Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Split HUD into own Sokol context #897

Open
pbdot opened this issue Feb 18, 2025 · 0 comments
Open

Split HUD into own Sokol context #897

pbdot opened this issue Feb 18, 2025 · 0 comments
Assignees
Labels
implementation Change or improvement to how an existing feature is implemented

Comments

@pbdot
Copy link
Collaborator

pbdot commented Feb 18, 2025

Maps like Comatose (as pathological as it is) can use many vertices in rendering automap lines... and some mods allow you to view the automap while the level is rendering, and so will overflow buffers. The HUD need to be split to own context

@pbdot pbdot added this to the EDGE-Classic 1.5 Release milestone Feb 18, 2025
@pbdot pbdot self-assigned this Feb 18, 2025
@dashodanger dashodanger added the implementation Change or improvement to how an existing feature is implemented label Feb 21, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
implementation Change or improvement to how an existing feature is implemented
Projects
None yet
Development

No branches or pull requests

2 participants