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Bug fix: arrow keys won't move focus away from TextEdit (#3352)
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* Bug fix: arrow keys won't move focus away from TextEdit

* Fix using arrow-keys to move slider

* Typo
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emilk authored Sep 18, 2023
1 parent 9c4f55b commit ceb8723
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Showing 6 changed files with 192 additions and 86 deletions.
2 changes: 1 addition & 1 deletion crates/egui/src/context.rs
Original file line number Diff line number Diff line change
Expand Up @@ -1276,7 +1276,7 @@ impl Context {
nodes,
tree: Some(accesskit::Tree::new(root_id)),
focus: has_focus.then(|| {
let focus_id = self.memory(|mem| mem.interaction.focus.id);
let focus_id = self.memory(|mem| mem.focus());
focus_id.map_or(root_id, |id| id.accesskit_id())
}),
});
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59 changes: 59 additions & 0 deletions crates/egui/src/data/input.rs
Original file line number Diff line number Diff line change
Expand Up @@ -1028,3 +1028,62 @@ impl From<u32> for TouchId {
Self(id as u64)
}
}

// ----------------------------------------------------------------------------

// TODO(emilk): generalize this to a proper event filter.
/// Controls which events that a focused widget will have exclusive access to.
///
/// Currently this only controls a few special keyboard events,
/// but in the future this `struct` should be extended into a full callback thing.
///
/// Any events not covered by the filter are given to the widget, but are not exclusive.
#[derive(Clone, Copy, Debug)]
pub struct EventFilter {
/// If `true`, pressing tab will act on the widget,
/// and NOT move focus away from the focused widget.
///
/// Default: `false`
pub tab: bool,

/// If `true`, pressing arrows will act on the widget,
/// and NOT move focus away from the focused widget.
///
/// Default: `false`
pub arrows: bool,

/// If `true`, pressing escape will act on the widget,
/// and NOT surrender focus from the focused widget.
///
/// Default: `false`
pub escape: bool,
}

#[allow(clippy::derivable_impls)] // let's be explicit
impl Default for EventFilter {
fn default() -> Self {
Self {
tab: false,
arrows: false,
escape: false,
}
}
}

impl EventFilter {
pub fn matches(&self, event: &Event) -> bool {
if let Event::Key { key, .. } = event {
match key {
crate::Key::Tab => self.tab,
crate::Key::ArrowUp
| crate::Key::ArrowRight
| crate::Key::ArrowDown
| crate::Key::ArrowLeft => self.arrows,
crate::Key::Escape => self.escape,
_ => true,
}
} else {
true
}
}
}
9 changes: 9 additions & 0 deletions crates/egui/src/input_state.rs
Original file line number Diff line number Diff line change
Expand Up @@ -461,6 +461,15 @@ impl InputState {
pub fn num_accesskit_action_requests(&self, id: crate::Id, action: accesskit::Action) -> usize {
self.accesskit_action_requests(id, action).count()
}

/// Get all events that matches the given filter.
pub fn filtered_events(&self, filter: &EventFilter) -> Vec<Event> {
self.events
.iter()
.filter(|event| filter.matches(event))
.cloned()
.collect()
}
}

// ----------------------------------------------------------------------------
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156 changes: 90 additions & 66 deletions crates/egui/src/memory.rs
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
use epaint::{emath::Rangef, vec2, Vec2};

use crate::{area, window, Id, IdMap, InputState, LayerId, Pos2, Rect, Style};
use crate::{area, window, EventFilter, Id, IdMap, InputState, LayerId, Pos2, Rect, Style};

// ----------------------------------------------------------------------------

Expand Down Expand Up @@ -219,7 +219,7 @@ pub(crate) struct Interaction {
#[derive(Clone, Debug, Default)]
pub(crate) struct Focus {
/// The widget with keyboard focus (i.e. a text input field).
pub(crate) id: Option<Id>,
focused_widget: Option<FocusWidget>,

/// What had keyboard focus previous frame?
id_previous_frame: Option<Id>,
Expand All @@ -237,16 +237,29 @@ pub(crate) struct Focus {
/// The last widget interested in focus.
last_interested: Option<Id>,

/// If `true`, pressing tab will NOT move focus away from the current widget.
is_focus_locked: bool,

/// Set when looking for widget with navigational keys like arrows, tab, shift+tab
focus_direction: FocusDirection,

/// A cache of widget ids that are interested in focus with their corresponding rectangles.
focus_widgets_cache: IdMap<Rect>,
}

/// The widget with focus.
#[derive(Clone, Copy, Debug)]
struct FocusWidget {
pub id: Id,
pub filter: EventFilter,
}

impl FocusWidget {
pub fn new(id: Id) -> Self {
Self {
id,
filter: Default::default(),
}
}
}

impl Interaction {
/// Are we currently clicking or dragging an egui widget?
pub fn is_using_pointer(&self) -> bool {
Expand Down Expand Up @@ -278,14 +291,15 @@ impl Interaction {
impl Focus {
/// Which widget currently has keyboard focus?
pub fn focused(&self) -> Option<Id> {
self.id
self.focused_widget.as_ref().map(|w| w.id)
}

fn begin_frame(&mut self, new_input: &crate::data::input::RawInput) {
self.id_previous_frame = self.id;
self.id_previous_frame = self.focused();
if let Some(id) = self.id_next_frame.take() {
self.id = Some(id);
self.focused_widget = Some(FocusWidget::new(id));
}
let event_filter = self.focused_widget.map(|w| w.filter).unwrap_or_default();

#[cfg(feature = "accesskit")]
{
Expand All @@ -295,37 +309,35 @@ impl Focus {
self.focus_direction = FocusDirection::None;

for event in &new_input.events {
if let crate::Event::Key {
key,
pressed: true,
modifiers,
..
} = event
{
if let Some(cardinality) = match key {
crate::Key::ArrowUp => Some(FocusDirection::Up),
crate::Key::ArrowRight => Some(FocusDirection::Right),
crate::Key::ArrowDown => Some(FocusDirection::Down),
crate::Key::ArrowLeft => Some(FocusDirection::Left),
crate::Key::Tab => {
if !self.is_focus_locked {
if !event_filter.matches(event) {
if let crate::Event::Key {
key,
pressed: true,
modifiers,
..
} = event
{
if let Some(cardinality) = match key {
crate::Key::ArrowUp => Some(FocusDirection::Up),
crate::Key::ArrowRight => Some(FocusDirection::Right),
crate::Key::ArrowDown => Some(FocusDirection::Down),
crate::Key::ArrowLeft => Some(FocusDirection::Left),

crate::Key::Tab => {
if modifiers.shift {
Some(FocusDirection::Previous)
} else {
Some(FocusDirection::Next)
}
} else {
None
}
crate::Key::Escape => {
self.focused_widget = None;
Some(FocusDirection::None)
}
_ => None,
} {
self.focus_direction = cardinality;
}
crate::Key::Escape => {
self.id = None;
self.is_focus_locked = false;
Some(FocusDirection::None)
}
_ => None,
} {
self.focus_direction = cardinality;
}
}

Expand All @@ -346,17 +358,17 @@ impl Focus {
pub(crate) fn end_frame(&mut self, used_ids: &IdMap<Rect>) {
if self.focus_direction.is_cardinal() {
if let Some(found_widget) = self.find_widget_in_direction(used_ids) {
self.id = Some(found_widget);
self.focused_widget = Some(FocusWidget::new(found_widget));
}
}

if let Some(id) = self.id {
if let Some(focused_widget) = self.focused_widget {
// Allow calling `request_focus` one frame and not using it until next frame
let recently_gained_focus = self.id_previous_frame != Some(id);
let recently_gained_focus = self.id_previous_frame != Some(focused_widget.id);

if !recently_gained_focus && !used_ids.contains_key(&id) {
if !recently_gained_focus && !used_ids.contains_key(&focused_widget.id) {
// Dead-mans-switch: the widget with focus has disappeared!
self.id = None;
self.focused_widget = None;
}
}
}
Expand All @@ -369,7 +381,7 @@ impl Focus {
#[cfg(feature = "accesskit")]
{
if self.id_requested_by_accesskit == Some(id.accesskit_id()) {
self.id = Some(id);
self.focused_widget = Some(FocusWidget::new(id));
self.id_requested_by_accesskit = None;
self.give_to_next = false;
self.reset_focus();
Expand All @@ -382,23 +394,23 @@ impl Focus {
.or_insert(Rect::EVERYTHING);

if self.give_to_next && !self.had_focus_last_frame(id) {
self.id = Some(id);
self.focused_widget = Some(FocusWidget::new(id));
self.give_to_next = false;
} else if self.id == Some(id) {
if self.focus_direction == FocusDirection::Next && !self.is_focus_locked {
self.id = None;
} else if self.focused() == Some(id) {
if self.focus_direction == FocusDirection::Next {
self.focused_widget = None;
self.give_to_next = true;
self.reset_focus();
} else if self.focus_direction == FocusDirection::Previous && !self.is_focus_locked {
} else if self.focus_direction == FocusDirection::Previous {
self.id_next_frame = self.last_interested; // frame-delay so gained_focus works
self.reset_focus();
}
} else if self.focus_direction == FocusDirection::Next
&& self.id.is_none()
&& self.focused_widget.is_none()
&& !self.give_to_next
{
// nothing has focus and the user pressed tab - give focus to the first widgets that wants it:
self.id = Some(id);
self.focused_widget = Some(FocusWidget::new(id));
self.reset_focus();
}

Expand All @@ -424,7 +436,7 @@ impl Focus {
}
}

let Some(focus_id) = self.id else {
let Some(current_focused) = self.focused_widget else {
return None;
};

Expand All @@ -449,15 +461,15 @@ impl Focus {
}
});

let Some(current_rect) = self.focus_widgets_cache.get(&focus_id) else {
let Some(current_rect) = self.focus_widgets_cache.get(&current_focused.id) else {
return None;
};

let mut best_score = std::f32::INFINITY;
let mut best_id = None;

for (candidate_id, candidate_rect) in &self.focus_widgets_cache {
if Some(*candidate_id) == self.id {
if *candidate_id == current_focused.id {
continue;
}

Expand Down Expand Up @@ -542,46 +554,58 @@ impl Memory {
/// from the window and back.
#[inline(always)]
pub fn has_focus(&self, id: Id) -> bool {
self.interaction.focus.id == Some(id)
self.interaction.focus.focused() == Some(id)
}

/// Which widget has keyboard focus?
pub fn focus(&self) -> Option<Id> {
self.interaction.focus.id
self.interaction.focus.focused()
}

/// Prevent keyboard focus from moving away from this widget even if users presses the tab key.
/// Set an event filter for a widget.
///
/// This allows you to control whether the widget will loose focus
/// when the user presses tab, arrow keys, or escape.
///
/// You must first give focus to the widget before calling this.
pub fn lock_focus(&mut self, id: Id, lock_focus: bool) {
pub fn set_focus_lock_filter(&mut self, id: Id, event_filter: EventFilter) {
if self.had_focus_last_frame(id) && self.has_focus(id) {
self.interaction.focus.is_focus_locked = lock_focus;
if let Some(focused) = &mut self.interaction.focus.focused_widget {
if focused.id == id {
focused.filter = event_filter;
}
}
}
}

/// Is the keyboard focus locked on this widget? If so the focus won't move even if the user presses the tab key.
pub fn has_lock_focus(&self, id: Id) -> bool {
if self.had_focus_last_frame(id) && self.has_focus(id) {
self.interaction.focus.is_focus_locked
} else {
false
}
/// Set an event filter for a widget.
///
/// You must first give focus to the widget before calling this.
#[deprecated = "Use set_focus_lock_filter instead"]
pub fn lock_focus(&mut self, id: Id, lock_focus: bool) {
self.set_focus_lock_filter(
id,
EventFilter {
tab: lock_focus,
arrows: lock_focus,
escape: false,
},
);
}

/// Give keyboard focus to a specific widget.
/// See also [`crate::Response::request_focus`].
#[inline(always)]
pub fn request_focus(&mut self, id: Id) {
self.interaction.focus.id = Some(id);
self.interaction.focus.is_focus_locked = false;
self.interaction.focus.focused_widget = Some(FocusWidget::new(id));
}

/// Surrender keyboard focus for a specific widget.
/// See also [`crate::Response::surrender_focus`].
#[inline(always)]
pub fn surrender_focus(&mut self, id: Id) {
if self.interaction.focus.id == Some(id) {
self.interaction.focus.id = None;
self.interaction.focus.is_focus_locked = false;
if self.interaction.focus.focused() == Some(id) {
self.interaction.focus.focused_widget = None;
}
}

Expand All @@ -600,7 +624,7 @@ impl Memory {
/// Stop editing of active [`TextEdit`](crate::TextEdit) (if any).
#[inline(always)]
pub fn stop_text_input(&mut self) {
self.interaction.focus.id = None;
self.interaction.focus.focused_widget = None;
}

#[inline(always)]
Expand Down
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