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[Feature Request] Different options per BMS keymode #840
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Marsoff9898
changed the title
[Feature Request] Different options per BMS mode
[Feature Request] Different options per BMS keymode
Dec 8, 2024
The same goes to Green Number, BGA option, Auto Adjust, GAS (If you want it on each mode or not), and BGA option, you name it. Maybe even different High Speed Fix option.Example: I want to play 48k, but I have the same Green Number as 7k, but the notes go too fast and I'm still a beginner.
-------- Mensaje original --------De: mnmnk43434 ***@***.***> Fecha: 8/12/24 11:55 (GMT-03:00) A: exch-bms2/beatoraja ***@***.***> CC: Marsoff9898 ***@***.***>, Author ***@***.***> Asunto: Re: [exch-bms2/beatoraja] [Feature Request] Different options per BMS keymode (Issue #840)
Hello, we tried to solve the issue.
This is what we did:
Modify PlayModeConfig to include a gauge type for each BMS mode, allowing different gauge settings for different modes (e.g., Hard Clear for 7 keys, Easy Clear for 14 keys). This change involves adding a new field to store the gauge type and updating the constructor and related methods.
You can review changes in this commit: ***@***.***
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They are settings in the menu that can be different depending on the keymode, but I'd suggest every option should be customizable per key mode. I don't know what do you guys think. |
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I'd like to suggest the game had different options per BMS mode, for example: Different gauge like Hard Clear on 7 keys and Easy Clear on 14 keys.
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