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Learning curve for groups is fairly high #5246
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This is valuable feedback, thanks @turt2live |
Thank you so much for this, and the rest of your feedback. My triaging fingers are bloody stumps from working through it all, but it's hugely valuable 😆 |
No problem! As groups progress, I'll continue throwing people in the deep end and seeing how it goes :) |
Okay, we've discussed a plan to mitigate the above. For clarity, the objective of this plan is to get a first cut of groups out in front of all users as quickly as possible. What this means is:
This doesn't have to be our forever UX - it just has to be simple and workable. Okay so what is the plan?
And yes, we are cutting a lot back here, and losing some of the (perhaps most) useful bits about groups, but we're optimising for useful soon rather than complete/perfect later 🙂 |
I would also like to suggest (though this hasn't been discussed with anyone) moving the 'leave group' and 'publish/unpublish' UX into the group settings. For better or ill, you leave a room by going into the room settings. Publishing/not publishing could be a checkbox rather than a button |
Part of the confusion around rooms and groups is the association. Adding a room to a group (via GroupSettings) doesn't seem to do much, but adding a group to a room (via RoomSettings) makes flair work. Is there a plan to also mitigate this confusion? |
Overall I quite like the plan, even if it does mean losing some features. Hopefully some rapid development post-launch will recover the lost features ;) |
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oops, thanks for pointing that out. |
what is the rationale for removing the join group button? |
Currently it doesn't do anything. If it won't do anything by launch time, it feels broken and imo shouldn't be there, until it does something. |
With a hopefully solidifying featureset, Riot could probably use a UX overhaul generally. Not sure if a meta-ticket exists for that, but even before groups lots of UI oddities existed such as placement of notifications/user list/etc behind the same sidebar. Edit: here's the UX general issue #2984 Edit 2: there's one specific to groups/communities as well #4430 |
Description
Having the experience of understanding the direction of groups made the climb a little bit easier for myself, however in a quick trial of a number of "regular users", everything fell flat.
I explained how to enable group support, then left them on their own to figure it out. Here's some of the comments/noticable problems:
Overall, the introduction kinda flopped. People were excited about the groups in general (yay!) and flair when they found it, but towards the end it required a lot of coaching to get help them along. I'm not sure how to resolve some of these issues, but maybe this can help work out some of the bumps.
Version information
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