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iOS build script(better version of #151) #152

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@frederik-uni frederik-uni commented Aug 4, 2024

simple wrapper around, building the project with cargo-bundle & running it with xcrun commands. the toolchains are set by default to aarch64 & can be modified with the --x86 flag or --sim for the simulator. creating a ipa from a .app file is quite easy(rename app folder to Payload and zip it) is also automated

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eframe 0.28.2 is required or ([patch.crates-io] & remove web-sys.version = ">= 0.3.4, < 0.3.70")

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Very cool - thank you!

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#!/usr/bin/env python3
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This file should have a .py file extension. Maybe it should also be called build-ios? But the current name is fine too.

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I decided not to use the .py extension so it can be put into the bin folder & used as command

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it only uses builtin libs

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emilk commented Sep 26, 2024

@lucasmerlin you've done some iOS work, maybe you wanna take a quick look? 🙏

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Look really cool! Is there any reason you decided not to use cargo-mobile?

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I don't want to change the project to run on a iOS target. cargo-mobile compiles it as a static lib and imports it into a swift app. My goal was to have a script that would need to be installed once and can run any existing egui project without modifying it. The only thing that needs to be added is a id to the cargo.toml.

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Ah, I see, that makes sense!

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frederik-uni commented Oct 1, 2024

this should work for most Egui/eframe projects with a version > 28.1 with "wgpu" as rendering backend

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3 participants