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Not usable on HiDPI screens (4k monitors) using In-Game Browser #101

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proycon opened this issue Feb 19, 2016 · 1 comment
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Not usable on HiDPI screens (4k monitors) using In-Game Browser #101

proycon opened this issue Feb 19, 2016 · 1 comment
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@proycon
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proycon commented Feb 19, 2016

Although the interface looks really nice (great work on that!), it is unfortunately not usable on 4k screens using the in-game browser. The in-game browser has, as far as I could find, no way to zoom, so everything is way too small to be usable on my screen (3840x2160). A zoom function for the map and the entire interface (mainly font-size) would solve this.

@exodus4d
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I have a 4k screen as well. The whole project was developed and tested in a
4k screen. It is small thats right but i havent seen any problems. The IGB
has no options for zooming. There are no plans for now to increase the font
size. IgB support is deprecated anyways and Ccp does not update the
browser.

Maarten van Gompel [email protected] schrieb am Fr., 19. Feb. 2016
18:15:

Although the interface looks really nice, it is unfortunately not usable
on 4k screens using the in-game browser. The in-game browser has, as far as
I could find, no way to zoom, so everything is way too small to be usable
on my screen (3840x2160). A zoom function for the map and the entire
interface (mainly font-size) would solve this.


Reply to this email directly or view it on GitHub
#101.

@exodus4d exodus4d added this to the v1.5.2 milestone Jun 1, 2019
@exodus4d exodus4d self-assigned this Jun 1, 2019
exodus4d added a commit that referenced this issue Jun 1, 2019
- New "debug/develop" map overlays, closed #785
- Upgraded [_jsPlumb_](http://jsplumb.github.io/jsplumb/home.html) js lib `v1.7.6` → `v2.9.3`
@exodus4d exodus4d mentioned this issue Jul 13, 2019
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