could optimize it even further. Concpeutally, this model is really appealing, since it matches how our other features "reactively" detect changes — `useMemo`, `useEffect`, `getDerivedStateFromProps`, the built-in cache, and so on. I also intentionally dropped support for `unstable_calculateChangedBits`. We're planning to remove this API anyway before the next major release, in favor of context selectors. It's an unstable feature that we never advertised; I don't think it's seen much adoption. Co-Authored-By: Josh Story <[email protected]>
When a context provider changes, we scan the tree for matching consumers and mark them as dirty so that we know they have pending work. This prevents us from bailing out if, say, an intermediate wrapper is memoized. Currently, we propagate these changes eagerly, at the provider. However, in many cases, we would have ended up visiting the consumer nodes anyway, as part of the normal render traversal, because there's no memoized node in between that bails out. We can save CPU cycles by propagating changes only when we hit a memoized component — so, instead of propagating eagerly at the provider, we propagate lazily if or when something bails out. Another neat optimization is that if multiple context providers change simultaneously, we don't need to propagate all of them; we can stop propagating as soon as one of them matches a deep consumer. This works even though the providers have consumers in different parts of the tree, because we'll pick up the propagation algorithm again during the next nested bailout. Most of our bailout logic is centralized in `bailoutOnAlreadyFinishedWork`, so this ended up being not that difficult to implement correctly. There are some exceptions: Suspense and Offscreen. Those are special because they sometimes defer the rendering of their children to a completely separate render cycle. In those cases, we must take extra care to propagate *all* the context changes, not just the first one. I'm pleasantly surprised at how little I needed to change in this initial implementation. I was worried I'd have to use the reconciler fork, but I ended up being able to wrap all my changes in a regular feature flag. So, we could run an experiment in parallel to our other ones. I do consider this a risky rollout overall because of the potential for subtle semantic deviations. However, the model is simple enough that I don't expect us to have trouble fixing regressions if or when they arise during internal dogfooding. --- This is largely based on [RFC facebook#118](reactjs/rfcs#118), by @gnoff. I did deviate in some of the implementation details, though. The main one is how I chose to track context changes. Instead of storing a dirty flag on the stack, I added a `memoizedValue` field to the context dependency object. Then, to check if something has changed, the consumer compares the new context value to the old (memoized) one. This is necessary because of Suspense and Offscreen — those components defer work from one render into a later one. When the subtree continues rendering, the stack from the previous render is no longer available. But the memoized values on the dependencies list are. (Refer to the previous commit where I implemented this as its own atomic change.) This requires a bit more work when a consumer bails out, but nothing considerable, and there are ways we could optimize it even further. Concpeutally, this model is really appealing, since it matches how our other features "reactively" detect changes — `useMemo`, `useEffect`, `getDerivedStateFromProps`, the built-in cache, and so on. I also intentionally dropped support for `unstable_calculateChangedBits`. We're planning to remove this API anyway before the next major release, in favor of context selectors. It's an unstable feature that we never advertised; I don't think it's seen much adoption. Co-Authored-By: Josh Story <[email protected]>
When a context provider changes, we scan the tree for matching consumers and mark them as dirty so that we know they have pending work. This prevents us from bailing out if, say, an intermediate wrapper is memoized. Currently, we propagate these changes eagerly, at the provider. However, in many cases, we would have ended up visiting the consumer nodes anyway, as part of the normal render traversal, because there's no memoized node in between that bails out. We can save CPU cycles by propagating changes only when we hit a memoized component — so, instead of propagating eagerly at the provider, we propagate lazily if or when something bails out. Another neat optimization is that if multiple context providers change simultaneously, we don't need to propagate all of them; we can stop propagating as soon as one of them matches a deep consumer. This works even though the providers have consumers in different parts of the tree, because we'll pick up the propagation algorithm again during the next nested bailout. Most of our bailout logic is centralized in `bailoutOnAlreadyFinishedWork`, so this ended up being not that difficult to implement correctly. There are some exceptions: Suspense and Offscreen. Those are special because they sometimes defer the rendering of their children to a completely separate render cycle. In those cases, we must take extra care to propagate *all* the context changes, not just the first one. I'm pleasantly surprised at how little I needed to change in this initial implementation. I was worried I'd have to use the reconciler fork, but I ended up being able to wrap all my changes in a regular feature flag. So, we could run an experiment in parallel to our other ones. I do consider this a risky rollout overall because of the potential for subtle semantic deviations. However, the model is simple enough that I don't expect us to have trouble fixing regressions if or when they arise during internal dogfooding. --- This is largely based on [RFC facebook#118](reactjs/rfcs#118), by @gnoff. I did deviate in some of the implementation details, though. The main one is how I chose to track context changes. Instead of storing a dirty flag on the stack, I added a `memoizedValue` field to the context dependency object. Then, to check if something has changed, the consumer compares the new context value to the old (memoized) one. This is necessary because of Suspense and Offscreen — those components defer work from one render into a later one. When the subtree continues rendering, the stack from the previous render is no longer available. But the memoized values on the dependencies list are. (Refer to the previous commit where I implemented this as its own atomic change.) This requires a bit more work when a consumer bails out, but nothing considerable, and there are ways we could optimize it even further. Concpeutally, this model is really appealing, since it matches how our other features "reactively" detect changes — `useMemo`, `useEffect`, `getDerivedStateFromProps`, the built-in cache, and so on. I also intentionally dropped support for `unstable_calculateChangedBits`. We're planning to remove this API anyway before the next major release, in favor of context selectors. It's an unstable feature that we never advertised; I don't think it's seen much adoption. Co-Authored-By: Josh Story <[email protected]>
When a context provider changes, we scan the tree for matching consumers and mark them as dirty so that we know they have pending work. This prevents us from bailing out if, say, an intermediate wrapper is memoized. Currently, we propagate these changes eagerly, at the provider. However, in many cases, we would have ended up visiting the consumer nodes anyway, as part of the normal render traversal, because there's no memoized node in between that bails out. We can save CPU cycles by propagating changes only when we hit a memoized component — so, instead of propagating eagerly at the provider, we propagate lazily if or when something bails out. Another neat optimization is that if multiple context providers change simultaneously, we don't need to propagate all of them; we can stop propagating as soon as one of them matches a deep consumer. This works even though the providers have consumers in different parts of the tree, because we'll pick up the propagation algorithm again during the next nested bailout. Most of our bailout logic is centralized in `bailoutOnAlreadyFinishedWork`, so this ended up being not that difficult to implement correctly. There are some exceptions: Suspense and Offscreen. Those are special because they sometimes defer the rendering of their children to a completely separate render cycle. In those cases, we must take extra care to propagate *all* the context changes, not just the first one. I'm pleasantly surprised at how little I needed to change in this initial implementation. I was worried I'd have to use the reconciler fork, but I ended up being able to wrap all my changes in a regular feature flag. So, we could run an experiment in parallel to our other ones. I do consider this a risky rollout overall because of the potential for subtle semantic deviations. However, the model is simple enough that I don't expect us to have trouble fixing regressions if or when they arise during internal dogfooding. --- This is largely based on [RFC facebook#118](reactjs/rfcs#118), by @gnoff. I did deviate in some of the implementation details, though. The main one is how I chose to track context changes. Instead of storing a dirty flag on the stack, I added a `memoizedValue` field to the context dependency object. Then, to check if something has changed, the consumer compares the new context value to the old (memoized) one. This is necessary because of Suspense and Offscreen — those components defer work from one render into a later one. When the subtree continues rendering, the stack from the previous render is no longer available. But the memoized values on the dependencies list are. (Refer to the previous commit where I implemented this as its own atomic change.) This requires a bit more work when a consumer bails out, but nothing considerable, and there are ways we could optimize it even further. Concpeutally, this model is really appealing, since it matches how our other features "reactively" detect changes — `useMemo`, `useEffect`, `getDerivedStateFromProps`, the built-in cache, and so on. I also intentionally dropped support for `unstable_calculateChangedBits`. We're planning to remove this API anyway before the next major release, in favor of context selectors. It's an unstable feature that we never advertised; I don't think it's seen much adoption. Co-Authored-By: Josh Story <[email protected]>
When a context provider changes, we scan the tree for matching consumers and mark them as dirty so that we know they have pending work. This prevents us from bailing out if, say, an intermediate wrapper is memoized. Currently, we propagate these changes eagerly, at the provider. However, in many cases, we would have ended up visiting the consumer nodes anyway, as part of the normal render traversal, because there's no memoized node in between that bails out. We can save CPU cycles by propagating changes only when we hit a memoized component — so, instead of propagating eagerly at the provider, we propagate lazily if or when something bails out. Another neat optimization is that if multiple context providers change simultaneously, we don't need to propagate all of them; we can stop propagating as soon as one of them matches a deep consumer. This works even though the providers have consumers in different parts of the tree, because we'll pick up the propagation algorithm again during the next nested bailout. Most of our bailout logic is centralized in `bailoutOnAlreadyFinishedWork`, so this ended up being not that difficult to implement correctly. There are some exceptions: Suspense and Offscreen. Those are special because they sometimes defer the rendering of their children to a completely separate render cycle. In those cases, we must take extra care to propagate *all* the context changes, not just the first one. I'm pleasantly surprised at how little I needed to change in this initial implementation. I was worried I'd have to use the reconciler fork, but I ended up being able to wrap all my changes in a regular feature flag. So, we could run an experiment in parallel to our other ones. I do consider this a risky rollout overall because of the potential for subtle semantic deviations. However, the model is simple enough that I don't expect us to have trouble fixing regressions if or when they arise during internal dogfooding. --- This is largely based on [RFC facebook#118](reactjs/rfcs#118), by @gnoff. I did deviate in some of the implementation details, though. The main one is how I chose to track context changes. Instead of storing a dirty flag on the stack, I added a `memoizedValue` field to the context dependency object. Then, to check if something has changed, the consumer compares the new context value to the old (memoized) one. This is necessary because of Suspense and Offscreen — those components defer work from one render into a later one. When the subtree continues rendering, the stack from the previous render is no longer available. But the memoized values on the dependencies list are. (Refer to the previous commit where I implemented this as its own atomic change.) This requires a bit more work when a consumer bails out, but nothing considerable, and there are ways we could optimize it even further. Concpeutally, this model is really appealing, since it matches how our other features "reactively" detect changes — `useMemo`, `useEffect`, `getDerivedStateFromProps`, the built-in cache, and so on. I also intentionally dropped support for `unstable_calculateChangedBits`. We're planning to remove this API anyway before the next major release, in favor of context selectors. It's an unstable feature that we never advertised; I don't think it's seen much adoption. Co-Authored-By: Josh Story <[email protected]>
When a context provider changes, we scan the tree for matching consumers and mark them as dirty so that we know they have pending work. This prevents us from bailing out if, say, an intermediate wrapper is memoized. Currently, we propagate these changes eagerly, at the provider. However, in many cases, we would have ended up visiting the consumer nodes anyway, as part of the normal render traversal, because there's no memoized node in between that bails out. We can save CPU cycles by propagating changes only when we hit a memoized component — so, instead of propagating eagerly at the provider, we propagate lazily if or when something bails out. Another neat optimization is that if multiple context providers change simultaneously, we don't need to propagate all of them; we can stop propagating as soon as one of them matches a deep consumer. This works even though the providers have consumers in different parts of the tree, because we'll pick up the propagation algorithm again during the next nested bailout. Most of our bailout logic is centralized in `bailoutOnAlreadyFinishedWork`, so this ended up being not that difficult to implement correctly. There are some exceptions: Suspense and Offscreen. Those are special because they sometimes defer the rendering of their children to a completely separate render cycle. In those cases, we must take extra care to propagate *all* the context changes, not just the first one. I'm pleasantly surprised at how little I needed to change in this initial implementation. I was worried I'd have to use the reconciler fork, but I ended up being able to wrap all my changes in a regular feature flag. So, we could run an experiment in parallel to our other ones. I do consider this a risky rollout overall because of the potential for subtle semantic deviations. However, the model is simple enough that I don't expect us to have trouble fixing regressions if or when they arise during internal dogfooding. --- This is largely based on [RFC facebook#118](reactjs/rfcs#118), by @gnoff. I did deviate in some of the implementation details, though. The main one is how I chose to track context changes. Instead of storing a dirty flag on the stack, I added a `memoizedValue` field to the context dependency object. Then, to check if something has changed, the consumer compares the new context value to the old (memoized) one. This is necessary because of Suspense and Offscreen — those components defer work from one render into a later one. When the subtree continues rendering, the stack from the previous render is no longer available. But the memoized values on the dependencies list are. (Refer to the previous commit where I implemented this as its own atomic change.) This requires a bit more work when a consumer bails out, but nothing considerable, and there are ways we could optimize it even further. Concpeutally, this model is really appealing, since it matches how our other features "reactively" detect changes — `useMemo`, `useEffect`, `getDerivedStateFromProps`, the built-in cache, and so on. I also intentionally dropped support for `unstable_calculateChangedBits`. We're planning to remove this API anyway before the next major release, in favor of context selectors. It's an unstable feature that we never advertised; I don't think it's seen much adoption. Co-Authored-By: Josh Story <[email protected]>
When a context provider changes, we scan the tree for matching consumers and mark them as dirty so that we know they have pending work. This prevents us from bailing out if, say, an intermediate wrapper is memoized. Currently, we propagate these changes eagerly, at the provider. However, in many cases, we would have ended up visiting the consumer nodes anyway, as part of the normal render traversal, because there's no memoized node in between that bails out. We can save CPU cycles by propagating changes only when we hit a memoized component — so, instead of propagating eagerly at the provider, we propagate lazily if or when something bails out. Another neat optimization is that if multiple context providers change simultaneously, we don't need to propagate all of them; we can stop propagating as soon as one of them matches a deep consumer. This works even though the providers have consumers in different parts of the tree, because we'll pick up the propagation algorithm again during the next nested bailout. Most of our bailout logic is centralized in `bailoutOnAlreadyFinishedWork`, so this ended up being not that difficult to implement correctly. There are some exceptions: Suspense and Offscreen. Those are special because they sometimes defer the rendering of their children to a completely separate render cycle. In those cases, we must take extra care to propagate *all* the context changes, not just the first one. I'm pleasantly surprised at how little I needed to change in this initial implementation. I was worried I'd have to use the reconciler fork, but I ended up being able to wrap all my changes in a regular feature flag. So, we could run an experiment in parallel to our other ones. I do consider this a risky rollout overall because of the potential for subtle semantic deviations. However, the model is simple enough that I don't expect us to have trouble fixing regressions if or when they arise during internal dogfooding. --- This is largely based on [RFC facebook#118](reactjs/rfcs#118), by @gnoff. I did deviate in some of the implementation details, though. The main one is how I chose to track context changes. Instead of storing a dirty flag on the stack, I added a `memoizedValue` field to the context dependency object. Then, to check if something has changed, the consumer compares the new context value to the old (memoized) one. This is necessary because of Suspense and Offscreen — those components defer work from one render into a later one. When the subtree continues rendering, the stack from the previous render is no longer available. But the memoized values on the dependencies list are. (Refer to the previous commit where I implemented this as its own atomic change.) This requires a bit more work when a consumer bails out, but nothing considerable, and there are ways we could optimize it even further. Concpeutally, this model is really appealing, since it matches how our other features "reactively" detect changes — `useMemo`, `useEffect`, `getDerivedStateFromProps`, the built-in cache, and so on. I also intentionally dropped support for `unstable_calculateChangedBits`. We're planning to remove this API anyway before the next major release, in favor of context selectors. It's an unstable feature that we never advertised; I don't think it's seen much adoption. Co-Authored-By: Josh Story <[email protected]>
When a context provider changes, we scan the tree for matching consumers and mark them as dirty so that we know they have pending work. This prevents us from bailing out if, say, an intermediate wrapper is memoized. Currently, we propagate these changes eagerly, at the provider. However, in many cases, we would have ended up visiting the consumer nodes anyway, as part of the normal render traversal, because there's no memoized node in between that bails out. We can save CPU cycles by propagating changes only when we hit a memoized component — so, instead of propagating eagerly at the provider, we propagate lazily if or when something bails out. Another neat optimization is that if multiple context providers change simultaneously, we don't need to propagate all of them; we can stop propagating as soon as one of them matches a deep consumer. This works even though the providers have consumers in different parts of the tree, because we'll pick up the propagation algorithm again during the next nested bailout. Most of our bailout logic is centralized in `bailoutOnAlreadyFinishedWork`, so this ended up being not that difficult to implement correctly. There are some exceptions: Suspense and Offscreen. Those are special because they sometimes defer the rendering of their children to a completely separate render cycle. In those cases, we must take extra care to propagate *all* the context changes, not just the first one. I'm pleasantly surprised at how little I needed to change in this initial implementation. I was worried I'd have to use the reconciler fork, but I ended up being able to wrap all my changes in a regular feature flag. So, we could run an experiment in parallel to our other ones. I do consider this a risky rollout overall because of the potential for subtle semantic deviations. However, the model is simple enough that I don't expect us to have trouble fixing regressions if or when they arise during internal dogfooding. --- This is largely based on [RFC facebook#118](reactjs/rfcs#118), by @gnoff. I did deviate in some of the implementation details, though. The main one is how I chose to track context changes. Instead of storing a dirty flag on the stack, I added a `memoizedValue` field to the context dependency object. Then, to check if something has changed, the consumer compares the new context value to the old (memoized) one. This is necessary because of Suspense and Offscreen — those components defer work from one render into a later one. When the subtree continues rendering, the stack from the previous render is no longer available. But the memoized values on the dependencies list are. (Refer to the previous commit where I implemented this as its own atomic change.) This requires a bit more work when a consumer bails out, but nothing considerable, and there are ways we could optimize it even further. Concpeutally, this model is really appealing, since it matches how our other features "reactively" detect changes — `useMemo`, `useEffect`, `getDerivedStateFromProps`, the built-in cache, and so on. I also intentionally dropped support for `unstable_calculateChangedBits`. We're planning to remove this API anyway before the next major release, in favor of context selectors. It's an unstable feature that we never advertised; I don't think it's seen much adoption. Co-Authored-By: Josh Story <[email protected]>
When a context provider changes, we scan the tree for matching consumers and mark them as dirty so that we know they have pending work. This prevents us from bailing out if, say, an intermediate wrapper is memoized. Currently, we propagate these changes eagerly, at the provider. However, in many cases, we would have ended up visiting the consumer nodes anyway, as part of the normal render traversal, because there's no memoized node in between that bails out. We can save CPU cycles by propagating changes only when we hit a memoized component — so, instead of propagating eagerly at the provider, we propagate lazily if or when something bails out. Another neat optimization is that if multiple context providers change simultaneously, we don't need to propagate all of them; we can stop propagating as soon as one of them matches a deep consumer. This works even though the providers have consumers in different parts of the tree, because we'll pick up the propagation algorithm again during the next nested bailout. Most of our bailout logic is centralized in `bailoutOnAlreadyFinishedWork`, so this ended up being not that difficult to implement correctly. There are some exceptions: Suspense and Offscreen. Those are special because they sometimes defer the rendering of their children to a completely separate render cycle. In those cases, we must take extra care to propagate *all* the context changes, not just the first one. I'm pleasantly surprised at how little I needed to change in this initial implementation. I was worried I'd have to use the reconciler fork, but I ended up being able to wrap all my changes in a regular feature flag. So, we could run an experiment in parallel to our other ones. I do consider this a risky rollout overall because of the potential for subtle semantic deviations. However, the model is simple enough that I don't expect us to have trouble fixing regressions if or when they arise during internal dogfooding. --- This is largely based on [RFC facebook#118](reactjs/rfcs#118), by @gnoff. I did deviate in some of the implementation details, though. The main one is how I chose to track context changes. Instead of storing a dirty flag on the stack, I added a `memoizedValue` field to the context dependency object. Then, to check if something has changed, the consumer compares the new context value to the old (memoized) one. This is necessary because of Suspense and Offscreen — those components defer work from one render into a later one. When the subtree continues rendering, the stack from the previous render is no longer available. But the memoized values on the dependencies list are. (Refer to the previous commit where I implemented this as its own atomic change.) This requires a bit more work when a consumer bails out, but nothing considerable, and there are ways we could optimize it even further. Concpeutally, this model is really appealing, since it matches how our other features "reactively" detect changes — `useMemo`, `useEffect`, `getDerivedStateFromProps`, the built-in cache, and so on. I also intentionally dropped support for `unstable_calculateChangedBits`. We're planning to remove this API anyway before the next major release, in favor of context selectors. It's an unstable feature that we never advertised; I don't think it's seen much adoption. Co-Authored-By: Josh Story <[email protected]>
I'm not sure whether this is as intended, or a problem with JavaScript, but I fiddled around with your example on facebook.github.io/react and tried this code:
The result comes out as 0.1, 0.2, ... as intended, but at some point the adding will give out numbers such as 0.30000000004 or 0.79999999999
Hope this explains well.
Hieu
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