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Random shuffle of lists #10281
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Random shuffle of lists #10281
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CT Test Results 2 files 97 suites 1h 5m 33s ⏱️ Results for commit 95b21d9. ♻️ This comment has been updated with latest results. To speed up review, make sure that you have read Contributing to Erlang/OTP and that all checks pass. See the TESTING and DEVELOPMENT HowTo guides for details about how to run test locally. Artifacts
// Erlang/OTP Github Action Bot |
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Nitpick: I don't know whether you intend to keep the first commit. In case you do, the last paragraph is missing a closing parenthesis, and the word "ridiculous" is misspelled.
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Write a few shuffle algorithms for comparison. I have found no formal statement that it is bias free, but have tried to reason around it. The algorithm should be equivalent to generating more random decimals to decide the shuffle order for elements with the same random number. It should make no difference if the random decimals are generated always and ignored, or when needed. Speed: 1.2 s for 2^20 integers on my laptop. The classical textbook shuffle. Speed: 5 s for 2^20 integers on my laptop. Quite a beautiful algorithm since the `gb_tree` has all the functionality in itself. Speed: 5 s for 2^20 integers on my laptop. The same as the `gb_tree` above, but with a map. Uses the map key order instead of the general term order, which works just fine. Speed: 2 s for 2^20 integers on my laptop. Suggested by Richard A. O'Keefe on ErlangForums as "a random variant of Quicksort". Shall we name it Quickshuffle? Really fast. Uses random numbers efficiently by looking at individual bits for the random split. Has no overhead for tagging. Just creates intermediate lists as garbage. This generator appears to be equivalent with shuffle1, using a random number generator with 1 bit. Speed: 0.8 s for 2^20 integers on my laptop. The classical textbook shuffle. Our standard `array` module here outperforms map, probably because keys does not have to be stored, they are implicit. Speed: 2 s for 2^20 integers on my laptop. shuffle3 and shuffle4 have the theoretical limitation that when the length of the list approaches the generator size, it will take catastrophically much longer time to generate a random number that has not been used. There is no check for the list length being larger than the generator size in which case it will be impossible to generate unique random numbers for all list elements, and the algorithm will simply keep on failing forever. This is for now a theoretical problem since already for a list length with log half the generator size (e.g 2^28 with a generator size 2^56), my laptop runs out of memory with a VM of about 30 GB. shuffle1 and shuffle5 avoids that limitation. shuffle1 by recursing over the duplicates sublists so it is not affected much by fairly long lists of duplicates, shuffle5 by using only individual bits and ranges 2, 6, or 24. The classical Fisher-Yates algorithm in shuffle2 and shuffle6 does not have this limitation, but generating random numbers of unlimited length gets increasingly expensive, but should not be any problem for 2 or even 4 times the generator length, that is list lengths of well over 2^200, which is well over ridiculous.
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New algorithm selected. "Quickshuffle"? |
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I wrote a longer explanation of the algorithm |
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* Use raw generator as bitstream. * Optimize 3 and 4 elements permutation by rejection sampling * Use `div` instead of `rem` for simpler reject-and-retry test.
Pushed some optimizations |
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lib/stdlib/src/rand.erl
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Shuffle a list. | ||
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From the specified `State` shuffles a list | ||
so that every element in `List` has an equal probability |
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This statement about "equal probability" is quite strong if taken literally. Are you sure it is mathematically correct?
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The goal is that our shuffle algorithm should be good enough for an application such as a poker site so it should have no exploitable anomalies in itself. Then of course the chosen backend PRNG algorithm also has to be non-exploitable.
I hoped that "equal probability" would say precisely that.
Maybe it should also say that it depends on the backend PRNG...
There has been a discussion on ErlangForums for a while about which algorithm to choose, and I am convinced that this chosen one, if implemented correctly, should have no statistical flaws, and be among the fastest possible given that requirement.
If it can be shown that this algorithm does not have an equal probability for every possible permutation of the returned list, then I will change to one that has...
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I have rephrased to clarify the relationship between the shuffle algorithm and the PRNG algorithm.
%% Randomly split the list in two lists, and recursively shuffle | ||
%% the two smaller lists. |
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%% Randomly split the list in two lists, and recursively shuffle | |
%% the two smaller lists. | |
%% Randomly split the list in four lists, and recursively shuffle | |
%% the four smaller lists. |
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This text describes the basic split in two algorithm that has pseudocode further down, and the explanation is centered on one binary bit at the time.
That split in four is an optimization is stated in this comment's last paragraph, and in the comments where the split by four is done.
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This PR adds functions
rand:shuffle/1
andrand:shuffle_s/2
due to a discussion on ErlangForums: https://erlangforums.com/t/random-sort-should-be-included-in-the-lists-module/5125There are 4 algorithms in the first commit. The suggested winner is the one remaining in the second commit.
Documentation and test cases are still missing...