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[BREAKING] Respect JOBS count if present
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For web-pack:

JOBS=0 uses the current thread of execution
JOBS=1..n spawns the corresponding thread or sub-processes
No set JOBS results in a dynamically calculated number of jobs

Previously

JOBS=1 used the current thread of execution
All other variations would dynamically calculated number of jobs
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stefanpenner committed Aug 24, 2021
1 parent a122d4d commit 0e4c1a8
Showing 1 changed file with 3 additions and 2 deletions.
5 changes: 3 additions & 2 deletions packages/webpack/src/ember-webpack.ts
Original file line number Diff line number Diff line change
Expand Up @@ -522,6 +522,7 @@ const Webpack: PackagerConstructor<Options> = class Webpack implements Packager
};

const threadLoaderOptions = {
workers: 'JOBS' in process.env && Number(process.env.JOBS),
// poolTimeout shuts down idle workers. The problem is, for
// interactive rebuilds that means your startup cost for the
// next rebuild is at least 600ms worse. So we insist on
Expand All @@ -531,7 +532,7 @@ const threadLoaderOptions = {

function warmUp(extraOptions: object | false | undefined) {
// We don't know if we'll be parallel-safe or not, but if the environment sets
// JOBS to 1, or our extraOptions are set to false, we know we won't use
// JOBS to 0, or our extraOptions are set to false, we know we won't use
// thread-loader, so no need to consume extra resources warming the worker
// pool
if (process.env.JOBS === '1' || extraOptions === false) {
Expand All @@ -545,7 +546,7 @@ function warmUp(extraOptions: object | false | undefined) {
}

function maybeThreadLoader(isParallelSafe: boolean, extraOptions: object | false | undefined) {
if (process.env.JOBS === '1' || extraOptions === false || !isParallelSafe) {
if (process.env.JOBS === '0' || extraOptions === false || !isParallelSafe) {
return null;
}

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