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Support rerendering parent render nodes
In idiomatic Ember, you should render “data-down”: that is, parent components should modify their children, but child components should not mutate their parents, particularly during the rendering process. By violating this rule, it is easy to trigger infinite loops or multiple rendering passes that dramatically harm performance. In certain situations, it was possible in previous versions of Ember to rely on this behavior, and several regressions were reported. This commit adds support for the old behavior and now emits a deprecation to help users migrate to a more performant architecture. In particular, we now track which render nodes have been rendered during a rendering pass. If we detect that a node has been dirtied after it has been rendered (and thus requires an additional rendering pass), we now schedule a re-render appropriately but emit a warning. Note that there *are* legitimate use cases for multi-pass rendering (e.g., measuring rendered text to layout a parent container component) and we intend to add a public API for handling this use case that can still prevent inadvertent pathological performance.
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,3 @@ | ||
export default function didRenderNode(morph, env) { | ||
env.renderedNodes[morph.guid] = true; | ||
} |
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