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Fix visual glitch on the right side of highly rounded rectangles #4244
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When one side of a rectangle is all rounding we need to take care not to produce duplicated vertices in the rectangle path generator. The old code only handled three sides, but forgot the last side (the right side). The new code handles the right side, and also handles the other sides more robustly (with a floating point eps) and efficiently (in a single pass).
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emilk
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Mar 29, 2024
## egui changelog ### 🐛 Fixed * Fix visual glitch on the right side of highly rounded rectangles [#4244](#4244) * Prevent visual glitch when shadow blur width is very high [#4245](#4245) * Fix `InputState::any_touches` and add `InputState::has_touch_screen` [#4247](#4247) * Fix `Context::repaint_causes` returning no causes [#4248](#4248) * Fix touch-and-hold to open context menu [#4249](#4249) * Hide shortcut text on zoom buttons if `zoom_with_keyboard` is false [#4262](#4262) ### 🔧 Changed * Don't apply a clip rect to the contents of an `Area` or `Window` [#4258](#4258) ## eframe changelog * Web: repaint if the `#hash` in the URL changes [#4261](#4261) * Add web support for `zoom_factor` [#4260](#4260) (thanks [@justusdieckmann](https://github.com/justusdieckmann)!) --------- Co-authored-by: Justus Dieckmann <[email protected]>
emilk
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Jul 15, 2024
## egui changelog ### 🐛 Fixed * Fix visual glitch on the right side of highly rounded rectangles [#4244](emilk/egui#4244) * Prevent visual glitch when shadow blur width is very high [#4245](emilk/egui#4245) * Fix `InputState::any_touches` and add `InputState::has_touch_screen` [#4247](emilk/egui#4247) * Fix `Context::repaint_causes` returning no causes [#4248](emilk/egui#4248) * Fix touch-and-hold to open context menu [#4249](emilk/egui#4249) * Hide shortcut text on zoom buttons if `zoom_with_keyboard` is false [#4262](emilk/egui#4262) ### 🔧 Changed * Don't apply a clip rect to the contents of an `Area` or `Window` [#4258](emilk/egui#4258) ## eframe changelog * Web: repaint if the `#hash` in the URL changes [#4261](emilk/egui#4261) * Add web support for `zoom_factor` [#4260](emilk/egui#4260) (thanks [@justusdieckmann](https://github.com/justusdieckmann)!) --------- Co-authored-by: Justus Dieckmann <[email protected]>
Hasenfellvy
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Aug 27, 2024
## egui changelog ### 🐛 Fixed * Fix visual glitch on the right side of highly rounded rectangles [#4244](emilk/egui#4244) * Prevent visual glitch when shadow blur width is very high [#4245](emilk/egui#4245) * Fix `InputState::any_touches` and add `InputState::has_touch_screen` [#4247](emilk/egui#4247) * Fix `Context::repaint_causes` returning no causes [#4248](emilk/egui#4248) * Fix touch-and-hold to open context menu [#4249](emilk/egui#4249) * Hide shortcut text on zoom buttons if `zoom_with_keyboard` is false [#4262](emilk/egui#4262) ### 🔧 Changed * Don't apply a clip rect to the contents of an `Area` or `Window` [#4258](emilk/egui#4258) ## eframe changelog * Web: repaint if the `#hash` in the URL changes [#4261](emilk/egui#4261) * Add web support for `zoom_factor` [#4260](emilk/egui#4260) (thanks [@justusdieckmann](https://github.com/justusdieckmann)!) --------- Co-authored-by: Justus Dieckmann <[email protected]>
hacknus
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Oct 30, 2024
…lk#4244) * Part of emilk#4238 When one side of a rectangle is all rounding we need to take care not to produce duplicated vertices in the rectangle path generator. The old code only handled three sides, but forgot the last side (the right side). The new code handles the right side, and also handles the other sides more robustly (with a floating point eps) and efficiently (in a single pass). The glitch was most notable in shadows with a high blur width. Examples of the glitch: <img width="203" alt="Screenshot 2024-03-26 at 20 15 38" src="https://github.com/emilk/egui/assets/1148717/dc1c0a06-35f0-4fda-a011-0e37d18454a0"> <img width="220" alt="Screenshot 2024-03-27 at 09 48 48" src="https://github.com/emilk/egui/assets/1148717/c278b28e-c3f9-4c82-ba20-0480621efd2f"> <img width="33" alt="Screenshot 2024-03-27 at 09 49 21" src="https://github.com/emilk/egui/assets/1148717/379ddf77-6590-4444-9c2e-67ab1e071f0f">
hacknus
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Oct 30, 2024
## egui changelog ### 🐛 Fixed * Fix visual glitch on the right side of highly rounded rectangles [emilk#4244](emilk#4244) * Prevent visual glitch when shadow blur width is very high [emilk#4245](emilk#4245) * Fix `InputState::any_touches` and add `InputState::has_touch_screen` [emilk#4247](emilk#4247) * Fix `Context::repaint_causes` returning no causes [emilk#4248](emilk#4248) * Fix touch-and-hold to open context menu [emilk#4249](emilk#4249) * Hide shortcut text on zoom buttons if `zoom_with_keyboard` is false [emilk#4262](emilk#4262) ### 🔧 Changed * Don't apply a clip rect to the contents of an `Area` or `Window` [emilk#4258](emilk#4258) ## eframe changelog * Web: repaint if the `#hash` in the URL changes [emilk#4261](emilk#4261) * Add web support for `zoom_factor` [emilk#4260](emilk#4260) (thanks [@justusdieckmann](https://github.com/justusdieckmann)!) --------- Co-authored-by: Justus Dieckmann <[email protected]>
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When one side of a rectangle is all rounding we need to take care not to produce duplicated vertices in the rectangle path generator.
The old code only handled three sides, but forgot the last side (the right side).
The new code handles the right side, and also handles the other sides more robustly (with a floating point eps) and efficiently (in a single pass).
The glitch was most notable in shadows with a high blur width.
Examples of the glitch: