api: return opaque engine handle in onEngineRunning#2368
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api: return opaque engine handle in onEngineRunning#2368
onEngineRunning#2368Conversation
To support interop between the Swift/Kotlin and C++ APIs. Signed-off-by: JP Simard <jp@jpsim.com>
Signed-off-by: JP Simard <jp@jpsim.com>
Signed-off-by: JP Simard <jp@jpsim.com>
Signed-off-by: JP Simard <jp@jpsim.com>
Signed-off-by: JP Simard <jp@jpsim.com>
Signed-off-by: JP Simard <jp@jpsim.com>
Signed-off-by: JP Simard <jp@jpsim.com>
Signed-off-by: JP Simard <jp@jpsim.com>
Signed-off-by: JP Simard <jp@jpsim.com>
Signed-off-by: JP Simard <jp@jpsim.com>
Signed-off-by: JP Simard <jp@jpsim.com>
Signed-off-by: JP Simard <jp@jpsim.com>
I can't get the tests to run locally and they fail on CI. Punting on this for now. Signed-off-by: JP Simard <jp@jpsim.com>
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I'll go with a different approach. |
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To support interop between APIs across different languages.
This is needed to support the engine singleton removal work in #2129 because previously no matter the language, you could always assume that the engine handle would be
1, but with the singleton removed, we need to expose a mechanism to pass the engine instance from the higher level language APIs to the C++ APIs.Risk Level: Moderate
Testing: Unit tests, integration tests and in Lyft's downstream Envoy Mobile cross-language integration
Docs Changes: Updated
Release Notes: Added
To Do:
Signed-off-by: JP Simard jp@jpsim.com