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Improve texture filtering by doing it in gamma space #7311
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247197c
Use sRGBA unaware textures, and let the GPU interpolate in sRGB space.
karhu eb91693
Merge branch 'main' into bugfix-srgb-interpolate-textures
emilk a0585b9
Do the same for `glow`
emilk 56e89bf
Update rendering test
emilk a0458c9
Update docs
emilk a6b7799
Update snapshot images
emilk 26e85b3
Update some copy
emilk f8abef1
Typo
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crates/egui_demo_lib/tests/snapshots/demos/Clipboard Test.png
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crates/egui_demo_lib/tests/snapshots/demos/Tessellation Test.png
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crates/egui_demo_lib/tests/snapshots/image_blending/image_x1.png
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crates/egui_demo_lib/tests/snapshots/image_blending/image_x2.png
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crates/egui_demo_lib/tests/snapshots/rendering_test/dpi_1.00.png
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crates/egui_demo_lib/tests/snapshots/rendering_test/dpi_1.25.png
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crates/egui_demo_lib/tests/snapshots/rendering_test/dpi_1.50.png
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crates/egui_demo_lib/tests/snapshots/rendering_test/dpi_1.67.png
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crates/egui_demo_lib/tests/snapshots/rendering_test/dpi_1.75.png
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crates/egui_demo_lib/tests/snapshots/rendering_test/dpi_2.00.png
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crates/egui_demo_lib/tests/snapshots/tessellation_test/Additive rectangle.png
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crates/egui_demo_lib/tests/snapshots/tessellation_test/Blurred stroke.png
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crates/egui_demo_lib/tests/snapshots/tessellation_test/Blurred.png
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crates/egui_demo_lib/tests/snapshots/tessellation_test/Minimal rounding.png
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crates/egui_demo_lib/tests/snapshots/tessellation_test/Normal.png
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...i_demo_lib/tests/snapshots/tessellation_test/Thick stroke, minimal rounding.png
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crates/egui_demo_lib/tests/snapshots/tessellation_test/Thin filled.png
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crates/egui_demo_lib/tests/snapshots/tessellation_test/Thin stroked.png
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crates/egui_demo_lib/tests/snapshots/widget_gallery_dark_x1.png
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crates/egui_demo_lib/tests/snapshots/widget_gallery_dark_x2.png
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crates/egui_demo_lib/tests/snapshots/widget_gallery_light_x1.png
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crates/egui_demo_lib/tests/snapshots/widget_gallery_light_x2.png
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huh I guess there's a future work item here that iff
Rgba8UnormSrgbis passed in, we create anRgba8Unormview either way (telling the user that we do that)If I remember correctly WebGPU standard now guarantees this working on the minspec.
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Can you even know what format the given texture has?
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yeah that's exposed by now. Wasn't back when the code was written!
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.. right we should check that now that we can
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right. this is a
TextureViewnot a texture, but it's supposed to expose these things https://www.w3.org/TR/webgpu/#gputextureviewBut alas wgpu doesn't do that yet. Tomorrow is a wgpu release and I want this badly, let's whip that up quickly..
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gfx-rs/wgpu#7895