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[EuiSuperSelect] Add popoverProps prop #5214
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cee-chen:super-select-popoverClassName
Sep 28, 2021
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611f6ea
[EuiSuperSelect] Add `popoverPanelClassName` prop
cee-chen 79a6ca9
Add unit test
cee-chen 0a7869a
Add changelog entry
cee-chen eb406ac
[REVERT ME] Add documentation test example
cee-chen 7a096b0
[PR feedback] Add popoverProps obj
cee-chen d8f56e2
Merge branch 'master' into super-select-popoverClassName
cee-chen 131ec53
[REVERT ME] update example with popoverProps
cee-chen a4a266b
Fix bug in popover.className override
cee-chen 541a548
Better documentation
cee-chen 6edbf98
[PR feedback] Remove `isOpen` prop from being
cee-chen 6ed81de
Revert documentation example
cee-chen f56dc24
[PR feedback] Changelog copy
constancecchen e4b7904
Merge branch 'master' into super-select-popoverClassName
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👋 @thompsongl Hey hey, just wanted to highlight that the
popoverPropschange ended up affecting more than I thought it would! When I reviewed the props we were passing to the underlying EuiInputPopover/EuiPopover, I realizedisOpenandrepositionOnScrollwould need to be deprecated in favor ofpopoverPropsas well (since those get directly passed to the EuiPopover):LMK what you think. I'm a little nervous because this sorta bumps up the scope of what I wanted the PR to be (a relatively quick workaround) but the actual logic change isn't too complex, just IMO.
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Good catch. I actually think
isOpenshould remain in the top-level API, butrepositionOnScrollshould move topopoverProps.It does increase complexity a bit the upgrade path is very simple so I'm ok with the scope creep.
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If someone passes
isOpenat the top-level but also at thepopoverPropslevel (sinceisOpenis an accepted EuiPopover prop), which one wins? I assume the top-level prop, but is it confusing to document that / have that behave differently thanrepositionOnScroll?There was a problem hiding this comment.
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I would Omit it from
popoverPropsin the type definition. I agree with @thompsongl that we don't want to nest this prop becuase it is required to make the select operational.There was a problem hiding this comment.
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I'd change it to
Partial<CommonProps & Omit<EuiPopoverProps, 'isOpen'>>The way I think about it is that
isOpenis required for basic functionality of EuiSuperSelect and all other popover props are optional and based on context.Uh oh!
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Sorry, actually, another thought.... if we don't want
popoverPropsto be a blanket popover override, then maybe we should omit passing aclosePopoverfn as well since that's handled by the parentEuiSuperSelect. 🤷I guess I'm a little worried being selecting about what we do vs don't pass in will lead to weird edge cases with "oh we want to let you customize popover classNames, but not the actual open/close state, or the button ref, or ownFocus/initialFocus, etc..." if that's the case, I wonder if we should basically
Pick<>the popover props we do want to allow instead of "all except for ones that we remembered".Uh oh!
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Also worth noting all the other EuiPopover props that we set statically in
EuiInputPopoverthat we would now be allowing users to override viapopoverProps:eui/src/components/popover/input_popover.tsx
Lines 108 to 119 in e8407ff
Kind of following what I mentioned above, overriding
button/buttonRef/panelRefcould potentially lead to the component totally breaking 🤷 although it is largely self-inflicted at that pointI was more okay with this when we allowed overriding all EuiPopover props, because that meant the user was essentially completely taking over the state of the popover/dropdown, but I don't think it makes as much sense if we're taking away their control of the popover's
isOpenas well 🤔Definitely could be I'm overthinking this though.
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Pickis fine with me to limit the scope of this change but open the door to non-breaking changes later should we need to expand this API.As far as the non-negotiable props in EuiInputPopover,
classNamecan be merged usingclassnamesUh oh!
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After having set this down for awhile and coming back to it, I think I'm overthinking this haha 😅 I'm good with moving forward with just omitting
isOpen+ clearly documenting that in the prop docs. We can adjust later if we run into issues or other devs voice any confusion/complaints with the API.LMK if 6edbf98 looks good to y'all as-is!
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Looks good to me!