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Maps like Comatose (as pathological as it is) can use many vertices in rendering automap lines... and some mods allow you to view the automap while the level is rendering, and so will overflow buffers. The HUD need to be split to own context
The text was updated successfully, but these errors were encountered:
Maps like Comatose (as pathological as it is) can use many vertices in rendering automap lines... and some mods allow you to view the automap while the level is rendering, and so will overflow buffers. The HUD need to be split to own context
The text was updated successfully, but these errors were encountered: