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Simeon Andreev edited this page May 24, 2023 · 1 revision

The Eclipse and Equinox projects follow a well established build and development rhythm. Getting to know this rhythm will help you to become a better Eclipse/Equinox contributor or committer. If you have a feature request or favorite bug that you'd like to see fixed, it's also useful to know about this rhythm so you can understand when is a good time to push on a bug, and to understand why your bug seems to be ignored for a long time and then suddenly get fixed much later.

All of the information here is general guidance and advice rather than formal policy. Consult the build schedule or other knowledgeable committers in your area for the most accurate and up to date information. Some component teams operate differently than others, so if you are interested in working on a particular component it's a good idea to find out the local customs and practices of that component in case they differ from the general advice here.

Days

Each day at 6PM EST/EDT is the nightly integration build. These builds run against the HEAD revision in the master branch of the Git repository, so whatever is in the repository at the time the build checkout occurs is what gets built and tested. Releasing code between 6-7PM is generally a bad idea because you may be caught in the middle of the checkout and cause compile errors in the build. Any deviations from the regular nightly build schedule can be found on the releng build schedule.

Branches used

These builds run against the designated build branch for each repository. Some repositories build out of master, some build out of a branch called "integration". To find out what branch is used for a particular repository, consult the repositories.txt file. Only release changes to the build branch if you intend for it to be included in the integration builds.

Milestones

Eclipse project milestones occur on roughly 3-week intervals. There is typically an extra week allocated for holidays around Christmas, and an extra week on the milestone that spans EclipseCon. Final milestone builds generally occur on a Friday (ideally Thursday, but sometimes on Saturday if things go really wrong). The very beginning of a milestone is a great time to be releasing your biggest code changes. This gives a month or more of builds to shake out any bugs before hitting the milestone stabilization week. Extra care needs to be taken as milestone stabilization week approaches to avoid disrupting the carefully timed test, fix, and build cycle of the milestone stabilization week itself. During that stabilization week, the code base is frozen from Tuesday onwards, except to fix regressions that are found during that week's testing. Anything else should be considered an exception and be reviewed and approved not only by the project lead but also by the PMC.

The stabilization week of a milestone has its own special schedule. Generally, this involves:

  • Two I-builds per day, Monday through Wednesday.
  • A "warm-up" build on Sunday. This is a last chance to get in changes and verify them before the milestone week begins in earnest. Changes made on Monday must be tested very carefully before committing them.
  • Two builds on Monday, with the aim of producing a "test candidate" build to be used during Tuesday's testing.
  • A full day of testing on Tuesday. While builds continue on Tuesday, that is simply to have something scheduled, in case there is a bug so bad it interferes with testing, plus it is to help committers in our wide-spread timezones. Committers should not feel tempted to divert away from testing efforts to fix and release code simply because there are builds on Tuesday. Ideally, component leads will prepare a brief list of new features to test or bugs to verify. If in doubt, ask your component lead and/or test "Eclipse as a whole" -- try things you normally don't use, try a "mouseless test", read the help for various dialogs, etc.
  • Two builds I-builds on Wednesday, with the aim to produce a candidate milestone build to be ready on Thursday morning
  • No builds are scheduled on Thursday, but rebuilds can be requested by committers to release fixes for severe or high impact bugs. Thursday is the formal "sign-off" day. Before signing off, component leads need to decide if re-testing is required, or if they can simply confirm no changes have been made since the last good test.
  • On Friday the build is packaged, renamed, put in place on download servers at eclipse.org. There is much rejoicing, and/or committers dive into the next milestone of development. But, please remember the main branches remain frozen until the official note that the milestone is ready (That is, your component "signing-off" is not sufficient. There is always a chance a rebuild will be needed.)

Different components will have various other rituals during milestone week. Some teams like to verify each bug fixed during the milestone, and others may have different criteria for what fixes are appropriate on any given day of milestone week. Consult with a seasoned committer on the component you are interested in to learn the local customs during milestone week.

Any deviations from the regular milestone week build schedule can be found on the releng build schedule.

Releases

The Eclipse and Equinox projects follow the annual eclipse.org simultaneous release schedule. Typically this means:

  • A release at the end of every quarter (March, June, September and December)

The release is broken into milestones. Eclipse platform and equinox contribute to Milestone M1 and M3 apart for release candidate milestones.

All feature work is completed by the end of RC1, the start of the release end-game schedule. The release end-game involves progressively increasing testing and lock down on changes according to the end-game plan. The release end-game has its own special build schedule and conventions on what changes are appropriate at any given time. End-game plans can change slightly from release to release, but see the Neon freeze plan for a flavor of the conventions and processes during the release end-game.

References