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/** * Copyright (c) 2010 - 2011 Distillate Project * * ______ ________________________ _____________________ * | \ | |______ | | | | |_____| | |______ * |_____/__|________| | __|__|_____|_____| | | |______ * * * License: BSD * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name of Wintermoon nor the names of its contributors may * be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * CROSS PLATAFORM CONFIGURATION FOR PC/MAC * _________________________________ * ___|___ __|______ __|__ | * | | | | | | | * _________| LINUX | | WINDOWS | | OSX | | * | ---------\ ----------- / ------- | * | ________|__ \ __|________/ | * | | | \___| | | * | | X11_VIDEO | ___| SDL_VIDEO | | * | ------------- / ------------- | * | ______|____/ __|________ | * | | | | | | * | | HW_RENDER | | SW_RENDER | | * | ------------- ------------- | * ___|________ ____|___ ________|__ * | | | | | | * | X11_INPUT | | OPENGL | | SDL_INPUT | * -------------- ---------- ------------- * * CROSS PLATAFORM CONFIGURATION FOR IOS/ANDROID * _______ _________ * | | | | * | IOS | | ANDROID | * --------- ----------- * __|______|_ * | | * | HW_RENDER | * ------------- * ____|_____ * | | * | OPENGLES | * ------------ * */ ***** CONSOLE BUILD ************************************************* * With line below the build can compile for LINUX / WINDOWS AND OSX, * * using OpenGL, and in debug mode * ********************************************************************** $ scons debug=true video=sdl render=hw ***** CONSOLE BUILD ************************************************* * With line below the build can compile for LINUX only using OpenGL, * * with using the SDL libraries, and with debug mode * ********************************************************************** $ scons debug=true video=x11 render=hw
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Welcome to project Distillate, the coolest way to coding multi plataform games, this project is based in Flixel, tending to be simple and cool.
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