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44 changes: 44 additions & 0 deletions op-challenger/game/fault/contracts/detect.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,44 @@
package contracts

import (
"context"
"fmt"

faultTypes "github.com/ethereum-optimism/optimism/op-challenger/game/fault/types"
"github.com/ethereum-optimism/optimism/op-service/sources/batching"
"github.com/ethereum-optimism/optimism/op-service/sources/batching/rpcblock"
"github.com/ethereum/go-ethereum/common"
)

var (
methodGameType = "gameType"

gameTypeABI = mustParseAbi([]byte(`[{
"inputs": [],
"name": "gameType",
"outputs": [{"type": "uint32"}],
"stateMutability": "view",
"type": "function"
}]`))
)

func DetectGameType(ctx context.Context, addr common.Address, caller *batching.MultiCaller) (faultTypes.GameType, error) {
result, err := caller.SingleCall(ctx, rpcblock.Latest, batching.NewContractCall(gameTypeABI, addr, methodGameType))
if err != nil {
return faultTypes.UnknownGameType, fmt.Errorf("failed to detect game type: %w", err)
}
gameType := faultTypes.GameType(result.GetUint32(0))
switch gameType {
case faultTypes.CannonGameType,
faultTypes.PermissionedGameType,
faultTypes.AsteriscGameType,
faultTypes.AlphabetGameType,
faultTypes.FastGameType,
faultTypes.AsteriscKonaGameType,
faultTypes.SuperCannonGameType,
faultTypes.SuperPermissionedGameType:
return gameType, nil
default:
return faultTypes.UnknownGameType, fmt.Errorf("unsupported game type: %d", gameType)
}
}
15 changes: 14 additions & 1 deletion op-challenger/game/fault/contracts/faultdisputegame.go
Original file line number Diff line number Diff line change
Expand Up @@ -76,6 +76,19 @@ type outputRootProof struct {
}

func NewFaultDisputeGameContract(ctx context.Context, metrics metrics.ContractMetricer, addr common.Address, caller *batching.MultiCaller) (FaultDisputeGameContract, error) {
gameType, err := DetectGameType(ctx, addr, caller)
if err != nil {
return nil, fmt.Errorf("failed to detect game type: %w", err)
}
switch gameType {
case types.SuperCannonGameType, types.SuperPermissionedGameType:
return NewSuperFaultDisputeGameContract(ctx, metrics, addr, caller)
default:
return NewPreInteropFaultDisputeGameContract(ctx, metrics, addr, caller)
}
}

func NewPreInteropFaultDisputeGameContract(ctx context.Context, metrics metrics.ContractMetricer, addr common.Address, caller *batching.MultiCaller) (FaultDisputeGameContract, error) {
contractAbi := snapshots.LoadFaultDisputeGameABI()

var builder VersionedBuilder[FaultDisputeGameContract]
Expand Down Expand Up @@ -211,7 +224,7 @@ func (f *FaultDisputeGameContractLatest) GetGameMetadata(ctx context.Context, bl
return GameMetadata{}, fmt.Errorf("failed to retrieve game metadata: %w", err)
}
if len(results) != 7 {
return GameMetadata{}, fmt.Errorf("expected 6 results but got %v", len(results))
return GameMetadata{}, fmt.Errorf("expected 7 results but got %v", len(results))
}
l1Head := results[0].GetHash(0)
l2BlockNumber := results[1].GetBigInt(0).Uint64()
Expand Down
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