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Bug fix: report latest area size in Area::show response #4710

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merged 1 commit into from
Jun 26, 2024

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@emilk emilk commented Jun 26, 2024

Fixes a problem where menu popups would sometimes move after the first frame (glitch)

@emilk emilk added bug Something is broken egui labels Jun 26, 2024
@emilk emilk merged commit fee6719 into master Jun 26, 2024
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@emilk emilk deleted the emilk/fix-area-size branch June 26, 2024 14:19
emilk added a commit to rerun-io/rerun that referenced this pull request Jun 26, 2024
### What
* Contains this bug fix: emilk/egui#4710

This fixes menus and popups sometimes jittering around the first frame
they are shown

### Checklist
* [x] I have read and agree to [Contributor
Guide](https://github.com/rerun-io/rerun/blob/main/CONTRIBUTING.md) and
the [Code of
Conduct](https://github.com/rerun-io/rerun/blob/main/CODE_OF_CONDUCT.md)
* [x] I've included a screenshot or gif (if applicable)
* [x] I have tested the web demo (if applicable):
* Using examples from latest `main` build:
[rerun.io/viewer](https://rerun.io/viewer/pr/6656?manifest_url=https://app.rerun.io/version/main/examples_manifest.json)
* Using full set of examples from `nightly` build:
[rerun.io/viewer](https://rerun.io/viewer/pr/6656?manifest_url=https://app.rerun.io/version/nightly/examples_manifest.json)
* [x] The PR title and labels are set such as to maximize their
usefulness for the next release's CHANGELOG
* [x] If applicable, add a new check to the [release
checklist](https://github.com/rerun-io/rerun/blob/main/tests/python/release_checklist)!

- [PR Build Summary](https://build.rerun.io/pr/6656)
- [Recent benchmark results](https://build.rerun.io/graphs/crates.html)
- [Wasm size tracking](https://build.rerun.io/graphs/sizes.html)

To run all checks from `main`, comment on the PR with `@rerun-bot
full-check`.
hacknus pushed a commit to hacknus/egui that referenced this pull request Oct 30, 2024
Fixes a problem where menu popups would sometimes move after the first
frame (glitch)
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