-
Notifications
You must be signed in to change notification settings - Fork 377
added multi-mesh plugin and material for transparency #327
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Conversation
|
Can one of the admins verify this patch? |
|
ok to test |
|
Edit: Added quality of life improvements for both plugins (see bottom bullet point of original PR). Tested both plugins. This should be the final version for this PR. |
|
Edit2: Added longer queue for the multi mesh plugin (as it was unreliable for many meshes) and a property to reset the mesh via a single click, s.t. all previous functionality is preserved. This should be the final final version (: |
Before this change, the EsdfServer only published the TSDF maps if publish_tsdf_map=true AND publish_esdf_map=true
…-asl/voxblox into feature/temporal_window
… into feature/temporal_window
…-asl/voxblox into feature/multiple_mesh_visualization
Added support for multiple meshes and transparency for mesh visualization. Thought this feature might also be useful for others. Changes in particular include:
image:
