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Feed The Bird (Working Title)

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Building

This project depends on the Orx game engine, Boost and Scroll(a tiny utility library for ORX). It actually also depends on Eigen3, but it's already included in the source tree.

The first step is to get Orx, either:

  • download (from here) all the orx-nightly development versions for the target platforms you're planning to compile the engine against. Extract the archives to a folder (all of the versions to the same folder) of your choosing.

or

  • clone the orx repo and build the binaries from source. As of writing this, the project compiles against the 9e303f3 commit.

Then create an environment variable called $ORX_DIR that points to the extracted orx-nightly folder or the folder where you've cloned orx. Then go to the $ORX_DIR folder and issue hg clone ssh://[email protected]/enobayram/scroll to download Scroll.

If you don't have mercurial, just download the relevant commit snapshot and put it there under the folder scroll.

Building for Desktop Targets

For building the desktop versions, you need the cmake program.

###Building Pancar Engine on Windows

The engine should compile with MSVC 2013. MinGW segfaulted the last time I checked.

You'll need to download, build and install boost. In a nutshell, do in the boost root folder:

>> bootstrap
>> b2
>> b2 install

Now, in order to build the Pancar Engine, create a directory called .build under REPO_ROOT\physics, start a command shell there and enter cmake ..\src. This will generate the .proj and .sln files for your MSVC version. Just open airhockey.sln and compile.

###Building Pancar Engine on Linux

To build Pancar Engine:

>> cd REPO_ROOT/physics
>> mkdir .build
>> cd .build
>> cmake ../src
>> make 

In order to generate an Eclipse project:

>> cd REPO_ROOT/physics
>> mkdir .build_eclipse
>> cd .build_eclipse
>> ../GenerateEclipseProject

Now you can import the project in Eclipse.

Building Pancar Engine for Android under Linux

You first need to prepare an Android development environment:

  • Download the Android SDK and extract it somewhere. Create an environment variable $ANDROID_HOME pointing to that folder. Use the tools/android package manager to download the Android API version 21 SDK Platform, the Extras/Android Support Repository and Extras/Android Support Library. I also recommend you to add the platform-tools folder to your PATH.
  • Download the Android NDK and extract it somewhere. Add that folder to your PATH.

Go to REPO_ROOT/physics/android and issue ./gradlew build to compile the Android application. You can use .gradlew installDebug to install the .apk to a connected device, and .gradlew runDebug to run it on the device, if you've set your device for debugging directly on it.

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Opening the source for the game Feathery Tale

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