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Ensure clearWith lambda is deleting all the list item #6392

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Jun 30, 2022
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1 change: 1 addition & 0 deletions changelog.d/6392.misc
Original file line number Diff line number Diff line change
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Ensure `RealmList<T>.clearWith()` extension is correctly used.
Original file line number Diff line number Diff line change
Expand Up @@ -20,17 +20,27 @@ import io.realm.RealmList
import io.realm.RealmObject
import io.realm.RealmObjectSchema
import org.matrix.android.sdk.internal.database.model.HomeServerCapabilitiesEntityFields
import org.matrix.android.sdk.internal.util.fatalError

internal fun RealmObject.assertIsManaged() {
check(isManaged) { "${javaClass.simpleName} entity should be managed to use this function" }
}

/**
* Clear a RealmList by deleting all its items calling the provided lambda.
* The lambda is supposed to delete the item, which means that after this operation, the list will be empty.
*/
internal fun <T> RealmList<T>.clearWith(delete: (T) -> Unit) {
while (!isEmpty()) {
first()?.let { delete.invoke(it) }
map { item ->
// Create a lambda for all items of the list
{ delete(item) }
}.forEach { lambda ->
// Then invoke all the lambda
lambda.invoke()
}

if (isNotEmpty()) {
fatalError("`clearWith` MUST delete all elements of the RealmList")
}
}

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Original file line number Diff line number Diff line change
@@ -0,0 +1,32 @@
/*
* Copyright (c) 2022 The Matrix.org Foundation C.I.C.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/

package org.matrix.android.sdk.internal.util

import org.matrix.android.sdk.BuildConfig
import timber.log.Timber

/**
* Throws in debug, only log in production.
* As this method does not always throw, next statement should be a return.
*/
internal fun fatalError(message: String) {
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if (BuildConfig.DEBUG) {
error(message)
} else {
Timber.e(message)
}
}