Skip to content

Commit

Permalink
Document works.
Browse files Browse the repository at this point in the history
  • Loading branch information
ueshita committed Sep 18, 2021
1 parent 0b62d14 commit 1059a35
Show file tree
Hide file tree
Showing 7 changed files with 89 additions and 2 deletions.
24 changes: 23 additions & 1 deletion Docs/source/en/api-reference.md
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@ In addition, the set transforms (position, rotation, scaling) are reflected in t
| *Setter* | set_effect(value) |
| *Getter* | get_effect() |

The effect set on the emitter.
The effect resource set on the emitter.

----

Expand Down Expand Up @@ -79,6 +79,17 @@ Rendering color setting. It is multiplied by the color of the effect.

----

#### Vector3 target_position

| | |
|-----------|-------------------|
| *Setter* | set_target_position(value) |
| *Getter* | get_target_position() |

Target position setting. The position of the effect with the target.

----

### Methods

#### void play()
Expand Down Expand Up @@ -201,6 +212,17 @@ Rendering color setting. It is multiplied by the color of the effect.

----

#### Vector2 target_position

| | |
|-----------|-------------------|
| *Setter* | set_target_position(value) |
| *Getter* | get_target_position() |

Target position setting. The position of the effect with the target.

----

### Methods

#### void play()
Expand Down
11 changes: 11 additions & 0 deletions Docs/source/en/history.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,16 @@
# Release notes

## 1.61c
- Changes
- Updated to Effekseer 1.61c
- Shrink the size of binary files such as dll/so/dylib/wasm
- Add signal `finished` to Emitter/Emitter2D
- Add property `target_position` to Emitter/Emitter2D
- Bugfixes
- Runtime error when using depth textures with custom materials
- Crash when specifying null for `effect` of Emitter/Emitter2D
- Not correct color space (Corrected to linear color)

## 1.60 Beta3
- Update to latest of Effekseer 1.60 branch.

Expand Down
10 changes: 10 additions & 0 deletions Docs/source/en/target-specific.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,15 @@
# Target specific informations

## Mobile
The following Effekseer features will not work with the default settings on mobile targets.

- Distortion shader
- Soft particles

For the above effects to work, you need to set `3D` or `2D` to `Framebuffer Allocation.mobile` in` Quality` of Godot's `project settings`.

![](../img/Godot_mobile_framebuffer.png)

## HTML5
The `Export Type` must be set to` GDNative` to enable the Effekseer plugin on HTML5 targets.

Expand Down
Binary file added Docs/source/img/Godot_mobile_framebuffer.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
24 changes: 23 additions & 1 deletion Docs/source/ja/api-reference.md
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,7 @@ Effekseerのエフェクトを再生、描画するための3Dオブジェクト
| *Setter* | set_effect(value) |
| *Getter* | get_effect() |

エミッターに設定されたエフェクト
エミッターに設定されたエフェクトリソース

----

Expand Down Expand Up @@ -76,6 +76,17 @@ Effekseerのエフェクトを再生、描画するための3Dオブジェクト

----

#### Vector3 target_position

| | |
|-----------|-------------------|
| *Setter* | set_target_position(value) |
| *Getter* | get_target_position() |

ターゲット位置の設定。ターゲットがあるエフェクトの誘導位置です。

----

### メソッド一覧

#### void play()
Expand Down Expand Up @@ -193,6 +204,17 @@ Effekseerのエフェクトを再生、描画するための2Dオブジェクト

----

#### Vector2 target_position

| | |
|-----------|-------------------|
| *Setter* | set_target_position(value) |
| *Getter* | get_target_position() |

ターゲット位置の設定。ターゲットがあるエフェクトの誘導位置です。

----

### メソッド一覧

#### void play()
Expand Down
11 changes: 11 additions & 0 deletions Docs/source/ja/history.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,16 @@
# 更新履歴

## 1.61c
- 変更箇所
- Effekseer 1.61cへ更新
- dll/so/dylib/wasm等バイナリファイルのサイズを削減
- Emitter/Emitter2Dにシグナル `finished` を追加
- Emitter/Emitter2Dにプロパティ `target_position` を追加
- 不具合修正
- カスタムマテリアルで深度テクスチャを使用すると実行時エラーになる問題を修正
- Emitter/Emitter2Dの `effect` にnullを指定するとクラッシュする問題を修正
- 色空間が正しくない問題を修正

## 1.60 Beta3
- Effekseer 1.60ブランチの最新へ更新

Expand Down
11 changes: 11 additions & 0 deletions Docs/source/ja/target-specific.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,16 @@
# ターゲット固有情報

## Mobile

モバイルターゲットでは次のEffekseerの機能は、デフォルト設定のままでは機能しません。

- 歪みシェーダ
- ソフトパーティクル

上記のエフェクトを機能させるためには、Godotの`プロジェクト設定``Quality``Framebuffer Allocation.mobile``3D`もしくは`2D`を設定する必要があります。

![](../img/Godot_mobile_framebuffer.png)

## HTML5
EffekseerプラグインをHTML5ターゲットで有効にするには`Export Type``GDNative`に設定する必要があります。

Expand Down

0 comments on commit 1059a35

Please sign in to comment.