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CI #464: Commit bf1bcad pushed by elishacloud
September 11, 2024 04:02 3m 58s master
September 11, 2024 04:02 3m 58s
Call DDrawCompat for each Dllmain() call
CI #463: Commit 8e9ebef pushed by elishacloud
September 11, 2024 03:49 4m 31s master
September 11, 2024 03:49 4m 31s
Only set foreground if not already in foreground
CI #462: Commit 641bfc0 pushed by elishacloud
September 11, 2024 00:29 4m 35s master
September 11, 2024 00:29 4m 35s
Update hooking and d3d8to9
CI #461: Commit b2a13dd pushed by elishacloud
September 10, 2024 22:04 4m 39s master
September 10, 2024 22:04 4m 39s
Don't set window style visible
CI #460: Commit 636ae94 pushed by elishacloud
September 10, 2024 05:19 4m 1s master
September 10, 2024 05:19 4m 1s
Fix available memory issue
CI #459: Commit c8d8b75 pushed by elishacloud
September 10, 2024 04:42 4m 51s master
September 10, 2024 04:42 4m 51s
Add Blt support for D3DFMT_UYVY
CI #458: Commit 980a3dc pushed by elishacloud
September 10, 2024 03:40 4m 41s master
September 10, 2024 03:40 4m 41s
Add support for D3DFMT_NV12
CI #457: Commit eb3afbb pushed by elishacloud
September 10, 2024 03:34 4m 17s master
September 10, 2024 03:34 4m 17s
Fix possible crash on exit
CI #456: Commit faedb2b pushed by elishacloud
September 10, 2024 02:51 4m 46s master
September 10, 2024 02:51 4m 46s
Update log for DrawTexture surface
CI #455: Commit 62f1ce3 pushed by elishacloud
September 9, 2024 22:43 4m 38s master
September 9, 2024 22:43 4m 38s
Use shadow surface for Render Target
CI #454: Commit 9d05bc9 pushed by elishacloud
September 9, 2024 21:42 4m 58s master
September 9, 2024 21:42 4m 58s
Additional logging for profiling
CI #453: Commit ef1b023 pushed by elishacloud
September 9, 2024 15:04 4m 12s master
September 9, 2024 15:04 4m 12s
Use GPU for ColorFill() function
CI #452: Commit 50edc1c pushed by elishacloud
September 9, 2024 06:46 4m 32s master
September 9, 2024 06:46 4m 32s
Fix D3DXLoadSurfaceFromSurface offplain to texture
CI #451: Commit 95447d1 pushed by elishacloud
September 9, 2024 05:17 4m 23s master
September 9, 2024 05:17 4m 23s
Add profiling for dd7to9
CI #450: Commit 7459793 pushed by elishacloud
September 9, 2024 04:19 4m 13s master
September 9, 2024 04:19 4m 13s
Add GDI and Window functions to EndWritePresent()
CI #449: Commit 970ef6d pushed by elishacloud
September 8, 2024 23:09 4m 25s master
September 8, 2024 23:09 4m 25s
Check for BeginScene earlier in PresentSurface()
CI #448: Commit d5aa5d7 pushed by elishacloud
September 8, 2024 05:48 4m 54s master
September 8, 2024 05:48 4m 54s
Change how vsync works on dd7to9
CI #447: Commit 9069b6f pushed by elishacloud
September 8, 2024 05:05 4m 19s master
September 8, 2024 05:05 4m 19s
Fix ValidateDevice() function with Direct3D9
CI #446: Commit 377cecc pushed by elishacloud
September 8, 2024 01:35 4m 28s master
September 8, 2024 01:35 4m 28s
Disable byte alignment by default
CI #445: Commit 43205d2 pushed by elishacloud
September 7, 2024 21:40 4m 52s master
September 7, 2024 21:40 4m 52s
Change some return values
CI #444: Commit 962567b pushed by elishacloud
September 7, 2024 18:35 4m 29s master
September 7, 2024 18:35 4m 29s
Add MipMap support to Blt()
CI #443: Commit 75700a9 pushed by elishacloud
September 6, 2024 16:32 4m 22s master
September 6, 2024 16:32 4m 22s
Update names to keep consistency
CI #442: Commit 5ae5765 pushed by elishacloud
September 4, 2024 18:35 4m 36s master
September 4, 2024 18:35 4m 36s
Fix broken GetRenderTargetData()
CI #441: Commit 36b50c6 pushed by elishacloud
September 4, 2024 06:49 4m 33s master
September 4, 2024 06:49 4m 33s
Add dirty flag for render target for Draw calls
CI #440: Commit 28a8d9e pushed by elishacloud
September 4, 2024 03:55 4m 40s master
September 4, 2024 03:55 4m 40s